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Topic Closed05May12 - Behaviours and bug fixes

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Direct Link To This Post Topic: 05May12 - Behaviours and bug fixes
    Posted: 06 Jun 2012 at 19:18
Nice idea! Can we feed elephants!? or other animals ... 
Carnivorous animals could be feeded with diplos ...
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Direct Link To This Post Posted: 06 Jun 2012 at 18:27
Originally posted by GM ThunderCat GM ThunderCat wrote:

The food scarcity limit calculation on group growth has now been correctly factored in - and alas many NPC groups will be starving and decreasing in size over time.

I'm not sure if this is a secret, but is food scarcer around icecaps and deserts? 

It would be also nice if the NPC sizes stay mostly in medium numbers so that the player actions could actually decide which NPC is going to be found more around in a place. 

When there is a myriad of something in a place, there is no way an average player is going to get rid of that kind of critter from around his towns. 

Could you please also consider increasing the population of critters by sending food? I know atleast one person in my alliance who frequently sends food vans to elephants because she thinks they are cute. 
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Direct Link To This Post Posted: 06 Jun 2012 at 17:57
Originally posted by Anjire Anjire wrote:

So growth pattern in the last few days:
75M -> 100M
100M -> 200M
200M - 600M?
The food scarcity limit calculation on group growth has now been correctly factored in - and alas many NPC groups will be starving and decreasing in size over time.



Edited by GM ThunderCat - 06 Jun 2012 at 18:42
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Direct Link To This Post Posted: 06 Jun 2012 at 17:20
Originally posted by N. Chadgod N. Chadgod wrote:

You should lose 1/3 of your troops on a raid and your commanders can die.
Actually they will die if you mange to lose a third of your troops.  I love raid before attack manoeuvres, but just raid when you can't attack might not work as expected.Dead

Edited by dunnoob - 06 Jun 2012 at 17:21
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Direct Link To This Post Posted: 06 Jun 2012 at 16:22
I hope so too Anjire, I have experienced periods of lag during the past couple of days, I wonder if it is related?     
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Direct Link To This Post Posted: 06 Jun 2012 at 16:16
Originally posted by Anjire Anjire wrote:

Originally posted by Anjire Anjire wrote:

The algorithm/methodology for NPC behavior/growth may need another pass.  25M growth in one day is probably a bit much and based on the troops in motion chart it will only become more and more ridiculous. 

http://elgea.illyriad.co.uk/#/World/HeraldMilitary

 


The troops in motion as of my posting yesterday showed just over 100M, today, not quite 24 hours later and the number of troops in motion is set to break 200M...

My biggest concern is whether or not the out of control spike in NPC growth will affect the speed of play due what I assume will be a greatly increased demand of resources just to handle NPC calculations.  I suppose, if the # of actual groups of NPC's remains relatively constant then it shouldn't adversely affect game play.


So growth pattern in the last few days:
75M -> 100M
100M -> 200M
200M - 600M?

I hope the server and database can handle this growth.
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Direct Link To This Post Posted: 06 Jun 2012 at 16:06
I still think the numbers need to be tweaked a bit, still seems like way too many large groups of critters, at least in my neck of the woods. This feels like a huge advantage to those of us who do not need one. How are smaller players supposed to level commanders in this environment?

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Direct Link To This Post Posted: 05 Jun 2012 at 22:26
You should lose 1/3 of your troops on a raid and your commanders can die.




Edited by N. Chadgod - 05 Jun 2012 at 22:29
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Direct Link To This Post Posted: 05 Jun 2012 at 20:41
Originally posted by Createure Createure wrote:

I guess that can be frustrating Avion - others have mentioned the same thing.

Remember that you can still just suicide commanders+some troops into larger NPC groups and still get good exp. I know it isn't ideal because you need to spend some time resurrecting the commanders but at least you can still do something.

(try to send troop sizes that match the same as your total commander's strength for the best kill ratios - sending excess troops can actually make things worse - and pick on weak NPCs obviously [rats, dogs, wolves etc.])


Having never used the Raid option, I'm not sure about this, but wouldn't it prevent the player's forces from being destroyed in many cases?
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Direct Link To This Post Posted: 05 Jun 2012 at 17:18
You are doing a great job! Thanks!
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