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Vanerin View Drop Down
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Direct Link To This Post Topic: I've Been Robbed!
    Posted: 10 Jan 2012 at 02:32

Really?

How do you know that you've really been robbed? Well, you should receive a mail like this:

A shame-faced quartermaster from your storehouse has noticed supplies missing from your stockpile. He can't imagine how this has happened unless as a result of theft, and notes that some suspicious characters were spotted loitering around the storehouse earlier.”

And then the mail will tell you how much of what was taken. We will get back to this mail later.


Close That Door!

First thing to do is stop the thieves from getting anymore of your resources. Make sure that you have a good killing rune (either slaying or seeking). I normally suggest slaying, but switching to seeking temporarily might be a good idea if you are having an extra large helping of thieves. I am not going to go into how to defend yourself because Rill has already done an excellent job of that here(http://forum.illyriad.co.uk/basic-self-defense-for-new-players_topic2368.html).

Also, thieves can cost around 3,300 gold each (based on prices at the time of writing). If you can kill enough of them, it would not be worth it to the player to keep building thieves to have them become toast for carrion.

Ok, so lets assume that you've got your rune ready to wipe out hundreds of the buggers, a good alliance that might scare off the bad people, counter-thieves, and maybe a small vault.

Lets move on.


Gathering Intel

If you had a rune up that killed some thieves, you can find out some really good info. Here is what a typical mail from the rune will look like:

A diplomatic mission was seen approaching the outskirts of your city. As they closed on the city, a mighty roar and a flash of mystic light burst forth the gates.

When the smoke cleared a number of their units lay smouldering on the ground, now fit only for carrion.

Units slain or damaged:”

And then it will tell you the number of killed bad guys and what type they were. Using this info, you can tell the race which will help narrow down who-dun-it.

Burglar = basic human thief – 59 capacity – 16 defense – 15 attack

Master Thief = advanced human thief – 64 capacity – 30 defense – 38 attack

Footpad = basic dwarf thief – 57 capacity – 20 defense – 18 attack

Halfling = advanced dwarf thief – 60 capacity – 36 defense – 39 attack

Goblin Cutpurse = basic orc thief – 71 capacity – 18 defense – 14 attack

Plunderer = advanced orc thief – 76 capacity – 28 defense – 34 attack

Rouge = basic elf thief – 50 capacity – 17 defense – 14 attack

Dark Elf = advanced elf thief – 54 capacity – 29 defense – 31 attack


This info is also good for getting an idea of how many thieves are attacking you.

Take the total number of resources that where stolen at one time (I told you that we would get back to that mail) and divide it by the capacity of the thieves that attacked you. Ta-daaa, that is how many thieves you are dealing with. 

Also, if you didn't have an active rune when they struck, you can still figure out what the race of the thief was. Divide the total amount stolen in one go by all the different capacities and the one that divides evenly is the answer. Hopefully you don't have multiple answers. :P


It's a Trap!

To ambush the bad guys, you will need the following ingredients:

-Counter Intelligence (Research)

-Interrogation (Research)

-Thieves (Diplomatic Unit)

-Endurance (Player Trait)


To have a good chance at nabbing them, your thief defense score (you can see that here http://elgea.illyriad.co.uk/#/Diplomatic ) should be close to the attacker's score. To figure out the attack score, take the number of units they sent and multiply it by the attack number mentioned above for that unit. Also remember that basic thieves have a more efficient defense score/cost ratio than advanced ones. But if getting your defense numbers up fast is more important than efficiency, then go with t2.

Now, there is a good bit of randomness in all of this. Sometimes 1 thief will catch a whole bundle of the bad guys, other times a small party of thieves will waltz right past your army of counter-thieves. That is where the endurance comes in. You might need to tough it out for a bit.


They Went That Way →

If you can be online when the thieves come, you have some more options. You can look which direction the thieves are going after they rob you. Right now, they will travel in a straight line back to their lair. You can combine this info with what race they are, and a guess at how big the player would have to be to send you that number of thieves. So if you are in a sparsely populated area, that can be a big hint on who is picking on you.

Now, when you do that, you don't exactly get a precise figure on who-dun-it. It takes a little more effort (and luck) but there are more options. If you are online when the diplos come, you can send scouts or spies back along the path they bad guy came from. Scouts and spies have their own diplo visibility "bubble" so you can track the thieves. Just take several guess at where the bad diplo came from and send lots of your own diplos a little past their town. Oh, and you might want to send them from slightly different times too!

Here is a screenshot (thanks to Ryelle) of what this looks like:


See that red guy? All of the blue trumpets are watching him to see what town he disappears into.


And there is another thing you can do (probably in conjunction with the last option) to find that meany.

Take one screen shot with the thieves close to your town. (To all the smarties: Yes, I know that diplo isn't really a thief trying to get me. Just go with it for the purpose of the guide.) (To all the new players: Real thieves that are trying to get you will be red, not blue)


Then take another screen shot a little later.



You should then paste the two shots over each other.

Then you are going to pick a spot on the diplo unit icon that is easily identifiable. I choose the top left corner of the shield. Then all you have to do is connect the dots.



Ta-daa! It looks like the “thieves” came from that small human town that the red line crosses. Now, this still isn't 100% accurate. What if the real bad guy is just further down that line? That is where knowing the race and guessing the size of the player based on the number of thieves helps. Some.

Citizens Arrest! Citizens Arrest!

Once you have identified the perpetrator, you should let your alliance know before you do anything else. Mailing the player and telling them that you know they are stealing and they will get into trouble if they don't stop can also be good. But your alliance leadership might do that for you. Is attacking them back appropriate? I would say if a mail stops it, then that is good enough. If they are still stealing stuff after you have tried peaceful communications, then you are going to have to talk to your alliance.


A Few Last Notes

If you need something that was stolen so you can continue to grow, either your alliance or the awesome people in GC will probably help. But they probably won't send you loads of advanced res, because it could just be stolen again. And really, during this whole thing you should be talking with your alliance.


The Part That Isn't Here

I am probably forgetting something, so please let me know if there is anything that needs to be added. It would be very appreciated.


The End Credits

I want to give a big thanks to Ryelle, Fluffy, and Anjire. Without them, this guide wouldn't be worth reading.



Edited by Vanerin - 01 Mar 2012 at 03:33
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Rill View Drop Down
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Direct Link To This Post Posted: 10 Jan 2012 at 02:42
Really well done Vanerin! You made recovering from theft fun to read about.  A must-read for new players.
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Direct Link To This Post Posted: 10 Jan 2012 at 03:19
Great Guide Van Thumbs Up
Will definitely come back to this should the need ever arise.
Ofwgkta
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Mara Zira View Drop Down
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Direct Link To This Post Posted: 10 Jan 2012 at 17:42
Yes, a very nice, useful guide. Good work, Vanerin!
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Jane DarkMagic View Drop Down
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Direct Link To This Post Posted: 11 Jan 2012 at 02:11
You forgot the need to panic and threaten to quit the game.
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Direct Link To This Post Posted: 12 Jan 2012 at 01:22
Great post!

Question, does gold count toward a thieves' carrying capacity? Or is it similar to caravans, where one van can carry unlimited gold?
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Rill View Drop Down
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Direct Link To This Post Posted: 12 Jan 2012 at 01:50
Gold counts toward a thief's carrying capacity, so a thief can carry as many units of gold as its capacity.  In general it's more profitable to steal almost anything other than gold.
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Direct Link To This Post Posted: 12 Jan 2012 at 03:21
Thanks!
In doing some math with gold factored in, turns out one of my fellow alliance members got robbed yesterday by 7000 Orc Plunderers. Yikes.


Edited by saynomore10 - 12 Jan 2012 at 03:22
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Direct Link To This Post Posted: 22 Feb 2012 at 15:25
So, there is no defense against being robbed other than reacting to it after it has happened?  

hoping that the nefarious burgler has learned his lesson after I rune him seems to be a weak defense.

please advise/admonish accordingly for  a noob.

thanks


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Direct Link To This Post Posted: 22 Feb 2012 at 15:39
This guide describes how to defend from thieves

A combination of vault, rune and defending thieves are your best options -- as your city grows you will increasingly rely on runes and defending thieves.

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