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HonoredMule View Drop Down
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Direct Link To This Post Posted: 04 Jan 2012 at 14:13
"Curse of Mortification" makes you look like Brendan Frasier.
"Apparently, quoting me is a 'thing' now."
- HonoredMule
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Ander View Drop Down
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Direct Link To This Post Posted: 04 Jan 2012 at 13:37
"Moumiya" ? How cute! Tongue

but their stats and description doesnt look as cute. Any idea what those curses do?
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Direct Link To This Post Posted: 04 Jan 2012 at 12:52
Now we got us some Mummies.....I am renaming my commander to Rick O'Connell.

[@i=5|297]
Black Moumiyas
Monstrous
Spearunit

Certain factions of Illyria preserve the corpses of the dead using a sticky black tar found in the desertlands of the South. Corrupted by dark magic, a Black Moumiya is one who has risen from their eternal slumber to wreak revenge on those who disturb its rest.

Special Ability: Curse of Dust

Produce units
AttackDefense
SpearBowSwordCavalry
131214119

Experience: 3
Movement Speed: 5
Carrying Capacity: 0



[@i=5|298]
Red Moumiyas
Monstrous
Spearunit

Wrapped tightly in sand-coloured cloth, a Red Moumiya is capable of exacting a terrible price from its foes by calling them to service in the realm of the dead.

Special Ability: Blood Curse

Produce units
AttackDefense
SpearBowSwordCavalry
1822201515

Experience: 4
Movement Speed: 6
Carrying Capacity: 0



[@i=5|299]
Ancient Moumiyas
Monstrous
Ranged

The longer a Moumiya slumbers before its unwanted awakening, the more powerful it becomes. Ancient Moumiyas have slept long - and have gained significant abilities to leave lingering curses upon the living.

Special Ability: Mind Curse

Produce units
AttackDefense
SpearBowSwordCavalry
2935422725

Experience: 6
Movement Speed: 5
Carrying Capacity: 0



[@i=5|300]
Moumiya Lords
Monstrous
Ranged

Whilst living, they numbered amongst the most powerful Lords of the land. In death, they have carried this authority beyond the veil. Their raw hatred of those who yet live, a hatred borne of pure jealousy, knows no bounds.

Special Ability: Curse of Mortifaction

Produce units
AttackDefense
SpearBowSwordCavalry
5048463236

Experience: 8
Movement Speed: 4
Carrying Capacity: 0




Edited by StJude - 04 Jan 2012 at 12:54
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StJude View Drop Down
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Direct Link To This Post Posted: 27 Dec 2011 at 16:26
Originally posted by Createure Createure wrote:

I think spears will fare no better than ranged to be honest with these spooks... spear defence is very weak to those ranged units, particularly with the spear defence penalty on plains.

I think these new units will be all-round tough opponents, particularly if these new special moves are any good - good job they are all worth quite a bit of experience.

Spears will definitely fare better, there is no penalty for a spearman DEFENDING on plains that I am aware of, there is however a bonus for Cav ATTACKING on plains. Since Cav units get a bonus regardless of who is defending, it makes sense to mix in some spearunits due to their better stats against cavalry. This is of course more important in the lower leagues where every troop counts.

The real question will be, what's a good number to throw in there? 25%? Since most attacks will still be zombies and skellies? Be interesting to see.

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Createure View Drop Down
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Direct Link To This Post Posted: 27 Dec 2011 at 15:41
I think spears will fare no better than ranged to be honest with these spooks... spear defence is very weak to those ranged units, particularly with the spear defence penalty on plains.

I think these new units will be all-round tough opponents, particularly if these new special moves are any good - good job they are all worth quite a bit of experience.
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Ander View Drop Down
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Direct Link To This Post Posted: 27 Dec 2011 at 12:56
Originally posted by Roland Gunner Roland Gunner wrote:

For the record.  I'm Roland G, and at least currently, squarely on the Pro Life side.  I have no affiliation with these undead or their masses.

Thank you for noticing this distinction.

The living RolanD   

lol Big smile
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Direct Link To This Post Posted: 27 Dec 2011 at 07:49
For the record.  I'm Roland G, and at least currently, squarely on the Pro Life side.  I have no affiliation with these undead or their masses.

Thank you for noticing this distinction.

The living RolanD   
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Ander View Drop Down
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Direct Link To This Post Posted: 27 Dec 2011 at 03:03
scary!!!
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StJude View Drop Down
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Direct Link To This Post Posted: 26 Dec 2011 at 20:23
Oh boy, well played Devs!

Bows are no longer King. Better start putting some spearmen in your defense! Tonight should make things interesting.

[@i=5|293]
Phantasms
Monstrous
Cavalry

An avenging spirit of the wrongfully slain, a phantasm can use its ability to shift in and out of the corporeal realm to avoid physical damage.

Special Ability: Incorporeal Manifestation

Produce units
AttackDefense
SpearBowSwordCavalry
1324281215

Experience: 2
Movement Speed: 26
Carrying Capacity: 0



[@i=5|294]
Spectres
Monstrous
Cavalry

A fast-moving and highly effective spellcaster, a Spectre channels all the fear and unease created by the depths of the night and focuses it into a shifting wall of darkness.

Special Ability: Veil Of The Dark

Produce units
AttackDefense
SpearBowSwordCavalry
2234402225

Experience: 3
Movement Speed: 24
Carrying Capacity: 0


[@i=5|295]
Tortured Souls
Monstrous
Ranged

The terrible screams and woeful cries of a disembodied soul trapped in the physical realm, unable to escape, carry a great distance and can break the nerve of even the hardiest warrior.

Special Ability: Enfeebling Howl

Produce units
AttackDefense
SpearBowSwordCavalry
3042443036

Experience: 5
Movement Speed: 19
Carrying Capacity: 0


[@i=5|296]
Banshees
Monstrous
Ranged

Lithely beautiful, but terrifyingly taloned and with teeth that tear and rend, the Banshee’s wail carries all the mournful horror of the dead realm into the hearts of those unfortunate enough to hear her scream.

Special Ability: Scream Of The Banshee

Produce units
AttackDefense
SpearBowSwordCavalry
4260664048

Experience: 7
Movement Speed: 19
Carrying Capacity: 0




Edited by StJude - 26 Dec 2011 at 20:26
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Rill View Drop Down
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Direct Link To This Post Posted: 25 Dec 2011 at 04:11
at least we can turn the sound off.  They promised we would be able to turn the sound off!
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