07OCT11 - Release & Patchnotes |
Post Reply | Page <1 345 |
Author | ||
GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3926 |
Posted: 09 Oct 2011 at 17:01 | |
Hi Faldrin, Whilst that's an interesting post about the cost of sovereignty you mention, it doesn't have any comment in it from the dev team saying whether we agree or disagree with it. Posting a suggestion in the suggestions forum and then waiting for it to be implemented isn't how it works - there will be a lot of people waiting for eternity if they assume that by making a post about a topic then it automatically goes into the development schedule!
I'm sorry if it came across that I took it personally, Drejan - I didn't and don't. We've said time and again that we're not precious about where ideas come from - if they're good ideas then we'll implement them. The point I'm trying to make though is that saying you don't like something isn't enough - and that's precisely what I mean by "nay-sayer". Say you don't like it, but also say why you don't like it, what you would like better instead and why the new way would work better for everyone! As I think we've shown quite clearly, we do listen and we do implement ideas that are improvements on the current way of doing things. Regards, SC Edited by GM Stormcrow - 09 Oct 2011 at 17:02 |
||
Faldrin
Forum Warrior Joined: 03 Sep 2010 Status: Offline Points: 239 |
Posted: 09 Oct 2011 at 18:31 | |
Thanks again for replying.
I never thought you had taken "idea" and would implement it. I just hoped the sovereignty building would do more in ways of lowering cost of sovereignty than I think it will. This leaves me short of a new battlefield for my troops. |
||
|
||
Ander
Postmaster General Joined: 24 Apr 2011 Status: Offline Points: 1269 |
Posted: 09 Oct 2011 at 20:12 | |
The possibility of claiming upto 150 squares of sovereignty, it reminds me of civilization - where a city's "cultural boundary" could expand many squares around it, but it can use structures on only 20 tiles. The rest of the tiles are just areas of influence, and often areas with strategic resources.
The chancery building is just a hint that the land around you is valuable. Though many of the new buildings would look like mere number crunching, they are not just that. The 'numbers' decide only when to build something. On a holistic level they change the way people play. |
||
Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
Posted: 11 Oct 2011 at 01:41 | |
GM Stormcrow fixed this question. Thanks GM Stormcrow!!
Edited by Rill - 11 Oct 2011 at 05:41 |
||
Cookieman
New Poster Joined: 04 Apr 2011 Location: Cookievault Status: Offline Points: 1 |
Posted: 03 Nov 2011 at 11:05 | |
I have a question that may be in the wrong thread. Does the whole sov lvl 5 override thingy apply to the spell move as well or is it something that is only ment for the exodus move?
|
||
Createure
Postmaster General Joined: 07 Apr 2010 Location: uk Status: Offline Points: 1191 |
Posted: 03 Nov 2011 at 11:28 | |
It is only for Exodus Cookie.
|
||
Post Reply | Page <1 345 |
Tweet
|
Forum Jump | Forum Permissions You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |