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Topic Closed07OCT11 - Release & Patchnotes

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Drejan View Drop Down
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Direct Link To This Post Posted: 08 Oct 2011 at 16:58
Sorry, i don't like the general idea of specialization on sovreignity. It add nothing to the gameplay that can't be added in a simpler way. 
If you want large sov.claims just reduce the cost of upkeep to 10*(range^2)*SovLevel.
Add some upkeep for structures if needed.
If you want to add estate into account let it be:
(30-EstateLevel)*(range^2)*SovLevel.

I think Estate right now is going to push sov.s to maybe 20 not more.
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Mister_No View Drop Down
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Direct Link To This Post Posted: 08 Oct 2011 at 17:10
Originally posted by GM Stormcrow GM Stormcrow wrote:



Further benefits will (in the near future) be available, such as getting toponymy rights over the territory in their possession.  Also, as and when specialist harvestable resource types are introduced this will further provide an economic incentive for claiming sovereignty at L1 over parts of the map (and the potential for inter-player/alliance friction that this will help catalyse).



If I may suggest:

The court, courthouse, as soon as possible to install in the code.
And after the courthouse, I suggest at least one prison for every 150 squares. Wink 

The people we are, we can easily choose the judges.


Respect, MisterNo

Neither the future is not what it used to be...

http://youtu.be/lVdTQ3OPtGY
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Faldrin View Drop Down
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Direct Link To This Post Posted: 08 Oct 2011 at 17:11
Dear SC

Thanks a lot for the reply. I fear that you have missed a point you have made before several times. Do the implementation of this new building pass the "fun factor test"?

What does it add to the game?

And please do not ask me to wait for some future implementation to see the point. I have waited a year for this "upgrade" that I really hope would change the game.

If you insist on letting me include things to come I will only say one thing: "battle magic" Embarrassed
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Kilotov of DokGthung View Drop Down
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Direct Link To This Post Posted: 08 Oct 2011 at 17:11
SC, this building is now utterly useless, a waste of res.
if we could build sov 1 buildings, things would be different.
but like it is now, its just an eyesore and a waste of gold. a WASTE...
the brilliant idea was nerfed to a fancy and ultra expensive.. flag?
its so pointless...

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Direct Link To This Post Posted: 08 Oct 2011 at 17:39
it can have effect on food income or taxes.Also sovs that are good but somewhat far from city can now be claimed since they are cheaper.I see this building as way of saving up research points that in turn can enable player to chose if he wants to claim more sovs or to increase taxes without going negativ with research point.I will definatly make one in each city
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HonoredMule View Drop Down
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Direct Link To This Post Posted: 08 Oct 2011 at 17:55
You can all praise or pooh the Chancery as you like.  I'll let you work out for yourselves where and how it may or may not be useful.

I know what I'm going to do...
"Apparently, quoting me is a 'thing' now."
- HonoredMule
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Createure View Drop Down
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Direct Link To This Post Posted: 08 Oct 2011 at 19:00
I agree with Kilo - Chancery allows an expensive flag.

Having said that - I've seen the fuss that some people put up about owning land in the past - so I can see alot of people enjoying having this 'land claim' type approach with some of their cities.

I guess you have to remember, if you haven't got the force or friends to back up your claim, your claim is pretty much worthless. Wink
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Faldrin View Drop Down
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Direct Link To This Post Posted: 08 Oct 2011 at 19:06
Originally posted by Createure Createure wrote:


I guess you have to remember, if you haven't got the force or friends to back up your claim, your claim is pretty much worthless. Wink


That I have pointed out several times !!!

Let the distance to the claim be the factor that decides if you can hold on to it from a defence point of view not a very high gold/research cost.
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GM Stormcrow View Drop Down
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Direct Link To This Post Posted: 08 Oct 2011 at 23:13
Originally posted by Faldrin Faldrin wrote:


And please do not ask me to wait for some future implementation to see the point. I have waited a year for this "upgrade" that I really hope would change the game.
Crikey!

Given that we only thought of the Chancery of Estates about 4 months ago (shortly before it was accidentally released onto live briefly), perhaps you could be more specific on which "upgrade" you've been waiting a year for as it relates to sovereignty?

I really don't mind people being "nay-sayers" by any means, but it's useful to know what exactly you're saying "nay" about, because I'm at a loss! Wink

Also, I suspect the "think laterally" comment has been wrongly dismissed by most of the recent posters, perhaps with the notable exception of HM.  This building is *much* more than a "flag on a square", but it's a sandbox game and so it's up to you guys to figure out what you can do with it.  I'm sure you'll come up with ideas and applications that we haven't even considered.

Regards,

SC


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Rill View Drop Down
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Direct Link To This Post Posted: 08 Oct 2011 at 23:37
/me plans to claim sov in a path around King Sigurd's castle and charge a toll for all newb caravans on the way out ... as soon as pathfinding is introduced

Wink
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