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GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3926
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Topic: 07OCT11 - Release & Patchnotes Posted: 07 Oct 2011 at 19:05 |
Hi All,
Regards,
SC
Edited by GM Stormcrow - 07 Oct 2011 at 19:05
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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011
Status: Offline
Points: 723
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Posted: 07 Oct 2011 at 19:13 |
cool keep it up!
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shadow
Wordsmith
Joined: 24 Jan 2011
Location: USA
Status: Offline
Points: 126
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Posted: 07 Oct 2011 at 19:30 |
Gotta love new buildings!! Looks like exodus is turning into a defensive move as well now...good show.
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Brids17
Postmaster General
Joined: 30 Jul 2010
Location: Canada
Status: Offline
Points: 1483
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Posted: 07 Oct 2011 at 19:31 |
Now says Accept & Reject rather than Accept & Accept as the two options (!) |
How did that type even get by in the first place?
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HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
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Posted: 07 Oct 2011 at 19:33 |
GM Stormcrow wrote:
- DEMOLISH BUILDING PAGE MAKEOVER
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Halelujah!
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"Apparently, quoting me is a 'thing' now." - HonoredMule
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shadow
Wordsmith
Joined: 24 Jan 2011
Location: USA
Status: Offline
Points: 126
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Posted: 07 Oct 2011 at 21:06 |
GM Stormcrow wrote:
Incoming sieges and blockades that had not arrived before the city chooses to move away will be changed to attacks on the square that they we going to set-up on, and return immediately after. The sieging or blockading army's owner will be informed immediately via in-game mail when the city moves.
Incoming reinforcements to the city will be changed to occupations of the square. The reinforcing army's owner will be informed immediately via in-game mail that the city has moved. This may lead to some interesting strategies and considerations for both the attacker and defender.
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I wonder SC, if this will be changed with Tenaril's Spell of Ultimate Teleportation as well at some point? At the present, all units follow the city.
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GM ThunderCat
Moderator Group
GM
Joined: 11 Dec 2009
Location: Everywhere
Status: Offline
Points: 2183
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Posted: 07 Oct 2011 at 21:31 |
Brids17 wrote:
Now says Accept & Reject rather than Accept & Accept as the two options (!) |
How did that type even get by in the first place? |
We have a dedicated bug department, full of very keen people who enjoy their jobs far too much...
Or something like that...
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GM ThunderCat
Moderator Group
GM
Joined: 11 Dec 2009
Location: Everywhere
Status: Offline
Points: 2183
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Posted: 07 Oct 2011 at 21:33 |
shawdow wrote:
GM Stormcrow wrote:
Incoming sieges and blockades that had not arrived before the city chooses to move away will be changed to attacks on the square that they we going to set-up on, and return immediately after. The sieging or blockading army's owner will be informed immediately via in-game mail when the city moves.
Incoming reinforcements to the city will be changed to occupations of the square. The reinforcing army's owner will be informed immediately via in-game mail that the city has moved. This may lead to some interesting strategies and considerations for both the attacker and defender.
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I wonder SC, if this will be changed with Tenaril's Spell of Ultimate Teleportation as well at some point? At the present, all units follow the city. |
Incoming diplomats and armies will prevent a city moving using the spell - due to a distruption in the magical vibe...
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Mara Zira
Forum Warrior
Joined: 14 Aug 2011
Location: Arkansas, USA
Status: Offline
Points: 223
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Posted: 07 Oct 2011 at 22:14 |
GM Stormcrow wrote:
- CHANCERY OF ESTATES
The 2% Cost reduction only applies to Level 1 Sovereignty costs, but if you go beyond Level 1 Sovereignty on a square, the cost of the Level 1 part of your Sovereign claim continues to be discounted.
The five existing Sovereign technologies that related to the number of squares you could claim (Serfs through Subjects) have been changed to now refer to the number of Sovereign Structures you may build from a particular town. This remains capped at 20 Sovereign Structures.
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Okay, the Chancery of Estates. So if I had the correct technologies
researched and enough of the Chancery's built, I could claim 75 or 100
squares under sovereignty, but I could only build sovereignty structures
on 20 of those squares. Correct? I'm not sure I follow the "the cost of the Level 1 part of your Sovereign claim continues to be discounted" part, though. So with one Chancery building, a level I claim at 1 distance would be 6 research points and 60 gold. Level II would be 16 research points and 160 gold, Level III would be 26 research points and 260 gold, Level IV would be 36 research points and 360 gold, and Level V would be 46 research points and 460 gold (instead of 50 research points and 500 gold)? Or what? Thank you.
Edited by Mara Zira - 07 Oct 2011 at 22:14
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GM ThunderCat
Moderator Group
GM
Joined: 11 Dec 2009
Location: Everywhere
Status: Offline
Points: 2183
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Posted: 07 Oct 2011 at 22:21 |
Mara Zira wrote:
GM Stormcrow wrote:
- CHANCERY OF ESTATES
The 2% Cost reduction only applies to Level 1 Sovereignty costs, but if you go beyond Level 1 Sovereignty on a square, the cost of the Level 1 part of your Sovereign claim continues to be discounted.
The five existing Sovereign technologies that related to the number of squares you could claim (Serfs through Subjects) have been changed to now refer to the number of Sovereign Structures you may build from a particular town. This remains capped at 20 Sovereign Structures.
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Okay, the Chancery of Estates. So if I had the correct technologies
researched and enough of the Chancery's built, I could claim 75 or 100
squares under sovereignty, but I could only build sovereignty structures
on 20 of those squares. Correct?
I'm not sure I follow the "the cost of the Level 1 part of your Sovereign claim continues to be discounted" part, though. So with one Chancery building, a level I claim at 1 distance would be 6 research points and 60 gold. Level II would be 16 research points and 160 gold, Level III would be 26 research points and 260 gold, Level IV would be 36 research points and 360 gold, and Level V would be 46 research points and 460 gold (instead of 50 research points and 500 gold)? Or what?
Thank you.
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Correct - The Chancery of Estates is more for land claim rather than production advantage.
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