i don't realy get it... wat is the point of even having buildings such as brewery spearmaker siege workshop tannery (maybe saddlemaker) (tavern? well at least for now) for many also storehouse or vault
this talking about they're efect because about the pop boost well that can go for T2 buildings
if for ex: spear cost:
1 gold
30 wood (90gold)
5 clay (15gold)
20 iron (60gold)
well i can sell them at more but 3 is reasonable
so 1 spear cost 166 gold to pruduce and costs only 140 at market wich is preaty expensive at the moment but look at bear or any other... they cost more to produce than buy..
if you say that you had no better use for the res it is a lie because this t2 can consume a lot of basics together with sov the rest you can sell them
just one more ex: how can a cow cost more than a leather armour if it costs a cow and more?
well there are a lot of place to the T2 buildings and if once more you are realy plenty of basics well take those 4buildings that give up to 40% for basics down in that case you can have a city with just:
market
barracks
consulate
library
mage tower
flourmill
padock
comoun ground
blacksminth
forge
werehouse
fletcher
bookbinder
wich is just 13
you have 12 more
every city with a runemaster
maybe chancery of estates
maybe the biome one
and the one that increase comanders xp
the other 7 can go splited ex:
4 city's each one pruduce 1 unit (a city for spears a city for bows...)
make 2 or 3 of that specialization
leaves 4 squares for city (16)
make 1 or 2 gemancer's to reaching the 4 city's
it leaves you with 4*4=16 16-2=14
2 or 3 to get a decent diplo visibility (11more)
some 4? to diplos upweek (7more or maybe 3)
8 more left or 3 (this is for every 4 city's you have)
i'm out of ideas... lool wat to do with that much spaces? in a 10 empire it is at minimum 8 more that can go for new buildings that might apear in the game
Edited by dspn23 - 12 Nov 2011 at 17:08