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HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
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Topic: 10JUN11 - Blockade Fix, Patchnotes Posted: 14 Dec 2011 at 22:19 |
Regarding Rill blockading Silverlake: It's Silverlake's account, so if he wants it done that's entirely his business.
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"Apparently, quoting me is a 'thing' now." - HonoredMule
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Bonaparta
Postmaster
Joined: 03 Nov 2011
Location: Milky Way
Status: Offline
Points: 541
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Posted: 13 Dec 2011 at 23:24 |
Yeah Rill, mine are at different timers too. But I'm now showing 5 armies in a town that can only have 4 commanders. I will research 5th commander this week. Perhaps I'll be allowed 6 armies in that town :)
But sadly I already reported that to GMs. Perhaps they will ignore the petition.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
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Posted: 13 Dec 2011 at 20:29 |
Sure thing Silverlake, as long as KillerPoodle and HonoredMule say it's OK.
Bonaparta, don't tell the devs about the duplicate army thing! I'm hoping they both come home! Uhhh ... not that it happened to me ... or anything. Interestingly, mine are on different timers -- one has 4 days longer than the other. Is that the case for you as well?
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Silverlake
Forum Warrior
Joined: 15 Oct 2011
Status: Offline
Points: 417
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Posted: 13 Dec 2011 at 17:52 |
/me wonders if Rill would blockade me, if I asked nicely?
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Bonaparta
Postmaster
Joined: 03 Nov 2011
Location: Milky Way
Status: Offline
Points: 541
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Posted: 13 Dec 2011 at 17:38 |
Lots of buggy stuff with blockades.
One of my armies just replicated itself and is now blocking 2 squares near 377|-43.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
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Posted: 13 Dec 2011 at 00:33 |
lol Silverlake, nCrow has been doing a LOT of blockading as a result of the Christmas Challenge. The cities are all inactive accounts. (Or else they are REALLY not paying attention.)
Most of the blockades are not mine but belong to members of my alliance. I'd say blockade hasn't gotten this big a workout previously.
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Silverlake
Forum Warrior
Joined: 15 Oct 2011
Status: Offline
Points: 417
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Posted: 12 Dec 2011 at 18:48 |
/me wonders who Rill is blockading
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
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Posted: 12 Dec 2011 at 18:18 |
Createure, it appears that only one blockade has any chance of capturing a caravan. (This is also reflected in the description in this post.) When the blockade is evaded by the caravan, the person whose blockade is evaded receives a notification. This did not occur in at least two of the instances where the second or later blockade got the caravan.
I don't know that this is actually a bug, it might be a problem with the documentation (aka a "feature"). That is why I called up this thread and posted here.
Thanks!
Edited by Rill - 13 Dec 2011 at 20:43
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 12 Dec 2011 at 11:51 |
6 month necro... Perhaps a petition would be a better place to report this bug than in the announcements?
Also perhaps the caravan successfully "rolled" to avoid capture by the first blockade... then failed a "roll" to avoid capture by the second? I don't know, just a guess.
It would make sense if a caravan would have to roll multiple times in succession to avoid multiple blockades.
Edited by Createure - 12 Dec 2011 at 11:52
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
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Posted: 12 Dec 2011 at 05:20 |
GM Stormcrow wrote:
10JUN11 - Blockade Fix, Patchnotes
in the event of multiple armies blockading the same city, only
the first person to set up the blockade will have a chance to intercept
the caravans.
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This is not working as described. We are aware of at least two situations where a second or later blockade intercepted a caravan where the first did not.
If you wish, we could file a petition with the details.
Please note, I'm not complaining about this feature in any way, just observing that it does not work as described.
Blockades are fun!
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