Ok hate to point out a HUGE GAPEING FLAW in this update but it seems to me that for t1units, cavlery is the ONLY defensive unit you would ever want. as most attacks will come from cavlery(p.s. T1 spearmen should have a bonus against cavlery as thats what spearmen are for.)
2. It's possible orc plyers may use a T2 spearman, but I'm in serouse doubt that it would be worthwhile even then.
3. T2 archers would be useful for elves but that's about it.
4. You made no mention of how often you can reset skills. Can I reset skills just before an army arrives, can I reset skills then kill my commanders for practical instant resurrection and hence unbalance the game again.
My advice.
1. Other T1 units would become useful if you changed it so that defensive skills worked the same way as attack. Ie Phalanx Formation should increase all defensive values of spearmen. (plus how can we have a phalanx formation with an army of archers)
Alternativly allow multiple T1 commanders in the same division.
2.Make it so that your commander has to be dead to re-set the skills and this will instantly start the resurection at the old resurection time.
Dakota I certainly hope not, the idea is that you make difficult decisions which will affect the course of battle.
Edited by Erik Dirk - 03 Jun 2011 at 01:34