13APR11 - Commander Vitality Patch |
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HonoredMule
Postmaster General Joined: 05 Mar 2010 Location: Canada Status: Offline Points: 1650 |
Topic: 13APR11 - Commander Vitality Patch Posted: 14 Apr 2011 at 16:06 |
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I think we aren't supposed to be using the announcement forum for discussion, so I'm moving my reply here.
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Raritor
Wordsmith Joined: 20 Apr 2010 Location: Spain Status: Offline Points: 151 |
Posted: 14 Apr 2011 at 09:34 | |
I like this idea too
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The_Dragon
Greenhorn Joined: 03 Apr 2011 Status: Offline Points: 103 |
Posted: 14 Apr 2011 at 07:33 | |
Maybe we can set Commander die if his army die, no matter how many HP he has, with a compensation.
If the Commander still has positive HP left when his army is destroyed, then he need less time to resurrect (if Defy Death don't save him from death). The more HP left, the less time needed to resurrect. Edited by The_Dragon - 14 Apr 2011 at 11:38 |
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G0DsDestroyer
Postmaster Joined: 16 Sep 2010 Location: Ásgarð/Vanaheim Status: Offline Points: 975 |
Posted: 14 Apr 2011 at 03:33 | |
Well now since Vit is a good upgrade and Accelerated heal is, i hope my commander can upgrade his more, since it's stuck at 8/10!
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GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3926 |
Posted: 14 Apr 2011 at 00:57 | |
^^ which is what the Defy Death skill is for
Something like that might be a possibility. As said, it's something we'll monitor going forward and adjust (nerf/buff) as we feel necessary based on stats. Best, SC |
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Torn Sky
Forum Warrior Joined: 28 Apr 2010 Location: Texas Status: Offline Points: 402 |
Posted: 14 Apr 2011 at 00:05 | |
i dont think a commander should die with the army on all occasions he is the elite of the army and has more training so in a non overwhelming defeat he should have the skill to slip away injured
but can a commander take more than 100% damage in a single battle and if say over 100% damage is possible will it be split between the commanders and the already dead units or will the units be taken out of the dmg at 100%(death) and anything over 100% get split bwtween the commanders |
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Raritor
Wordsmith Joined: 20 Apr 2010 Location: Spain Status: Offline Points: 151 |
Posted: 13 Apr 2011 at 23:24 | |
That will be really great. Hope to use all those magic we have stored!!
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GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3926 |
Posted: 13 Apr 2011 at 23:18 | |
Well, quite. This is a rebalance first attempt on the tripartite skills Vitality, Defy Death and Accelerated Healing, all of which have interdependencies. The one that was most obviously broken was Vitality and this is the one that is now fixed and doing what it should be doing. We may rebalance Accelerated Healing and Defy Death in the future. And if you have a gaming thesaurus, "rebalancing" is a synonym for both "buff" and, more often, "nerf". Magic Resistance - possibly the most broken skill of all - will also receive some love shortly. SC |
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Createure
Postmaster General Joined: 07 Apr 2010 Location: uk Status: Offline Points: 1191 |
Posted: 13 Apr 2011 at 23:08 | |
yes I think Raritor does have a point + this update cheapens experience spent in the 'defy death' slot.
But I agree with SC that we should wait to see how this change plays out in game in large battle situations... there is always that ever important 'fun factor' to consider. edit: besides I always thought the 'defy death' option was way over-powered anyways. Edited by Createure - 13 Apr 2011 at 23:09 |
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Raritor
Wordsmith Joined: 20 Apr 2010 Location: Spain Status: Offline Points: 151 |
Posted: 13 Apr 2011 at 23:03 | |
In my opinion if the army is destroyed the commander should be dead too. Defy death should be his only chance then.
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