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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011
Status: Offline
Points: 723
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Topic: Way to nice community-problem for the future Posted: 11 Jun 2011 at 18:17 |
hu? i personally have a problem just whit siege. dont blame it all on the community.
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Brids17
Postmaster General
Joined: 30 Jul 2010
Location: Canada
Status: Offline
Points: 1483
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Posted: 11 Jun 2011 at 17:19 |
It's a siege problem. If siege couldn't wipe out your cities so quickly and result in you having to restart from the begin with no help, I think the *could* be more aggressive. I say could because even if that changed at this point, I think the community as a whole wouldn't allow it to happen anyway.
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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011
Status: Offline
Points: 723
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Posted: 11 Jun 2011 at 14:50 |
pixlepix wrote:
What I am really against, isn't that people aren't aggressive. If they want to save their cities, thats perfectly fine. What I don't like, is that if a truly aggressive player comes, they will be teamed up against. If I attacked a player, I would get the whole world against me |
as long as no siege is used, i dont see much problem in attacking people of your own size... the problem is the abuse of siege
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pixlepix
New Poster
Joined: 12 Jan 2011
Status: Offline
Points: 12
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Posted: 11 Jun 2011 at 14:44 |
What I am really against, isn't that people aren't aggressive. If they want to save their cities, thats perfectly fine. What I don't like, is that if a truly aggressive player comes, they will be teamed up against. If I attacked a player, I would get the whole world against me
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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011
Status: Offline
Points: 723
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Posted: 11 Jun 2011 at 13:19 |
pixlepix wrote:
The thing is, what is this server had been a battleground from the start? With mass indiscriminate attacks and mass farming. Your cities being attacked on a regular basis. The current armies would be impossibly high, because no one has insanely large cities. |
the armies CAN NOT be impossibly high cause of the upkeep system, like cities cant limitless grow in size cause of the food management system......geez... this is different then your average mmo attacks rarely bring profit
Edited by Kilotov of DokGthung - 11 Jun 2011 at 13:40
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pixlepix
New Poster
Joined: 12 Jan 2011
Status: Offline
Points: 12
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Posted: 11 Jun 2011 at 13:09 |
The thing is, what is this server had been a battleground from the start? With mass indiscriminate attacks and mass farming. Your cities being attacked on a regular basis. The current armies would be impossibly high, because no one has insanely large cities.
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Brids17
Postmaster General
Joined: 30 Jul 2010
Location: Canada
Status: Offline
Points: 1483
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Posted: 03 Jun 2011 at 16:17 |
Even so, around 12k pop is the optimal size for max gold income without going horribly negative in food. Maybe it's just me but I'd consider 12k to be pretty large.
pixlepix wrote:
While build time could use an improvement, a city does not have to be maxed out to be functional. |
The point of the build time being so long is to encourage people to buy and use prestige, so there's really no improvement to make there.
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 03 Jun 2011 at 12:42 |
I agree with pixle - particularly for self-sufficient cities (with positive food income) having a lower population allows to you put taxes much higher which actually increases your overall gold income.
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pixlepix
New Poster
Joined: 12 Jan 2011
Status: Offline
Points: 12
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Posted: 03 Jun 2011 at 11:20 |
Substantial size is all relative. If this game was a war from the beginning, then the size required for a decent army would be much smaller.
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Carl Zeis
Greenhorn
Joined: 05 Feb 2011
Status: Offline
Points: 98
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Posted: 03 Jun 2011 at 04:40 |
True, a city does not have to be maxed out to be functional pixle, but when your gold per hour is based off of your towns total population, it is extremely hard to make any army of substantial size, unless you do have a large city. f
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