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Topic ClosedWay to nice community-problem for the future

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Kilotov of DokGthung View Drop Down
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Direct Link To This Post Topic: Way to nice community-problem for the future
    Posted: 11 Jun 2011 at 18:17
hu? i personally have a problem just whit siege.
dont blame it all on the community. 
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Direct Link To This Post Posted: 11 Jun 2011 at 17:19
It's a siege problem. If siege couldn't wipe out your cities so quickly and result in you having to restart from the begin with no help, I think the *could* be more aggressive. I say could because even if that changed at this point, I think the community as a whole wouldn't allow it to happen anyway. 
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Direct Link To This Post Posted: 11 Jun 2011 at 14:50
Originally posted by pixlepix pixlepix wrote:

What I am really against, isn't that people aren't aggressive. If they want to save their cities, thats perfectly fine. What I don't like, is that if a truly aggressive player comes, they will be teamed up against. If I attacked a player, I would get the whole world against me

as long as no siege is used, i dont see much problem in attacking people of your own size...
the problem is the abuse of siege
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Direct Link To This Post Posted: 11 Jun 2011 at 14:44
What I am really against, isn't that people aren't aggressive. If they want to save their cities, thats perfectly fine. What I don't like, is that if a truly aggressive player comes, they will be teamed up against. If I attacked a player, I would get the whole world against me
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Direct Link To This Post Posted: 11 Jun 2011 at 13:19
Originally posted by pixlepix pixlepix wrote:

The thing is, what is this server had been a battleground from the start? With mass indiscriminate attacks and mass farming. Your cities being attacked on a regular basis. The current armies would be impossibly high, because no one has insanely large cities. 


the armies CAN NOT be impossibly high cause of the upkeep system, like cities cant limitless grow in size cause of the food management system......geez...
this is different then your average mmo
attacks rarely bring profit


Edited by Kilotov of DokGthung - 11 Jun 2011 at 13:40
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Direct Link To This Post Posted: 11 Jun 2011 at 13:09
The thing is, what is this server had been a battleground from the start? With mass indiscriminate attacks and mass farming. Your cities being attacked on a regular basis. The current armies would be impossibly high, because no one has insanely large cities. 
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Direct Link To This Post Posted: 03 Jun 2011 at 16:17
Even so, around 12k pop is the optimal size for max gold income without going horribly negative in food. Maybe it's just me but I'd consider 12k to be pretty large.

Originally posted by pixlepix pixlepix wrote:

While build time could use an improvement, a city does not have to be maxed out to be functional.


The point of the build time being so long is to encourage people to buy and use prestige, so there's really no improvement to make there.
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Direct Link To This Post Posted: 03 Jun 2011 at 12:42
I agree with pixle - particularly for self-sufficient cities (with positive food income) having a lower population allows to you  put taxes much higher which actually increases your overall gold income.
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Direct Link To This Post Posted: 03 Jun 2011 at 11:20
Substantial size is all relative. If this game was a war from the beginning, then the size required for a decent army would be much smaller.
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Direct Link To This Post Posted: 03 Jun 2011 at 04:40
True, a city does not have to be maxed out to be functional pixle, but when your gold per hour is based off of your towns total population, it is extremely hard to make any army of substantial size, unless you do have a large city. f
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