Devs: In my opinion it is time to add opt-in PVP |
Post Reply | Page <1 23456 8> |
Author | |||||
King Sigerius
Forum Warrior Joined: 11 Nov 2017 Location: Michigan Status: Offline Points: 203 |
Post Options
Thanks(0)
|
||||
I've never heard of a rule or policy about not attacking non pvp players. How long have you played this game Thirion? The way it's always been is if you don't like something, you do something about it. The devs don't do many major updates and what you are proposing is game breaking. Personally I'd rather them add something relevant to the sandbox. There are other idle games with added chatrooms you can play if you don't like this one.
|
|||||
Thirion
Forum Warrior Joined: 10 Apr 2018 Status: Offline Points: 435 |
Post Options
Thanks(0)
|
||||
To quote Grom:
I am playing for around 4 years now.
As i said, i am doing something about it. Just not the way you want it. But to my strength. There are multiple ways to solve problems. PVP/ Attacking isn't the only one and usually not the smart one.
I would love some content too. The problem is, that if some of the non-PVP player base quits because of the PVP players actions, there isn't really a need for that. The game is already dying - attacking non-PVP players is in my opinion going to speed that up. Thus making the game enjoyable for the majority of players (both PVP and non-PVP) should be the main concern.
I do not really care about chatrooms. I care about seasonal tournaments, building, hunting, crafting, the market and faction play (essentially everything but PVP). Find me a game that has those things and i am glad to move. On the other hand, there are a lot of PVP browser games.
|
|||||
Solanar
Forum Warrior Joined: 11 Jan 2015 Status: Offline Points: 312 |
Post Options
Thanks(0)
|
||||
Opt out options are completely broken. So then
only pvp cities are available for capture? Are thieves/sabs/spies going to stop
functioning for opt out players (only scouts and messengers have PVE uses)? Is
it going to block them from tourneys? Opt out pvp gives no player options for
real, in game reasons to have conflict with another player. Ooooh, that jerk is
stealing my hides - oh, but they're opt out, it won't let me attack their army,
I guess all I can do is send cotters to bump them. Oooh, this person moved
inside my 10 square - crap, they're opt out, I guess I have a sovereignty war
with them. |
|||||
Thirion
Forum Warrior Joined: 10 Apr 2018 Status: Offline Points: 435 |
Post Options
Thanks(0)
|
||||
All your points depend on the implementation. And for most of them there is an easy and good fix to the problem. For example increase the cooldown of opt-out to a longer time -> opt-in, opt-out is not really possible. Or make the account lose opt-out after not logging in for 10/20/30 days -> alliances can capture their inactives. Allow anything but siege and direct attacks -> Tourneys and relatiaton with thieves is possible. Opt-out PVP reduces excess gold production by 30%/50%/70% -> gold farms are significantly weaker. And so on. Allmost all of those are issues that can be fixed. PVP players uniting to attack non-PVP players, forcing non-PVP players that hate PVP to engage in it and in the long run killing the non-PVP player base is in my opinion a problem that has no easy fix. What is your suggestion there? Edited by Thirion - 18 Jun 2021 at 16:06 |
|||||
Solanar
Forum Warrior Joined: 11 Jan 2015 Status: Offline Points: 312 |
Post Options
Thanks(0)
|
||||
The same suggestion that happened during the great war. Have better diplomacy. If there really are so many more pve players than pvp, then they ought to be able to overwhelm the minority by banding together.
Also, not all the people who know how to pvp are in this offensive group. What if some of the old H? guys came to life to teach? It's all content. When Dlord vs Fairy happened, both alliances BLEW UP with activity, they were probably healthier then than they had been in years. How many confeds does Ascn have? Will none of them step up and help? Because to me a fix that takes away a significant portion of the game isn't really a fix. It's ripe for exploit, no matter how they implement it. |
|||||
Thirion
Forum Warrior Joined: 10 Apr 2018 Status: Offline Points: 435 |
Post Options
Thanks(0)
|
||||
Good luck with that. When i started the non-PVP alliances were not able to beat SIN even though they were a lot bigger. The amount of non-PVP players went down by a lot, meanwhile there are still quite a few good PVP players. In my opinon there is no alliance or even confeds that can beat TCol at the moment.
Last information i had is that some members of H? want to avoid war at all cost. I don't really think Dlord wants to fight either - they seem to be happy with faction play. Besides that, why should those alliances be forced to do PVP when they do not want to?
When did confeds ever work in a crisis? The usually only work for PVP alliances or to "pile on" an alliance.
Then let people exploit it, i have no issues with that. As long as players that dislike/hate PVP do not have to fight.
Edited by Thirion - 18 Jun 2021 at 16:32 |
|||||
King Sigerius
Forum Warrior Joined: 11 Nov 2017 Location: Michigan Status: Offline Points: 203 |
Post Options
Thanks(0)
|
||||
Wooooo your opinion is the only one that matters! Screw everyone else! You don't pvp so why does it matter people would exploit the system! Lmao I have 0 respect for you after these forum posts, you are now a target in my eyes. God forbid the devs listen to your demands, better remove you before that happens!
|
|||||
Solanar
Forum Warrior Joined: 11 Jan 2015 Status: Offline Points: 312 |
Post Options
Thanks(0)
|
||||
I was taking you seriously right up until that line. Look *outside* the current Ascn event, even though I know that is what triggered your post. You're asking to remove in-game, in-character, conflict resolution and consequences. Here, I have a solution for people who don't want to lose cities. Move to troll holes. If you find something that is "almost" a troll hole, you can fill it in with additional cities. Direct attacks can only kill troops and steal basic res. Build a vault. Sure, living in a troll hole significantly weakens your options in other ways, but look on the bright side, your cities are safe. If you don't care about exploits then I don't really have much else to say. If they are able to spend enough time and coding effort to even attempt to balance the consequences of an opt out system, then I still don't want them to do it - spend that time on something that is additive to the existing game rather than subtractive. Having to consider the actions of other people playing the game is what makes this an interesting, strategic game. Remove that and you may as well play something single-player.
|
|||||
DeliciousJosh
Forum Warrior Joined: 14 Jun 2012 Location: Denmark Status: Offline Points: 464 |
Post Options
Thanks(0)
|
||||
In all these sandbox games the number one alliance gets challenged. It has happened before and ASCN has been at ear before against a lot of the same players attacking them now. At the time they resisted pretty well although they did lose some nonpvp players. Then they gained some new members again. All while players who were not happy about pvp could choose to leave ASCN and pay some kind of penalty fee (both for letting down their mates in the alliance by leaving snd having some rejoin penalties. In very few cases it came down to actual in game gold or prestige.
The pvp bubble still exists. Just not vs ascn. They do shenanigans and act like they don't. That's my take on it.
|
|||||
PublicRelations HumanResources |
|||||
Thirion
Forum Warrior Joined: 10 Apr 2018 Status: Offline Points: 435 |
Post Options
Thanks(0)
|
||||
Where did i say that?
I should have formulated that a lot better, my fault. The current plains meta in PVP is in my opinion an exploit of the system. Terraforms are an exploit. It probably was not intended by the devs initially but people found it the best way to play. Something similar would happen with any exploit regarding opt-out PVP. People would test it and find a way to use it. As long as it is in the rules and it is not completely broken i do not have any issues with it. Terraforms for example are even good for the game.
It is for you. It is not for others. Why do not give the players the choice to play what they want? Why do some players have to fear PVP alliances and need to get bullied by them? I posted a suggestion that in my opinion might be a good addition to the game. I get that PVP players do not like it (at all). Me and my former alliance got threatened from at least 3 different PVP players directly or indirectly because i have a different opinion then them?! I have little issues with it. I get that other players have huge issues with that. How is that healthy for the game?
According to Grom it doesn't. And thats my problem.
|
|||||
Post Reply | Page <1 23456 8> |
Tweet
|
Forum Jump | Forum Permissions You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |