Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - Suggestion for developers
  FAQ FAQ  Forum Search   Register Register  Login Login

Suggestion for developers

 Post Reply Post Reply Page  123>
Author
BrianN View Drop Down
Wordsmith
Wordsmith


Joined: 30 Jul 2019
Location: Wisconsin, USA
Status: Offline
Points: 109
Post Options Post Options   Thanks (0) Thanks(0)   Quote BrianN Quote  Post ReplyReply Direct Link To This Post Topic: Suggestion for developers
    Posted: 29 Aug 2021 at 16:31
Id be fine with the intermittant ability to do these things the OP said.  Its not pay2win as it simply makes it so that you dont have to check in so much.  None of it is gamebreaking, its just convenience.  Making research and/or speeding of training IS P2W. 

I would also like Reylges to learn what the "edit" button is for.

The attraction of NPCs is a completely gamechanging thing as far as im concerned.  Ive completely set up my alt to react to the current situation to get the best NPCs and such a spell would change the game so much.

Ive done the "treasure chest" suggestion before in the guise of superpowerful NPCs that drop rare loot.  Something like where there would be only one of the special NPC groups on the entire map at a time...leading to people searching the map for it and it being an actual rare event worth something.  The problem with Illy right now is that there is way too much of everything, the last equip rollout helped, but there really isnt much of anything thats worth a ton anymore because everything is so common.


Edited by BrianN - 29 Aug 2021 at 16:35
Back to Top
yeast View Drop Down
New Poster
New Poster


Joined: 11 Feb 2020
Status: Offline
Points: 37
Post Options Post Options   Thanks (0) Thanks(0)   Quote yeast Quote  Post ReplyReply Direct Link To This Post Posted: 27 Aug 2021 at 18:21
  An alliance stash / inventory in hubs can be great. 
  Authorized member can send, take or trade to alliance stash. Leaders have more power.
  An 2001 web game had guild inventory.
Back to Top
DeliciousJosh View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 14 Jun 2012
Location: Denmark
Status: Offline
Points: 464
Post Options Post Options   Thanks (0) Thanks(0)   Quote DeliciousJosh Quote  Post ReplyReply Direct Link To This Post Posted: 12 Aug 2021 at 17:16
There is a new thread up on the Treasure Chests here: http://https://forum.illyriad.co.uk/topic10897_post107879.html#107879

:)

PublicRelations
HumanResources
Back to Top
Asvenger View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 14 Aug 2018
Location: U.S.
Status: Offline
Points: 76
Post Options Post Options   Thanks (0) Thanks(0)   Quote Asvenger Quote  Post ReplyReply Direct Link To This Post Posted: 10 Aug 2021 at 23:08
Support random chest drops. Might work best if done rarely, advance notice to build up excitement, and in connection with a game event such as an anniversary, special tourney, seasonal change, or lunar event. Has there ever been an eclipse (except when the system went down for upgrades?)

Also, would be great to get something interesting from factions - especially rare gear, minerals, and herbs where they are mentioned in connection with a faction in game lore
Back to Top
GM Stormcrow View Drop Down
Moderator Group
Moderator Group
Avatar
GM

Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3926
Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 10 Aug 2021 at 18:37
Originally posted by eowan the short eowan the short wrote:

My thoughts are that if a treasure chest system were to be implemented, incorporating it into the existing faction patrols make sense- it gives them something to patrol for. 

Each faction should then drop things related to their race/faction; shards and essences of attributes that correspond to the faction such as fortitude and protection for dwarf factions, crafted equipment in small quantities, wine from trading factions, crafted horses from factions like the apaxu which are know for horse riding. 

Under this, treasure chest may be the wrong term, but instead something like faction shipment.

If/when faction AI fully is released, attacking these shipments could be worked into faction standings.

^^ This.

I'm spending much of this month on things Faction, and I think this is "totes amazeballs awesomesauce", as I believe the youth of today might have it.  

SC
Back to Top
eowan the short View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 03 Jan 2016
Location: UK
Status: Online
Points: 1255
Post Options Post Options   Thanks (0) Thanks(0)   Quote eowan the short Quote  Post ReplyReply Direct Link To This Post Posted: 10 Aug 2021 at 09:49
My thoughts are that if a treasure chest system were to be implemented, incorporating it into the existing faction patrols make sense- it gives them something to patrol for. 

Each faction should then drop things related to their race/faction; shards and essences of attributes that correspond to the faction such as fortitude and protection for dwarf factions, crafted equipment in small quantities, wine from trading factions, crafted horses from factions like the apaxu which are know for horse riding. 

Under this, treasure chest may be the wrong term, but instead something like faction shipment.

If/when faction AI fully is released, attacking these shipments could be worked into faction standings.
This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
Back to Top
GM Stormcrow View Drop Down
Moderator Group
Moderator Group
Avatar
GM

Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3926
Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 09 Aug 2021 at 11:53
Originally posted by DeliciousJosh DeliciousJosh wrote:

The magic spell that attracts a type of NPC seems to be quite interesting in my opinion but would still cause imbalance to the system implemented. Its up to the players to place towns at the locations where there are alligators, or black bears, etc..are located in order to kill them and harvest the anatomies.

This is something we looked at in some detail whilst fleshing out an [unimplemented] Animal Mastery/Summoning school of magic.

The biggest problem we had was marrying an Animal Summoning school with the existing Nature AI systems (which deal with habitats/biomes etc) - ie the problem of Snow Leopards in the Equatorial Jungle etc. 

We did look at 'reducing the summons time' or 'increasing the summoned expense' if animals were being summoned out-of-habitat, but in the end we felt it was all a bit too complicated to express in a UI, simply to assuage our collective love of the 1982 film The Beastmaster LOL

Originally posted by DeliciousJosh DeliciousJosh wrote:

Treasure chests could work in one way or the other. I quite like that idea. We should discuss that one in a separate thread for treasure chests alone. My thoughts are this though: 
 How big should the guard be. How many treasure chests should be able to be on the map at the same time. What should the prizes be? Medals? Prestige scraps? T3 or T4 advanced crafted items? Shards? Essences? Etc.. imo it should be hard to defeat the guard and maybe then also find a key for the chest in surrounding terrain like Caves/Mines using thieves or one of the other diplo units sent to these locations to trigger the opening of the chest or gain access to fight the guard in the first place. Quite intriguing idea all in all :) 
I think this is a very interesting idea, and would love to get some further thoughts.

Best wishes,

SC
Back to Top
Relyges2 View Drop Down
New Poster
New Poster
Avatar

Joined: 19 Jul 2021
Location: Europe
Status: Offline
Points: 6
Post Options Post Options   Thanks (0) Thanks(0)   Quote Relyges2 Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jul 2021 at 13:22

hellooo..............

wood be nice if ..............claiming sov.on a grape field and build sommting that speeds up harvesting and sommting to dubbel up the field or a % off it..... also on rare herb and minrals.

deserted monnestary claim it and mana go's up.

own a lot off forest get a forest upkeeping off the King off Illyriad. (gold)


 
Back to Top
Relyges2 View Drop Down
New Poster
New Poster
Avatar

Joined: 19 Jul 2021
Location: Europe
Status: Offline
Points: 6
Post Options Post Options   Thanks (0) Thanks(0)   Quote Relyges2 Quote  Post ReplyReply Direct Link To This Post Posted: 24 Jul 2021 at 09:03

Hellooo..............

it wood be nice to turn the meddals into (alliance) prestige...?...... or get location off a chest of rare minrals rare herbs shards essence ect.
Back to Top
Relyges2 View Drop Down
New Poster
New Poster
Avatar

Joined: 19 Jul 2021
Location: Europe
Status: Offline
Points: 6
Post Options Post Options   Thanks (0) Thanks(0)   Quote Relyges2 Quote  Post ReplyReply Direct Link To This Post Posted: 23 Jul 2021 at 20:18

hellooo..........

have annother wan,

woud it be possible to build a scout tower or army defense tower on a sov. square....?????



Back to Top
 Post Reply Post Reply Page  123>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.