DurcTools |
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Tensmoor
Postmaster General Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1830 |
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Further update to the Tourney Sqs tool. Clicking the coords now opens the in-game popup for that tile which gives you all the standard options. It also allows you to see the distances to each of your towns.
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Tensmoor
Postmaster General Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1830 |
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Bug Fixes to Sub-Inventory and Inventory Search tools The above tools now include trade hubs. You will need to keep your hub inventories up to date by visiting the HubInventory page for each hub and viewing each of the sub-inventories. This will allow you to see not only how much of an item you have but also where it is. Any problems please let mr know. Tens
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Tensmoor
Postmaster General Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1830 |
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New Tool - Smileys I've added some smileys that can be used in both AC and GC (but not PC at the moment). Hovering over an image will give the chat code for that smiley. There are two parts to the tool located in the Misc Tools section. The first toggles whether or not the Durctools smileys will be shown or not and the second shows the tool popup in the image below. |
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Tensmoor
Postmaster General Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1830 |
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Tool Update- Who Thieved Me having over a period of time had people ask me why the tool wasn't able to tell them exactly who it was that robbed them I've made an update to the tool in the hope it will help folks understand why this is a bit of a hit and miss situation. At the bottom of the tool is a new section that shows the raw data returned by the checks. The data covers all thief units in the game and each line breaks down as follow:
To be able to say that a particular unit is a definite suspect the final number needs to be a whole number (ie 100 not 100.1). Why the numbers don't always add up is I believe down to the way the theft process works and I've tried to outline how I think this works.
The random order of the list means that thieves will not always return fully laden even though there were a great many more stealable items in the town. I hope this helps to clarify why it isn't always possible to identify the race of the thieves. Tens |
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zolvon
Wordsmith Joined: 05 May 2010 Location: NZ Status: Offline Points: 197 |
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Also, the multiples of certain numbers overlap at times.
Meaning there could be multiple culprit races with certain numbers.
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Tensmoor
Postmaster General Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1830 |
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The tool can handle that as it will list all thief units that can generate an integer number of units as potential culprits. I've had situations with two different races listed as possible thiefs.
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Tensmoor
Postmaster General Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1830 |
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Problems with Troop Summary tool If you are having problems with the Troop Summary tool please try the following:
If you have any problems please let me know and I'll look into them. Tens |
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Tensmoor
Postmaster General Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1830 |
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Tool Update - Tourney Sqs Updated the Tourney Sqs tool so it now shows what the current bonus for each region is. It also now has two buttons:
Any problems please let me know. Tens |
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Tensmoor
Postmaster General Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1830 |
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Problems with Durctools and other Userscripts There is currently a major problem with all the tools/pages that I host at www.durctools2.dewt.me.uk - Ilystuff.uk site is working fine so please carry on using that as you normally do. I'm trying to find possible solutions to the problem and will update this as and when I can. Apologies to everyone for any inconvenience this causes. Tens
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Tensmoor
Postmaster General Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1830 |
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Bugfix: Base & Adv Res data gathering Finally I've managed to fix the oldest bug in DurcTools (been there since the very first version). The bug meant that players with only one town only had the data for their base and advanced res gathered when they logged in or did a Ctrl + F5. For other players it would also gather the data when they changed towns. This fix means that the data for the current town is now grabbed every 10 seconds. I may tweak that at a later date if I get feedback that it seems to be impacting users devices negatively. many thanks Tens
Edited by Tensmoor - 26 Mar 2021 at 16:45 |
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