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TSGH-RJS
Greenhorn
Joined: 14 Mar 2012
Location: X
Status: Offline
Points: 63
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Topic: Terrain defense Posted: 24 Mar 2012 at 17:49 |
I know mountains and forests provide more defense than plains for your city when built on. My questions are, what are the differences defensively between building on lonely peaks ( large mountain ), treacherous mountains ( small ), sharp crags ( small ) and so on? What are the differences defensively between dense forest ( large ), forested hilltop ( large ), light woods ( small ) and so on?
I've been told there are differences. I just haven't been told what they are exactly.
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Rorgash
Postmaster
Joined: 23 Aug 2011
Status: Offline
Points: 894
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Posted: 24 Mar 2012 at 17:52 |
The defense depends on which type of unit aswell, cav defense on mountains sucks.
From what i know there is no difference between small hill to to big hill, mountain might be included aswell and all mountains has the same.
Edited by Calico_Jack - 24 Mar 2012 at 17:56
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TSGH-RJS
Greenhorn
Joined: 14 Mar 2012
Location: X
Status: Offline
Points: 63
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Posted: 24 Mar 2012 at 18:37 |
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Thanks CJ. I'm not talking about the defense units provide on terrains though. I'm asking about the defense a specific terrain provides. I've heard different sizes of mountains and different densities of forest provide different levels of defense for a city when built upon.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7116
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Posted: 24 Mar 2012 at 18:41 |
Large mountains are "more" mountainy than small mountains, which are "more" mountainy than large hills; by the time you get to small hills they fight more like plains.
I think of everything as being on a continuum between plains and either forest or mountains. The larger the forest/mountain, the more trouble that cavalry will have. By the same token, the larger/thicker the mountain or forest, the more of an advantage that bows (on mountains) or spears and infantry (in forests) will have.
Small hills and light forests will fight a bit more like plains, while large mountains and large forests will have the most bonuses for those terrains.
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TSGH-RJS
Greenhorn
Joined: 14 Mar 2012
Location: X
Status: Offline
Points: 63
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Posted: 24 Mar 2012 at 18:49 |
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Thanks Rill. Are there #s or %s that correspond to that? Ex: Do large mountains provide 10/10 vs cav whereas large hills provide 4/10?
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7116
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Posted: 24 Mar 2012 at 18:51 |
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There are alliances out there that have estimates available internally, but they are understandably reluctant to share them. I've heard numbers like 30% tossed out for cav bonus on plains, and something similar for penalty on buildings, which is the most challenging terrain for cav based on my personal experience fighting NPCs. But I have not conducted the experiments myself, so I don't know if those estimates are accurate.
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kenber
New Poster
Joined: 04 Apr 2012
Status: Offline
Points: 4
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Posted: 04 Apr 2012 at 11:16 |
I'm asking about the defense a specific terrain provides.
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SugarFree
Forum Warrior
Joined: 09 Feb 2012
Status: Offline
Points: 350
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Posted: 04 Apr 2012 at 11:22 |
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there is no such a thing, kenber.
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Captain Ganoes Paran
Wordsmith
Joined: 23 Jan 2012
Status: Offline
Points: 158
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Posted: 04 Apr 2012 at 11:47 |
yes some units have defence penalties on mountains/forest and some defence bonusses the same goes for all terain types ,its all about the unit type
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TSGH-RJS
Greenhorn
Joined: 14 Mar 2012
Location: X
Status: Offline
Points: 63
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Posted: 05 Apr 2012 at 01:07 |
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I think there is such a thing SugarFree. Mountains and forests provide a better defense for a city that's built upon them than plains do. Putting specific #s to each one is the hard part though.
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