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Topic ClosedTerrain defense

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Greenhorn
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Direct Link To This Post Topic: Terrain defense
    Posted: 24 Mar 2012 at 17:49
  I know mountains and forests provide more defense than plains for your city when built on. My questions are, what are the differences defensively between building on lonely peaks ( large mountain ), treacherous mountains ( small ), sharp crags ( small ) and so on? What are the differences defensively between dense forest ( large ), forested hilltop ( large ), light woods ( small ) and so on?

  I've been told there are differences. I just haven't been told what they are exactly.
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Direct Link To This Post Posted: 24 Mar 2012 at 17:52
The defense depends on which type of unit aswell, cav defense on mountains sucks.

From what i know there is no difference between small hill to to big hill, mountain might be included aswell and all mountains has the same.



Edited by Calico_Jack - 24 Mar 2012 at 17:56
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Direct Link To This Post Posted: 24 Mar 2012 at 18:37
Thanks CJ. I'm not talking about the defense units provide on terrains though. I'm asking about the defense a specific terrain provides. I've heard different sizes of mountains and different densities of forest provide different levels of defense for a city when built upon.
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Direct Link To This Post Posted: 24 Mar 2012 at 18:41
Large mountains are "more" mountainy than small mountains, which are "more" mountainy than large hills; by the time you get to small hills they fight more like plains.

I think of everything as being on a continuum between plains and either forest or mountains.  The larger the forest/mountain, the more trouble that cavalry will have.  By the same token, the larger/thicker the mountain or forest, the more of an advantage that bows (on mountains) or spears and infantry (in forests) will have.

Small hills and light forests will fight a bit more like plains, while large mountains and large forests will have the most bonuses for those terrains.
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Direct Link To This Post Posted: 24 Mar 2012 at 18:49
Thanks Rill. Are there #s or %s that correspond to that? Ex: Do large mountains provide 10/10 vs cav whereas large hills provide 4/10?
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Direct Link To This Post Posted: 24 Mar 2012 at 18:51
There are alliances out there that have estimates available internally, but they are understandably reluctant to share them.  I've heard numbers like 30% tossed out for cav bonus on plains, and something similar for penalty on buildings, which is the most challenging terrain for cav based on my personal experience fighting NPCs.  But I have not conducted the experiments myself, so I don't know if those estimates are accurate.
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Direct Link To This Post Posted: 04 Apr 2012 at 11:16
I'm asking about the defense a specific terrain provides. 
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Direct Link To This Post Posted: 04 Apr 2012 at 11:22
there is no such a thing, kenber.
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Direct Link To This Post Posted: 04 Apr 2012 at 11:47
yes some units have defence penalties on mountains/forest and some defence bonusses
the same goes for all terain types ,its all about the unit type 
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Direct Link To This Post Posted: 05 Apr 2012 at 01:07
I think there is such a thing SugarFree. Mountains and forests provide a better defense for a city that's built upon them than plains do. Putting specific #s to each one is the hard part though.
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