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22JUL24 - Military Unit Speed Increases

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GM Jejune View Drop Down
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    Posted: 22 Jul 2024 at 14:03

The DEVS are pleased to announce a significant movement speed update to unmounted military units. This is reckoned to be the first change to military units’ movement speeds since 2010, and perhaps one of the most consequential updates to the game’s military system since Military Unit Production Time Adjustments were made in March of 2013.


Movement speeds for unmounted military units are generally being increased overall, with some units receiving slightly more of an increase based on race and unit type. Movement speeds for cavalry are not being increased.


The following table lists unmounted units' original and updated base movement speeds:


Unit TypeIllyriad Un-Mounted UnitsRaceUnit TierOriginal Movement SpeedNew Movement SpeedPercentage Change
Infantry
SwordsmenHumanT17814.29%
Men-at-ArmsHumanT25620.00%
WardenElfT16716.67%
WardancersElfT281025.00%
AxmenDwarfT191122.22%
StalwartsDwarfT27814.29%
FangOrcT17814.29%
FistOrcT25620.00%
Ranged
ArcherHumanT17928.57%
LongbowmanHumanT291122.22%
SentinelElfT1101330.00%
TrueshotElfT281025.00%
SlingerDwarfT191122.22%
CrossbowmanDwarfT27928.57%
ClanguardOrcT191122.22%
Death DealerOrcT27928.57%
Spears
MilitiamenHumanT181025.00%
PikemanHumanT26833.33%
ProtectorElfT191122.22%
PhalanxElfT27928.57%
YeomanDwarfT181025.00%
HalbardierDwarfT26833.33%
Kobold CohortOrcT181025.00%
Clan GuardsmenOrcT26833.33%

As you can see, most units increased well beyond 20%, with only a handful getting less than a 20% bounce.

How and Why

GMs Duran, Jejune, and Tolvar – all veteran players of Illyriad – collaborated with GMs  Stormcrow and Thundercat on these movement speed increases for three key reasons:


  • To effectively reduce the size of the server map by decreasing the time it takes for unmounted units to travel.

  • To make local and close-in combat more tactical and real-time.

  • To begin to address the power gap between cavalry and unmounted units.


This change is one in a series of planned military updates and additions that will look to rebalance the combat meta in Illyriad and introduce some new options for combat and warfare.


Timing of This Update

 

The DEVS are sensitive to the fact that there are currently several large-scale wars underway, as well as other planned combat operations. In order to be sensitive to these combat operations and cognizant that occupations can last for 15 days, we will implement these movement speed changes shortly after 00:01 ST on August 6, 2024.


UPDATE: The unit movement speed updates to non-cavalry units was launched as planned on the start of the new sever day on August 6,2024.



Edited by GM Jejune - 06 Aug 2024 at 01:26
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Thirion Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jul 2024 at 14:46
Thank you for the change - in my opinion it is going to improve the game by a lot!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Deim Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jul 2024 at 15:14
Behold, it is i. . . the Ripper and my travelling Circus. 

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Post Options Post Options   Thanks (0) Thanks(0)   Quote bzn Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jul 2024 at 15:20
makes sieges harder by making it much easier to defend. attackers lose a lot of the advantage of first strike, meaning its easier for defenders to scramble together a defense even if they are unaware of the operation until it lands. there is less of a disadvantage of isolated enemies. already, most offensive siege ops are well planner and the primary occupation is sent days in advance usually. in a siege, there are only 3 timings which really matter:

1. how fast the pinning blockade movement itself reaches the target
2. how fast the siege with catapults itself reaches the target
3. how fast enemy defenders can reach the target

1 and 2 were not changed, so overall this change just buffs defenders even more than they are already overwhelmingly powerful. this change serves to further kill pvp for siegers in my opinion.

this can be slightly rectified by buffing siege engine and ram movement speed, but overall I think this is a negative change for pvp.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Silly Britches Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jul 2024 at 15:23
Can one of the updates be to change elves infantry to use leather armor for t1 and one chain, one leather for t2, pleaseeee?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Lola Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jul 2024 at 18:08
No speed boost for cats? 

Why? 
Someday, someone will best me. But it won't be today, and it won't be you.
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Post Options Post Options   Thanks (1) Thanks(1)   Quote eowan the short Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jul 2024 at 20:31
Speed boosts for engines would be very handy for "reducing  the size of the server map by decreasing the time it takes for unmounted units to travel."

Literally the slowest unit most of the time.
This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
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Post Options Post Options   Thanks (0) Thanks(0)   Quote DeathDealer89 Quote  Post ReplyReply Direct Link To This Post Posted: 23 Jul 2024 at 03:33
Siege engines already got a 25% boost with the draught horse.  Its pretty feasible to get 100 draught horses but getting 100k riding horses isn't feasible most of the time. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Smopecakes Quote  Post ReplyReply Direct Link To This Post Posted: 23 Jul 2024 at 05:44
It's an excellent move for rebalancing between foot and mounted units!

I agree that speeding up catapults is equally justified as this empowers non-cav defence vs sieges and speeding catas also makes the map effectively smaller

Interestingly although the speed of stals is most relevant to me the most visceral feeling is that heavy spears can finally get around town
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Sif Quote  Post ReplyReply Direct Link To This Post Posted: 23 Jul 2024 at 08:23
Imo this update as it is is not good and not in the good direction the game sould go imo. And the main reason is that it make the map shorter.... Butwhy is it bad to make the map smaller? 1) the newds is harder if not impossible already to a gage pvp cause the old established can reach them and forse them with their gameplay style 2)the locals powers are soften in benifit of the global powers... 3) the shorter the map the harder to make conflict over mines or terian of interest cause the other side can easier bring his big establish lined friends..... So imo the shorten the map the harder healthy pvp  to be engaged... And that's why I strongly oppose speeding the siege engines.....
There is some benifit tho.... The increase of the speed make pvp more active which active is fun but there are games out there with active pvp that you have to set the alarm to be competitive is that what we want? I do not want that I want Illy more like a knowledge chest game and less like a sport shooting one.
I suggest to neglete the benifit and in order to give some space to new players alliances to play and pvp to make a Radious of the troops travep
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