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Anjire
Postmaster
Joined: 18 Sep 2010
Status: Offline
Points: 688
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Posted: 16 May 2013 at 13:37 |
My vote is to open up Sov options for Coastal Ocean squares, Lochs, lakes.
As to terrain type - It would be good to have it behave differently then plains. Would be great to have a specific resource - mineral/herb spawn on such spots as well.
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Scorpiain
Greenhorn
Joined: 21 Dec 2012
Location: The so Sunny UK
Status: Offline
Points: 65
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Posted: 16 May 2013 at 15:45 |
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Im all for the lochs and lakes being opened up.. one extra tile I can be attacked from isnt really going to make the world of difference. .and more food will always be welcome..
Will the lochs and lakes becoming with a default 5 food? Or are we going to see a random assignation of 1-20 food sov on the tiles, similar to dolmans?
Edited by Scorpiain - 16 May 2013 at 15:48
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Sloter
Forum Warrior
Joined: 14 Aug 2011
Status: Offline
Points: 304
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Posted: 16 May 2013 at 16:11 |
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I thought that initial idea was to allow claiming of sovs on ocean coast but that somehow there was some bug that prevented it so it had to be done via back door system.Many players settled their cities with intent to eventually use those food sovs on ocean coasts.What would be point of not allowing option of sovs on ocean coast while some players could have sovs on Tidal or Shalow salt water?It is only different shade of blue on the map....so why not allow equal benefits from it to all.
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Starry
Postmaster
Joined: 20 Mar 2010
Location: California
Status: Offline
Points: 612
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Posted: 16 May 2013 at 17:34 |
+1
I thought the intention was for all ocean water types to be sov enabled and yes, many of us settled our cities near ocean squares anticipating it's release. Enabling lakes/lochs to be sov squares would also be a great bonus.
I do like KP's idea of adding other types of sov on the water squares as long as those water sov squares already claimed are not changed (from food to something else).
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CEO, Harmless? Founder of Toothless?
"Truth never dies." -HonoredMule
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KillerPoodle
Postmaster General
Joined: 23 Feb 2010
Status: Offline
Points: 1853
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Posted: 16 May 2013 at 18:07 |
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I wanna build my troops a swimming pool to increase their fitness :)
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"This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill
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Arakamis
Greenhorn
Joined: 09 Jul 2012
Location: Waterdeep
Status: Offline
Points: 97
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Posted: 16 May 2013 at 20:05 |
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+1 for opening
SOV options for Coastal Ocean squares, Lochs, lakes.
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BaoBao
New Poster
Joined: 06 Apr 2013
Location: -455 | -170
Status: Offline
Points: 19
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Posted: 16 May 2013 at 20:05 |
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What about adding a new unit type: ship? It could be used to claim sov on water. It wouldnt annoy the players that expect water to remain unpassable for armies.
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tansiraine
Wordsmith
Joined: 14 Oct 2012
Location: pensacola FL
Status: Offline
Points: 172
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Posted: 16 May 2013 at 20:37 |
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i say open up the squares. it is tight enough around here and if you are big enough to SOV you should be able to defend
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Halithore
Greenhorn
Joined: 21 Dec 2012
Location: United Kingdom
Status: Offline
Points: 77
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Posted: 16 May 2013 at 20:48 |
BaoBao wrote:
What about adding a new unit type: ship? It could be used to claim sov on water. It wouldnt annoy the players that expect water to remain unpassable for armies.
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I don't think people should be able to Have the luxury of an unsiegable city AND good food sov.
I would prefer to see spots opened up for sov though as if a few people can now be sieged who couldn't previously then it's not exactly a hardship for them it's what everyone else lives with and they'd be compensated with food sov for that.
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For a pessimist i'm pretty optimistic
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GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
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Posted: 17 May 2013 at 00:03 |
Sloter wrote:
I thought that initial idea was to allow claiming of sovs on ocean coast but that somehow there was some bug that prevented it so it had to be done via back door system. |
It was originally supposed to be forbidden for Ocean sov squares. Pre-naval, the thinking was that the small fishing boats / oyster divers / whatever couldn't actually do their thang in very deep water.
Unfortunately, there was a bug (that many people discovered) that allowed players to "ramrod" through army occupations of the ocean square by manually pushing the co-ordinates in. We then closed that bug, which has had the unintended consequence that there's an inequality of ocean squares where some have sov and others don't. That's what we're now trying to regularise/fix.
Auraya wrote:
As for impassables, I'm less convinced. Perhaps, if there were new researches to make it convincing, I'd be happier with the idea.. but are we later going to do the same for volcanoes and fiery mountains? Seems like one rule for one, another for others. Some people will benefit, others will feel they have been discriminated against because their impassable tiles are still impassable. |
Interesting idea; the issue though would be that once a square was "opened up" via the researchand the sov creation (and hence the abilty to place armies) it'd have to remain open to army occupation. If multiple players bordered a lake then one of them would be able to permanently change the status quo for the others - which is much the same issue as before.
SC
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