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Beecks View Drop Down
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Direct Link To This Post Topic: Food Production Bug
    Posted: 14 Sep 2012 at 05:49
I got a response to my ticket stating that the bug has been fixed. All of my towns are producing the correct amount of food. I have another round of sov structures that will be complete in a couple days so I'll check to see if they apply the correct production bonus.

Thanks for the response GM Thundercat. I appreciate you looking into this issue.
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Direct Link To This Post Posted: 13 Sep 2012 at 23:09
I am finding multiple issues with sov, advance res queues and troop building queues.  Some issues "self-resolve" by which they just go away where I cannot tell if Illy has an issue with pulling data from multiple sources that become temporarily out of sync or they apply a background process to resolve those conditions.  Either way, the lack of details on what (if anything) is being done is frustrating.

...and yes I file petitions though they remain unacknowledged.  It appears using the forum is probably the best way to gain attention.
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Direct Link To This Post Posted: 13 Sep 2012 at 15:58
Dragging the tax slider does not fix it.    I don't understand why we continue to have new issues of this nature.      As for filing petitions, I'm still waiting for replies on other issues.    This is a universal problem for all players, the Devs need to investigate and fix it.  
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Direct Link To This Post Posted: 13 Sep 2012 at 15:43
Yes, I too had the same problem this morning and the numbers were reset when I dragged the tax slider.
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Direct Link To This Post Posted: 13 Sep 2012 at 15:20
Originally posted by Rohk Rohk wrote:

I have a similar problem and have had it for a couple of months. I filed a petition (6620) 3 months ago but they haven't looked at it yet. Mine had to do with a mismatch when I changed tax rates though. I did the math and the food use that should have been was not displayed properly when I changed the tax slider so if it was positive when I changed the slider, when I hit apply my production went negative. I don't know if these are related though.

With this in mind I tried changing my tax rate up 1% and found that it fixed my problem and increased my food production to where it should be. So if anyone ever runs into this there is a workaround.
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Direct Link To This Post Posted: 13 Sep 2012 at 13:27
I have a similar problem and have had it for a couple of months. I filed a petition (6620) 3 months ago but they haven't looked at it yet. Mine had to do with a mismatch when I changed tax rates though. I did the math and the food use that should have been was not displayed properly when I changed the tax slider so if it was positive when I changed the slider, when I hit apply my production went negative. I don't know if these are related though.

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Direct Link To This Post Posted: 13 Sep 2012 at 05:33
Originally posted by Darmon Darmon wrote:

Did you intentionally blank some stuff in the "Bonus" column or is there actually stuff missing?  I figured you might do that with Prestige and/or Taxation, but Environment didn't make much sense...

I started to have fun with paint and kept going.  I think I did a pretty good job in the first picture! (though it's not hard to find the values are since I left my plot and flour-mill info in) The bonuses all appear as they should on the actual resource screen.
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Direct Link To This Post Posted: 13 Sep 2012 at 05:25
Did you intentionally blank some stuff in the "Bonus" column or is there actually stuff missing?  I figured you might do that with Prestige and/or Taxation, but Environment didn't make much sense...
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Direct Link To This Post Posted: 13 Sep 2012 at 05:00
Originally posted by Rill Rill wrote:

I suggest you file a petition if you haven't already.

Yep, got one in. Wanted to post as well in case others are having a similar problem and because the timing makes it seem like this is a bug connected with the most recent patch.


Edited by Beecks - 13 Sep 2012 at 05:00
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Direct Link To This Post Posted: 13 Sep 2012 at 04:49
I suggest you file a petition if you haven't already.
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