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Flatten the pop requirement for 9 and 10 cities

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Thirion View Drop Down
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Thirion Quote  Post ReplyReply Direct Link To This Post Posted: 01 Oct 2023 at 19:42
Originally posted by Freyja. Freyja. wrote:

I disagree completely. It should be hard to get more cities and it should not be made easier. Making things easier would ruin the challenge and fun of building cities and gaining new cities. I don't want an easy game or a click fest. I want challenges and opportunities to strategize.

My suggestion would not change that. The part after 30 cities is unchanged and at 20+ cities there is little to no difference. It flattens the lower parts - that are currently extremely hard. So easier at around 10 cities and a bit harder after it to make up for it.

Originally posted by Freyja. Freyja. wrote:

Getting the 10th city also comes with a valuable discovery. We should have to work hard to get it and not have it just handed to us. It also comes with a sense of accomplishment, and I am so looking forward to feeling like I accomplished something when I get to 10. It feels good because it is challenging and we had to work for it.

10 cities is still hard and challenging. But why does 10 have to be extremely hard when everything after that is hard anyway?

Originally posted by Freyja. Freyja. wrote:

Moving cities should also be hard. Exodus and/or teleporting needs to be a difficult choice with consequences. This a game of hard choices and paying for those choices. And it's something that makes Illy an awesome game. I don't want that to change.

It is not going to change with my suggestions. My other suggestion is a change that you can do once per account and helps mostly newer players. On the contrary - the decision wether to use Tenaril early or not is going to be even harder.

Originally posted by Freyja. Freyja. wrote:

What you see as a problem, I see as an opportunity to play the game. 

My suggestions are not a huge change to the game. They are small tweaks that would in my opinion improve the retention end enjoyable for newer and smaller players in Illyriad.
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Sif View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Sif Quote  Post ReplyReply Direct Link To This Post Posted: 01 Oct 2023 at 21:51
i agree about spread the dificalty of the 10city to 20th and to 30th eqoually 
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Elfses View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Elfses Quote  Post ReplyReply Direct Link To This Post Posted: 14 Jul 2025 at 17:36
Originally posted by Rill Rill wrote:

This is another solution in search of a problem.
 

Wise words, indeed.
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Zenrath1 View Drop Down
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Zenrath1 Quote  Post ReplyReply Direct Link To This Post Posted: 16 Jul 2025 at 04:41
Thirion IMO is absolutely right. From everything I've heard about Illyriad, it was balanced around a higher player pop and 10 cities. Now that the player population is currently 1/5 of what it used to be, and many vets have had a significant time to build up insane amounts of strength, the game needs to make the early phases of gameplay much quicker.

Why? Because the longer it takes for new players to get even a 1/4 or 1/3 of a vet player, the longer those vet players can exert pressure and force newer players to do what they want. That creates stale gameplay, as it becomes more about old blood having the most control and power. Make it quicker for new players to catch up, or band together enough new players that they have a shot at challenging established vets.

This will make things more interesting, and get new players engaged in the game faster. Gone are the days where people want to spend years building up to 6 - 9 cities meant you could exert some power. Now, you have to have 20 cities to amongst a decent amount of players to be considered a moderate player.

Help get new players into all elements of the game faster - gathering, crafting, hunting, tournaments and pvp. This will increase player retention, help increase the playerbase and help keep the server from getting stale.
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