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mario omega View Drop Down
Greenhorn
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Direct Link To This Post Posted: 16 Nov 2010 at 00:00
well as the piont that was discused at the first page of the forum i thoght diplomatic units in real live were like senators peaceful people not thifs assasins or saboutagers
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HonoredMule View Drop Down
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Direct Link To This Post Posted: 15 Nov 2010 at 23:35
It really wouldn't.  The whole point of siege is not to waste your troops against fortifications--in the game every bit as much as offline.  If you don't want to be a victim, exercise higher level strategy and strike first (politically as well as militarily) so you can choose the operational parameters.  You're not supposed to be safe in your complacency.  And your not going to actively choose disadvantage either, so why then should your enemy?  Removing even more attacking advantage is just asking for stalemate and atrophy.

Attack-favoring mechanics work and work very well.  Whether cold war or actual conflict, stuff happens in this game, and that's the whole point.  It's really quite unworthy of our time and effort when that is not the case.
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col0005 View Drop Down
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Direct Link To This Post Posted: 15 Nov 2010 at 23:09
I would still like to see sally forth removed from the game and replaced with hourly Assaults from the siegeing army. It would make a lot more sense from a gameplay point of view.
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fluffy View Drop Down
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Direct Link To This Post Posted: 15 Nov 2010 at 21:58
Originally posted by GM Gryphon GM Gryphon wrote:

Originally posted by Strategos Strategos wrote:

I'd like to report a theft of my own.

Each and every one of you, has stolen a little piece of my heart Heart
 
Now I need to quickly decontaminate myself... ;)
 
But seriously, guys, if you think thieving is devious, just wait until you see some of the higher order diplo skills SC has in store for you coming down the pike... (imagine conducting thieving raids where, if you get caught, you can frame someone else and other similar nefariousness...)
 
(Gryphon rubs his hands in gleeful anticipation)Evil Smile


woo!  (to both Strat and gryphon)  Heart
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bartimeus View Drop Down
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Direct Link To This Post Posted: 15 Nov 2010 at 21:41
Originally posted by GM Gryphon GM Gryphon wrote:

But seriously, guys, if you think thieving is devious, just wait until you see some of the higher order diplo skills SC has in store for you coming down the pike... (imagine conducting thieving raids where, if you get caught, you can frame someone else and other similar nefariousness...)
This is getting very very exciting...
Bartimeus, your very best friend.
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GM Gryphon View Drop Down
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Direct Link To This Post Posted: 15 Nov 2010 at 20:43
Originally posted by Strategos Strategos wrote:

I'd like to report a theft of my own.

Each and every one of you, has stolen a little piece of my heart Heart
 
Now I need to quickly decontaminate myself... ;)
 
But seriously, guys, if you think thieving is devious, just wait until you see some of the higher order diplo skills SC has in store for you coming down the pike... (imagine conducting thieving raids where, if you get caught, you can frame someone else and other similar nefariousness...)
 
(Gryphon rubs his hands in gleeful anticipation)Evil Smile
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Grunvagr View Drop Down
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Direct Link To This Post Posted: 15 Nov 2010 at 18:41
I just get the feeling castle walls mean very little when it comes to defense.  (specifically siege defense)  And that seems wrong, imo.
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HonoredMule View Drop Down
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Direct Link To This Post Posted: 15 Nov 2010 at 17:37
It's unfortunate, but actually does make sense.  It's exactly why siege works and was extensively employed whenever an occupying force could be supplied.  It would be nice, however, if a city's underlying terrain affected siege weapons' to-hit chance.  I don't at all approve of the wild notions players have of upsetting the way food and gold is used ("feeding" the troops you're already paying richly), but there could be operational overhead added to the upkeep of soldiers occupying locations other than cities (thus excluding units in transit and units in defense of allies).  With gold sinks coming, that would make offensive war appropriately expensive.
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Grunvagr View Drop Down
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Direct Link To This Post Posted: 15 Nov 2010 at 16:31
If it bothers you, stop it.  Runes can specifically target thieves.  I'm pretty sure if you kill thieves it will give you a mail message saying your rune triggered killing player x's thieves?

Then you know who did it and your alliance can go punish them.

You have to play the game the way you want to.  If thieves utterly make you sick to your stomach, use the runes against thieves beforehand.  I see your point of frustration, but you have to use the tools at your disposal.

What bothers me the most in the game, actually, is sally forth.  I can place a town on favorable terrain and build massive lev 20 walls.  But if I am sieged I have to leave this fortress to sally forth onto likely unfavorable terrain and leave the protection?

That makes utterly no sense and frustrates me as a player.  :/
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Torn Sky View Drop Down
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Direct Link To This Post Posted: 15 Nov 2010 at 15:38
that just peoples discretion on how to build their account, high diplo/low mil  vice verso or equal build, and how you build to counter these people. coming up with different builds/strategies against different possibilities keeps things interesting 
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