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Zangi View Drop Down
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Direct Link To This Post Posted: 14 Nov 2010 at 19:16
So... I noticed you had thieves visit and clean you out....

And are trying to bring in real life morality into a browser game...
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col0005 View Drop Down
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Direct Link To This Post Posted: 14 Nov 2010 at 23:48
For those of you trying to state the case that thieves in this game will encorage crime in real life, serioulsy, how stupid are you? There are far more graphic games where violence, stealing, armed robbery available for free on the net, not to mention the ones you have to pay for, I know this doesn't make it right, however in comparison, To suggest that thieves in this game, where we are detatched and can't see any of the events, could even possibly have a marginal impact is absurd.
 
Sure damage to enemy cities stocks could be done with sabotage, but hey, we have a lot of vandals out there, Oh looks like we'll have to get rid of those too, because young people will now associate vandalism with a good way to make a point.
 
Also with the record, this is also a terrible idea. I may never have attacked a neutral player, however i may have the worst record for thievery simply because I've used them in a war against another alliance. THis is also the most realic case as if you use thieves as a form of warfare you'll most likely get caught more often.
 
P.s. I have only attacked 1 player, who had posted that they had left the game on their profile.


Edited by col0005 - 15 Nov 2010 at 00:10
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Strategos View Drop Down
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Direct Link To This Post Posted: 15 Nov 2010 at 04:22
I'd like to report a theft of my own.

Each and every one of you, has stolen a little piece of my heart Heart
Postatem obscuri lateris nescitis
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G0DsDestroyer View Drop Down
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Direct Link To This Post Posted: 15 Nov 2010 at 04:28
Originally posted by Strategos Strategos wrote:

I'd like to report a theft of my own.

Each and every one of you, has stolen a little piece of my heart Heart
 
Oh sorryEmbarrassed, here you can have it backWink
Heart
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Thexion View Drop Down
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Direct Link To This Post Posted: 15 Nov 2010 at 15:19
 Just taking this discussion to more game related matter. 
 Thousands of thieves sounds bit unrealistic, robbing city (especially if city has less population)without soldiers/scouts/population being able to do anything sounds bit unrealistic to me and I do hope there would be some better game mechanism for this. 

 Especially when you cannot kill thieves expect with runes or defending thieves. I suppose people who have put lot of effort to building those thieves might disagree. 
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Torn Sky View Drop Down
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Direct Link To This Post Posted: 15 Nov 2010 at 15:38
that just peoples discretion on how to build their account, high diplo/low mil  vice verso or equal build, and how you build to counter these people. coming up with different builds/strategies against different possibilities keeps things interesting 
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Direct Link To This Post Posted: 15 Nov 2010 at 16:31
If it bothers you, stop it.  Runes can specifically target thieves.  I'm pretty sure if you kill thieves it will give you a mail message saying your rune triggered killing player x's thieves?

Then you know who did it and your alliance can go punish them.

You have to play the game the way you want to.  If thieves utterly make you sick to your stomach, use the runes against thieves beforehand.  I see your point of frustration, but you have to use the tools at your disposal.

What bothers me the most in the game, actually, is sally forth.  I can place a town on favorable terrain and build massive lev 20 walls.  But if I am sieged I have to leave this fortress to sally forth onto likely unfavorable terrain and leave the protection?

That makes utterly no sense and frustrates me as a player.  :/
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Direct Link To This Post Posted: 15 Nov 2010 at 17:37
It's unfortunate, but actually does make sense.  It's exactly why siege works and was extensively employed whenever an occupying force could be supplied.  It would be nice, however, if a city's underlying terrain affected siege weapons' to-hit chance.  I don't at all approve of the wild notions players have of upsetting the way food and gold is used ("feeding" the troops you're already paying richly), but there could be operational overhead added to the upkeep of soldiers occupying locations other than cities (thus excluding units in transit and units in defense of allies).  With gold sinks coming, that would make offensive war appropriately expensive.
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Direct Link To This Post Posted: 15 Nov 2010 at 18:41
I just get the feeling castle walls mean very little when it comes to defense.  (specifically siege defense)  And that seems wrong, imo.
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Direct Link To This Post Posted: 15 Nov 2010 at 20:43
Originally posted by Strategos Strategos wrote:

I'd like to report a theft of my own.

Each and every one of you, has stolen a little piece of my heart Heart
 
Now I need to quickly decontaminate myself... ;)
 
But seriously, guys, if you think thieving is devious, just wait until you see some of the higher order diplo skills SC has in store for you coming down the pike... (imagine conducting thieving raids where, if you get caught, you can frame someone else and other similar nefariousness...)
 
(Gryphon rubs his hands in gleeful anticipation)Evil Smile
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