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Thexion View Drop Down
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Direct Link To This Post Posted: 15 Nov 2010 at 15:19
 Just taking this discussion to more game related matter. 
 Thousands of thieves sounds bit unrealistic, robbing city (especially if city has less population)without soldiers/scouts/population being able to do anything sounds bit unrealistic to me and I do hope there would be some better game mechanism for this. 

 Especially when you cannot kill thieves expect with runes or defending thieves. I suppose people who have put lot of effort to building those thieves might disagree. 
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Direct Link To This Post Posted: 15 Nov 2010 at 04:28
Originally posted by Strategos Strategos wrote:

I'd like to report a theft of my own.

Each and every one of you, has stolen a little piece of my heart Heart
 
Oh sorryEmbarrassed, here you can have it backWink
Heart
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Direct Link To This Post Posted: 15 Nov 2010 at 04:22
I'd like to report a theft of my own.

Each and every one of you, has stolen a little piece of my heart Heart
Postatem obscuri lateris nescitis
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Direct Link To This Post Posted: 14 Nov 2010 at 23:48
For those of you trying to state the case that thieves in this game will encorage crime in real life, serioulsy, how stupid are you? There are far more graphic games where violence, stealing, armed robbery available for free on the net, not to mention the ones you have to pay for, I know this doesn't make it right, however in comparison, To suggest that thieves in this game, where we are detatched and can't see any of the events, could even possibly have a marginal impact is absurd.
 
Sure damage to enemy cities stocks could be done with sabotage, but hey, we have a lot of vandals out there, Oh looks like we'll have to get rid of those too, because young people will now associate vandalism with a good way to make a point.
 
Also with the record, this is also a terrible idea. I may never have attacked a neutral player, however i may have the worst record for thievery simply because I've used them in a war against another alliance. THis is also the most realic case as if you use thieves as a form of warfare you'll most likely get caught more often.
 
P.s. I have only attacked 1 player, who had posted that they had left the game on their profile.


Edited by col0005 - 15 Nov 2010 at 00:10
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Direct Link To This Post Posted: 14 Nov 2010 at 19:16
So... I noticed you had thieves visit and clean you out....

And are trying to bring in real life morality into a browser game...
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Direct Link To This Post Posted: 14 Nov 2010 at 17:32
Thievery is morally questionable, so is assassination, spying, sabotage, raiding, warfare, bullying, and for that matter so is offering a highly disadvantageous market deal—which is why I do none of those things in real life. This is a game.
Within the paradigm of the game, all those activities are acceptable, and whatever response I have to those behaviors is also acceptable.
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Direct Link To This Post Posted: 14 Nov 2010 at 11:59
Several inputs to take in. I'll try not be long in response.

@ Noryasha: Thieves being patriots that hurt enemies stockpiles: could be done exclusively by saboteurs. SE, lucerna, near mal motsha border
@ Honored: my level of english was stretched to take in all your feedback :-) but it is appreciated. I am not in crusade. I would like to see this game take a higher moral ground on thievery, and send a more accurate message about actions and reactions related to this activity, here and in RL, to the younger players. The reason i took the time to write this much, is due to the fact I am under the impression that top players and alliance in this game do have a notion of fair play and positive influence of much higher calibre that i've seen in other similar games. If you disagree on my views I respect that and have put forward all my arguments, so i am not about to repeat them
What I would appreciate is that everyone takes a look back and get back on topic, the analysis of enhancements suggested to thieves feature
@Bartimeus - I'm not blinded. If I made a game like this, I would not have this feature. But I've come to the conclusion many like the feature, and it will not go away. So I evolved to trying to find a compromise, where players that walk away from it get a benefit in growth on having streets policed by police, not thieves, and player caught stealing get denounced for criminal action. Any case, thanks for getting back on topic
@Brids17 - We'll never see eye to eye on this. I feel that it mostly my fault, I've been unable to transmit to you I am not trying to change the world, just would like that influence things so that in a little way this game could send a better message. I am not expecting you or anyone to either join in this, but if there are others like me out there, why can't we have tools and means to try and follow this? regarding 3 - in the rap sheet, i would look only at thieves as cause of dislike. if you steal from inactives, there should be a way of scouting and / or dispelling to determine if you will be named if you attempt theft
@kitmub: only furious at thieves because it is not essential to a game like this, and sends a bad message. bullying also would be a danger, but is inevitable that it happens, here i am realist. besides, seeing the top alliances and training alliance stance on that, i feel the community has found its own way to regulate this. sabotage / assassination for me are military actions aimed at military targets, and here I agree with Brids17, only a very disturbed mind would find a parallel between this in game and duplicate in RL.

failed miserably in keeping it short. sorry guys
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Direct Link To This Post Posted: 14 Nov 2010 at 02:19
@Rugre
i dont think removing or lessening thief will prevent thievery in real life, because games is not the only reasons but also environment (social environment, financial, and most importantly our own weaknesses). this is a war game and those are strategic play style

also seeing that you are only furious against theives and not to others (ie assassin = murder, sabotage = arsonist , war/attacking = genocide/mass murder) i am just saying those are also things that others may reflect but I AM NOT IMPLYING that they are just a possible thoughts.

about the police thing maybe its possible that you have to choose whether its only (scout, police and adv police) or (spy, scout, theives, sabotage, assassin)
  • where police are defense only to all diplo attacks while advance police has greater potential
  • while you can research assassination, saboteur to defend against them



Edited by kitmub - 14 Nov 2010 at 02:33
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Direct Link To This Post Posted: 13 Nov 2010 at 23:35
Originally posted by Rugre Rugre wrote:

I am asking visibility of stealing is greater, so those who give a damn about it can act if they want.


As mentioned here and in your other thread, there are ways of defending and finding thieves. Set up a rune, join an alliance, build lots of T1 thieves but don't use them, try to get on to see if you have any incoming diplo attacks when you can. There's way to find them or prevent them you just seem to be ignoring it. If I don't lock my door can I really get angry that a thief walked in the front door and stole everything?

Originally posted by Rugre Rugre wrote:

On a side note, if you feel the misparenting or lack of induction of moral standards to children will never affect you, my personal view is to some extent you're refusing to face facts. when a society or communities deteriorates it's standards, all will feel it's effects, some more or some less, some sooner or some later


I'm not saying they wont effect me, I'm saying it's not my job to do anything about it. If they parents aren't parenting their children, that's their business and there's really very little I can do about it. At most, I could try to get the child taken away, however I doubt someones going to lose their child because they let them play a mature video game.

Originally posted by Rugre Rugre wrote:

I do dislike thieves. I've been robbed and I've caught thieves with my bare hands. Enjoyed neither one of the experiences. It is not clouding my judgment, just would like to see things better in this game, and that it helps to set examples. I know I am not alone.


You seem to be confusing real life with a video game. This games purpose isn't to make people become better people or deter violent or immoral behavior, it's meant for it's players to have fun. If the former is what you're looking for I'm afraid you're playing the wrong game.

Originally posted by Rugre Rugre wrote:

Why this approach to the topic finds such intense resistance from anyone is surprising to me. But I respect your opinion.


Because you're ideas are 1) irrational 2) unbalanced and 3) needless. You got your stuff stolen by a bunch of thieves because you didn't have the proper defenses to prevent it and now due real life experiences you're getting worked up over a situation that really isn't as bad as you seem to think it is.

Originally posted by Rugre Rugre wrote:

Regarding 3: I personally advocate that you get a criminal record only when caught. so most inactives will be robbed and you would get away with it, no "rap sheet"


This could work, though I can still see problems with this. Not all inactives are those population 0 towns you see everywhere. I suppose they could make it so the target had to be active for it to count but that would pose a problem as well. When you're at war with people thieves are used strategically. This means if you're sending diplo attacks at enemies, you're going to build up a record. The record would have to state why you sent them, who the target was and various other details. This is why I can't see this working. In real life a criminal record is very detailed, real people file real reports. That's not possible in the game and so people would still get wrongly labeled.

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Direct Link To This Post Posted: 13 Nov 2010 at 22:23
Originally posted by Rugre Rugre wrote:

I strongly hate thieves in real life. it is a gutless, dishonorable and disgusting behavior that should be obliterated from this game

No way, stealing is wrong, but it is a valuable diversity in this game. I personnaly have never sent any thieves out except on inactive (more carrying capacity than troops) but I really like it that you can attack someone without necesseraly having him know it's you... It is not something found in many game. In fact, I even like the trouble to find out who hit me when I'm the victime.

Originally posted by Rugre Rugre wrote:

1 - you can't trust thieves: if you use them it is unrealistic that they would return all goods they take to your village, they'd keep half for themselves or more, for sure. that way you could use thieves to hurt your enemies, not necessarily to benefit yourself
Good Idea, thieves should steal more and give less to their master, to better reflect the [selfishness/greed] of their profession.


Originally posted by Rugre Rugre wrote:

2 - you should have policeman to catch the thieves. i know the saying "takes one to know one" i myself dislike having to build thieves units, and would rather have another unit to police my village.
How about a new diplo unit, the policeman, purely defensive, capable of defending against any type of diplo attack (althought not as good as each unit type). 



Originally posted by Rugre Rugre wrote:

This game has mature content ... too much mature? I dare not judge that. 
Yet you outright ask for thieves to be removed from the game.
And you claim that your hate of thief IRL doesn't blind you, but you also post stuff like this: 
Originally posted by Rugre Rugre wrote:

 I strongly hate thieves in real life. it is a gutless, dishonorable and disgusting behavior that should be obliterated from this game
(notice how he switched from "IRL" to "the game".)

You say it is unlikely that a kid would build an army and pillage a city IRL, but that they could be encouraged by the game to steal.
But in the game you dont actually steal yourself, you only ask others to steal for you; would you suggest that a kid could be inspired to create a mafia network?

troops make you steal rescource and crush your army so you are more vulnerable for some time. thieves steal some rescources and cause no other damage, but aren't always detected (I mean you dont always know who sent them.). which do you think is worst if you forget the "labels" ?

Beside, thieves aren't that very powerful, you can easely protect yourself with a seeking rune.
Bartimeus, your very best friend.
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