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Factions are live

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KarL Aegis View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote KarL Aegis Quote  Post ReplyReply Direct Link To This Post Topic: Factions are live
    Posted: 20 Sep 2015 at 01:27
A group of Guardians of Zera were spotted moving southwest out of Wolgast near one of King Sigurd's towns: The Hunting Lodge.




I am not amused.
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Corwin View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Corwin Quote  Post ReplyReply Direct Link To This Post Posted: 19 Sep 2015 at 11:48
The last few days I've seen faction armies occupying places where they I've nver seen them before. Until this week I never saw a single army of the free orcs near my towns, while I'm located close to one of their hubs. This week I saw 2 without paying much attention to the worldmap. Likely there have been more. 

I also have a town in nothern calumnex and never noticed any omen troops very close. The only place I've seen their armies was on the island near the tower. Maybe it's just coincidence I suddenly see all those armies, but to me it seems they've enlarged the territory for their patrols.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Wartow Quote  Post ReplyReply Direct Link To This Post Posted: 09 Sep 2015 at 15:54
I guess you have to start somewhere with this release...  I'm often disappointed to find only "few", "several", and "pack" NPC sizes around my cities more frequently than the "host" or "legion" that I would prefer.

Speaking long-term regarding "live factions"... it would be nice to see the most "hatred" factions attack directly, with more frequency, and with larger parties.  But perhaps the DEVS haven't turned it up to eleventy until more factions are ready to jump into the fray...

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Post Options Post Options   Thanks (1) Thanks(1)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 09 Sep 2015 at 04:58
Is anyone else underwhelmed by the size and frequency of attacks? I had been hoping for something that resembled real PvE. This looks more like infrequent, random collisions on pre-determined routes, with tiny armies that could be defeated by a single elite commander.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Thexion Quote  Post ReplyReply Direct Link To This Post Posted: 08 Sep 2015 at 07:25
I think most of those hub activities are animal encounters.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Bobtron Quote  Post ReplyReply Direct Link To This Post Posted: 07 Sep 2015 at 17:59


My encampment has been here for several days and still no response from Houergerrt.
I support the Undying Flame!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote demdigs Quote  Post ReplyReply Direct Link To This Post Posted: 07 Sep 2015 at 17:50
This was in the attack reports, 

Encounter

6 Sept 2015 03:11:41
Hub: Zhuhai at [846|229] in Laoshin
Hundreds of casualties reported.

Scuffle

6 Sept 2015 03:11:23
Hub: Hanlif at [-684|-869] in Rill Archipelago
Casualty reports number in the dozens.

Hubs are under attack. Things are getting intense real quick
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 04 Sep 2015 at 05:18
hmmm, Obsidian is used to make equipment that counteracts magic.  Kind of makes sense that the mages have a broomstick up their *deleted* about it.
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Marty View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Marty Quote  Post ReplyReply Direct Link To This Post Posted: 03 Sep 2015 at 23:12
Seems like the really want that Obsidian mine lol


Combat Report

Sent By:System
Received By:Martilicious [SIN]
Date:03 Sep 2015 18:47
Two opposing forces clash against each other.

The reflective glassy surface of Obsidian proves a disastrous terrain to fight on, especially when combined with jagged, ragged Vulcan plains and oozing lava pits. Even the lightest of units will have difficulties mounting an assault here.

Defenders gain a very slight advantage over attackers on this treacherous terrain, finding in advance the most defensible paths to set ambushes. However, attempting to navigate the baking, oozing and fragile magma crust disadvantages everyone.

Attackers:Unit:Quantity:Casualties:Survivors:
Troops:Shadow Mages Shadow Mages2062060


Defenders:Unit:Quantity:Casualties:Survivors:
Commander: 1Kobold Cohorts Kobold Cohort1Damaged for 0, 100 health remains.
Troops:Kobold Cohorts Kobold Cohorts1681431716497
Commander: heroDeath Dealers Death Dealer1Damaged for 0, 350 health remains.
Troops:Kobold Cohorts Kobold Cohorts1603830415734
Commander: aProtectors Protector1Damaged for 0, 100 health remains.
Troops:Sentinels Sentinels92717910
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Marty View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Marty Quote  Post ReplyReply Direct Link To This Post Posted: 01 Sep 2015 at 02:28
That's 4 total on that spot now.  



Combat Report

Sent By:System
Received By:Martilicious [SIN]
Date:01 Sep 2015 01:22
Two opposing forces clash against each other.

The reflective glassy surface of Obsidian proves a disastrous terrain to fight on, especially when combined with jagged, ragged Vulcan plains and oozing lava pits. Even the lightest of units will have difficulties mounting an assault here.

Defenders gain a very slight advantage over attackers on this treacherous terrain, finding in advance the most defensible paths to set ambushes. However, attempting to navigate the baking, oozing and fragile magma crust disadvantages everyone.

Attackers:Unit:Quantity:Casualties:Survivors:
Troops:Shadow Mages Shadow Mages1841840


Defenders:Unit:Quantity:Casualties:Survivors:
Commander: 1Kobold Cohorts Kobold Cohort1Damaged for 2, 98 health remains.
Troops:Kobold Cohorts Kobold Cohorts1733351916814
Commander: aProtectors Protector1Damaged for 2, 98 health remains.
Troops:Sentinels Sentinels95528927
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