Faction Attacking a Town |
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Halcyon
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Joined: 17 Aug 2012 Location: Israel Status: Offline Points: 360 |
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Topic: Faction Attacking a TownPosted: 20 Oct 2015 at 14:38 |
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I just saw a report of faction troops http://elgea.illyriad.co.uk/#/Alliance/Faction/89 attacking a town. I thought they were only attacking encampments.
Anyone experienced a similar attack?
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Llannedd
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Joined: 28 Jun 2014 Status: Offline Points: 139 |
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Posted: 20 Oct 2015 at 14:54 |
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I have a town in Farshards that gets attacked by crazy dwarves every few days. Quite minor but irritating. They attack encampments as well.
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Balrek
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Joined: 20 Jul 2015 Status: Offline Points: 12 |
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Posted: 16 Dec 2015 at 14:08 |
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One of my towns got attacked last night by troops from the Free Orc faction. My player and alliance faction standing with them is +20 and I have traders & resources in the Vduch hub, yet they still attacked. The town was not the closest to the hub, nor was it my largest or smallest town in the region. Not a big attack and minimal casualties, however I am curious why they attacked when standings are supposedly 'friendly'. ============================================================
============================================================ At exactly the same time as the attack I also got the following report: ============================================================
============================================================ If this was the same group then not sure why 'Undead' as the Free Orc Warrior Chiefs are listed as 'Orc Infantry' |
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"Let your plans be dark and impenetrable as night,
and when you move, fall like a thunderbolt." |
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Lifeless
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Joined: 15 Sep 2015 Location: Wind Status: Offline Points: 38 |
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Posted: 16 Dec 2015 at 17:24 |
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Don't worry about the undead! We are just passing through the neighbourhood.
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The Undead God, Lifeless
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Dungshoveleux
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Joined: 09 Nov 2013 Status: Offline Points: 935 |
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Posted: 16 Dec 2015 at 21:18 |
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I'd petition that attack at +20 as it doesn't seem right.
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Hyrdmoth
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Joined: 02 Jul 2015 Status: Offline Points: 164 |
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Posted: 16 Dec 2015 at 23:57 |
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Make a petition and igm GM Rikoo about it. GM Stormcrow has been aware of this bug for a long time, since I made a petition about it ages ago, but the more that people update petitions about it the more instances he will have to look at to work out what's gone wrong.
My guess is that the code thinks we're all human and checks the human faction standing when deciding whether to attack. Edited by Hyrdmoth - 16 Dec 2015 at 23:57 |
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GM Rikoo
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Community & PR Manager Joined: 28 Mar 2014 Location: Mars Status: Offline Points: 1233 |
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Posted: 17 Dec 2015 at 15:00 |
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We are aware of the issue as we have said before.
I will try and post any update, but if we do not post one it is simply because we have not or can not fix a particular issue yet. Thanks! Rikoo
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Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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Wartow
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Joined: 20 May 2014 Location: United States Status: Offline Points: 870 |
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Posted: 18 Dec 2015 at 15:25 |
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Hey... Why can't factions make mistakes?
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Ptolemy
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Joined: 02 Nov 2015 Location: Canada Status: Offline Points: 133 |
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Posted: 18 Dec 2015 at 17:12 |
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How do you mistake the smell of an orc city?
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GM Rikoo
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Community & PR Manager Joined: 28 Mar 2014 Location: Mars Status: Offline Points: 1233 |
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Posted: 18 Dec 2015 at 18:40 |
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Wait... our cities smell? Rikoo
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Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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