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Darkwords
Postmaster General
Joined: 23 May 2011
Status: Offline
Points: 1005
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Posted: 07 Jan 2014 at 20:05 |
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Whilst there is a way to 'engineer' this to happen, it is merely following a tactic that H and their allies used against me, in an attempt to stop me beating them in tourney No2.
During the tourney I claimed it was a exploit and a glitch on the forums, then H and all their allies (including the DLords) piled onto the forums claiming it was a 'creative tactic' not an exploit or glitch, which the devs agreed with.
Its odd how attitudes change when the boot it on the other foot.
H?pocritical? I think so.
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<Deranzin> I'd agree with darkone on that
[21:59]<ropadope> you know I am perverted
<Bartleby> dark is upsetting some peeps
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Nokigon
Postmaster General
Player Council - Historian
Joined: 07 Nov 2010
Status: Offline
Points: 1452
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Posted: 07 Jan 2014 at 19:51 |
Darkwords wrote:
LOL... so the DLords actually believe there is some way of doing this on purpose.
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This is being done on purpose. The only time that we ever get blockaded without being sieged at the same time is when someone spots NPCs next to a city, and tries his luck.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 07 Jan 2014 at 19:51 |
Well that and, if it is a discovery, it seems like more people would know about it. Unless everyone already knows but me.
No one ever tells me anything!
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 07 Jan 2014 at 19:50 |
"Animal Summoning" anyone?
It has occurred to me that it might not be a bug but there might be a discovery out there that some people know about but others don't.
This seems really unlikely to me, but it is possible.
The major argument against it is that Animal Summoning was supposed to be a new school of magic, not a discovery.
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Ander
Postmaster General
Joined: 24 Apr 2011
Status: Offline
Points: 1269
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Posted: 07 Jan 2014 at 19:47 |
I don't think it as a glitch. It's a randomness in the environment that both parties can use.
If such randomness is to be not allowed, then NPC troops shouldn't occupy tiles adjacent to a city - that way neither the attacker nor the defender will loose troops.
I'd really like this feature to stay and even improve with new magics some day.
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Epidemic
Postmaster
Joined: 03 Nov 2012
Location: USA
Status: Offline
Points: 768
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Posted: 07 Jan 2014 at 19:36 |
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Once or twice is luck, 6 times is someone taking advantage of a glitch. Any alliance purposely taking advantages of glitches should be publicly shamed and possibly attacked.
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Ander
Postmaster General
Joined: 24 Apr 2011
Status: Offline
Points: 1269
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Posted: 07 Jan 2014 at 14:24 |
R88 wrote:
well if you occupy on a square with NPC's on it it don't work anymore! |
Haww there goes my business prospects.. why you do this to me R88? 
well, if anyone wants a paid hand to hunt poisonous crawlers .. for any reason .. you know where to look! 
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R88
New Poster
Joined: 11 Jul 2012
Location: South Africa
Status: Offline
Points: 22
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Posted: 07 Jan 2014 at 14:00 |
well if you occupy on a square with NPC's on it it don't work anymore! just tried!
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Ander
Postmaster General
Joined: 24 Apr 2011
Status: Offline
Points: 1269
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Posted: 07 Jan 2014 at 13:51 |
belargyle wrote:
2. The NPC amount designation (for us) has always been 'legion' (nothing more or less)
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Are these NPCs poisonous crawlers? I have been hunting legions of poisonous crawlers in Turalia for some time. I can do it for you .. for a fee of course How does 1000 gold per poisonous crawler sounds like? You can IGM Mariabronne if interested. Just give me the requests well in time so that my sentinels can reach the squares before the blockades. I don't want to bump into crow armies and become a hunted NPC myself. 
PS: You can gather the hides as well.
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Darkwords
Postmaster General
Joined: 23 May 2011
Status: Offline
Points: 1005
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Posted: 07 Jan 2014 at 12:30 |
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LOL... so the DLords actually believe there is some way of doing this on purpose. It is completely down to luck and it happens when our opponents set camps outside our cities too.
I like the feature, it adds some randomness to the game.
However, would you please care to point out a single time when it is the npc's that overpower your alliance and not our troops?
If a single city, let alone your 'alliance' can be overpowered by an npc occupation, then you really need to consider surrender, because any alliance that weak should not have any role in a war.
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<Deranzin> I'd agree with darkone on that
[21:59]<ropadope> you know I am perverted
<Bartleby> dark is upsetting some peeps
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