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Maccam
New Poster
Joined: 12 Aug 2013
Location: England
Status: Offline
Points: 23
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Posted: 13 Aug 2013 at 00:45 |
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I have never posted on the forums as yet, but as my 12 towns have got mentioned once or twice and there seems there are people curious about it I thought I should perhaps say something...
I recall many moons ago Dittobite successfully broke through the 10 town barrier for the first time. His #11 was short lived and was deleted by the Devs. It was achieved if memory serves me correctly by sending settlers while sieging someone at the same time. I believe this avenue was promptly closed by the Devs.
Months later, when I was going for my town #10 by sieging an inactive I also had a couple of other sieges open on abandoned towns I was clearing. I saw the opportunity to 'storm and capture' several towns at once - which I did, and it worked.
I realised that with 9 towns each with 5 commanders I could have sieged 45 towns simultaneously, when added to my original 9 towns would have made 54 towns. Had I done that I suspect I may have been suspended straightaway.
So I raised a petition (9000) there and then, stating I expected to lose the towns & explaining what I had done. Given that the same trick could get someone from 2 towns & 8 commanders to 10 towns very quickly indeed, I agreed with the Devs to keep this under my hat until a fix was put into place - Stormcrow made it clear I would not be able to keep #11 & #12 and we agreed the Devs would take them down.
From the issue being reported 14th May it was fixed in around 48 hours. I guess had this become common practice it would have spoiled the enjoyment of the game for many so it was fixed very quickly indeed, thank you Devs.
I have not encouraged or assisted any other player to follow my trick, but it looks as though people already knew about it if many have done it as has been said, unless of course there is another way.
I am moving one town out of the way (and would have gladly moved the other if exodus were researched). The Devs will remove the towns at their leisure. This is all agreed, no assistance is required.
Regards
Maccam
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Lordfireice
New Poster
Joined: 18 Apr 2010
Location: ALberta
Status: Offline
Points: 11
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Posted: 07 Jan 2014 at 08:45 |
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this bug is getting out of hand my allaince of Dlord is under attack with people who now know how to pull this off and more then just a few. they also told there ally's and are overpwring us and other allainces. they r now using this "tactic" to cheat out victory's when they shouldn't have bin any. there using the bug in mass i got reports of over 10+ people from 2 dif allainces using it and now there hammering us with a tactic that shouldn't be possible. and not just my allaince is be attacked this way our allys allaince is be attacked this way as well as the figed out how to use it almost non stop with up to 5k of NPCs my GM had it happen to him SIX TIMES IN A ROW! and hes not the only one. something must be done about this we got the reports to back it up.
Edited by Lordfireice - 07 Jan 2014 at 09:02
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belargyle
Forum Warrior
Joined: 17 Jun 2010
Location: USA
Status: Offline
Points: 401
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Posted: 07 Jan 2014 at 09:02 |
To be fair I didn't know this existed till I noticed it and started asking around. Thus - With regard to initial OP of this thread. Not only is NPC / blockading thing still active, it IS being exploited. Dlords has had it happen several times, one after another (and yes even to me specifically). There are always similar characteristics to them to.
1. These have all been blockades sent a few days in advance 2. The NPC amount designation (for us) has always been 'legion' (nothing more or less) 3. The majority of them 'I have seen' are done by a particular alliance primarily against Dlords though other alliances have apparently had the same issues happen as noted by this thread.
4. The NPC will not leave as long as the army stays there. ( have seen the same NPC stay in the same location for 7 days without moving.
I have had 3 land, one after another (though they were days a part), in different locations against different towns over a 2 week period. This is not a coincidence, especially since these were the only blockades that landed against me, as well as others in our group. I have had this tactic used 6 times thus far (which my petition states)
I have this petition filed and acknowledged but unassaigned. However the first one mysteriously or accidentally got deleted after it was submitted by the next day. The one in the system now has the last 3 blockades listed in it that happened in the last 2 weeks. 2 of these blockades were sent over 5 days away, yet landed against towns where sieges were going to be taking place once the other inbound armies landed.
I have never seen them be a part of any other group than blockades.
Edited by belargyle - 07 Jan 2014 at 09:17
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Hora
Postmaster
Joined: 10 May 2010
Status: Offline
Points: 839
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Posted: 07 Jan 2014 at 09:43 |
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Belargyle, can you estimate the traveltime of the blockading armies? They would have to be quite near as to hit NPC camps in time and on purpose...
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Darkwords
Postmaster General
Joined: 23 May 2011
Status: Offline
Points: 1005
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Posted: 07 Jan 2014 at 12:30 |
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LOL... so the DLords actually believe there is some way of doing this on purpose. It is completely down to luck and it happens when our opponents set camps outside our cities too.
I like the feature, it adds some randomness to the game.
However, would you please care to point out a single time when it is the npc's that overpower your alliance and not our troops?
If a single city, let alone your 'alliance' can be overpowered by an npc occupation, then you really need to consider surrender, because any alliance that weak should not have any role in a war.
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<Deranzin> I'd agree with darkone on that
[21:59]<ropadope> you know I am perverted
<Bartleby> dark is upsetting some peeps
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Ander
Postmaster General
Joined: 24 Apr 2011
Status: Offline
Points: 1269
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Posted: 07 Jan 2014 at 13:51 |
belargyle wrote:
2. The NPC amount designation (for us) has always been 'legion' (nothing more or less)
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Are these NPCs poisonous crawlers? I have been hunting legions of poisonous crawlers in Turalia for some time. I can do it for you .. for a fee of course How does 1000 gold per poisonous crawler sounds like? You can IGM Mariabronne if interested. Just give me the requests well in time so that my sentinels can reach the squares before the blockades. I don't want to bump into crow armies and become a hunted NPC myself. 
PS: You can gather the hides as well.
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R88
New Poster
Joined: 11 Jul 2012
Location: South Africa
Status: Offline
Points: 22
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Posted: 07 Jan 2014 at 14:00 |
well if you occupy on a square with NPC's on it it don't work anymore! just tried!
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Ander
Postmaster General
Joined: 24 Apr 2011
Status: Offline
Points: 1269
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Posted: 07 Jan 2014 at 14:24 |
R88 wrote:
well if you occupy on a square with NPC's on it it don't work anymore! |
Haww there goes my business prospects.. why you do this to me R88? 
well, if anyone wants a paid hand to hunt poisonous crawlers .. for any reason .. you know where to look! 
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Epidemic
Postmaster
Joined: 03 Nov 2012
Location: USA
Status: Offline
Points: 768
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Posted: 07 Jan 2014 at 19:36 |
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Once or twice is luck, 6 times is someone taking advantage of a glitch. Any alliance purposely taking advantages of glitches should be publicly shamed and possibly attacked.
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Ander
Postmaster General
Joined: 24 Apr 2011
Status: Offline
Points: 1269
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Posted: 07 Jan 2014 at 19:47 |
I don't think it as a glitch. It's a randomness in the environment that both parties can use.
If such randomness is to be not allowed, then NPC troops shouldn't occupy tiles adjacent to a city - that way neither the attacker nor the defender will loose troops.
I'd really like this feature to stay and even improve with new magics some day.
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