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MoguI
New Poster
Joined: 07 Feb 2013 Status: Offline Points: 28 |
Posted: 11 Aug 2013 at 19:55 |
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There are some players that used this bug to get more towns then they should.
But with illytools population history, evidence is available. The way how this bug works is that one player creates 2 or more new towns within one day (usually within few minutes) and town creation date and time are part of official xml data. So I created a list of suspicious towns and check some of those suspicious players in illytools. Some are of course ok but some are not. Like this guy here: 18th August he had 7 towns and 80k pop. Then next day he captured one and created another town so had 9 towns with population not even near to 130k. http://www.puzzleslogic.com/illy/downloads/1.png Or this player with 10 towns and around 160k pop. He got last 2 towns 9th July evening within 1 hour. http://www.puzzleslogic.com/illy/downloads/2.png Sometimes it may look like exploit but in fact it could be ok. Like this player with 1 town and 1k pop and next day with 4 towns but it is actually possible to do. http://www.puzzleslogic.com/illy/downloads/3.png I think there are not so many exploiters. Edited by MoguI - 12 Aug 2013 at 12:28 |
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DeathDealer89
Postmaster
Joined: 04 Jan 2012 Status: Offline Points: 944 |
Posted: 11 Aug 2013 at 19:49 |
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Since we have't seen any names of people with 12 or 11 cities I will assume its just one person thinking it wasn't cleared up. If you can't give us a name for a problem we can obviously check to see if its true, then we would have to assume that your just rambling.
If it isn't, give us the name of the player with 11 or 12 cities then we can all siege their extra cities and fix the problem and the devs won't have to do a thing. As for the NPC bug, it seems those of you who hunted all your nearby animals to extinction now have a very slight advantage over those who didn't. 4th school of beast magic it turns out is more powerful than you thought.
Edited by DeathDealer89 - 11 Aug 2013 at 19:50 |
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GM Luna
New Poster
Community Manager Joined: 22 Oct 2011 Location: Illyriad Status: Offline Points: 2042 |
Posted: 11 Aug 2013 at 19:45 |
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If we catch anyone purposefully using this exploit to gain towns, for any other reason than to expressly help us locate and fix the bug, there will be problems for that person.
We are in the process of investigating it further, because I was under the understanding it was already resolved. GM Luna
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GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Sloter
Forum Warrior
Joined: 14 Aug 2011 Status: Offline Points: 304 |
Posted: 11 Aug 2013 at 18:20 |
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For those who do not know how it works-
for exmpl you have 8 cities and get to 130k pop, then you send siege to capture 9th town, then you send settlers.You must make sure that siege is finished before settlers arrive at designated location, but they must be sent before siege is finished.So both sieged/captured city and newly settled city is in players control.From 8 cities you get to 10 with minimal effort .It can be used in different combinations, some can probably result in having 12 cities. I have not used that personally so i am not 100% sure if that is how it works, it has been long time since i was explained how it can be done.Last i hear about it was that devs have removed that bug many months ago.As far as i know no VIC player has ever used that.I would not mention it here if not for players that i know who have used all effort to get to 10 city in fair way and according to game rules. |
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Sloter
Forum Warrior
Joined: 14 Aug 2011 Status: Offline Points: 304 |
Posted: 11 Aug 2013 at 18:05 |
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It must be result of that siege-capture/settle bug.I thought devs removed that bug half year ago.If not than all of us who are falowing rules when settling new cities are fools compared to those who use that exploit.
If they did not remove it would be good that they revert all gains that players have gained by using that exploit.I know people who use RL money for the game and they would not be happy to see host of players settling 10 cities from 130k pop or less by using capture/settle exploit. |
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Spheniscidae
Wordsmith
Joined: 01 Mar 2012 Status: Offline Points: 117 |
Posted: 11 Aug 2013 at 15:04 |
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To all of you who doubt my ability to find the demolish building button after 1.5 years of playing this game, yes, I do know this. If you have reached the pop threshold for 10 cities and then demolished some buildings, then a population tracker such as Illytools would show this. What I'm talking about if players whose pop never decreases, and then after this known bug they have 10 cities even though they never had the pop to do so. Suspicious, no? I'm not naming names, Luna has acknowledged the petition i filed and the player with 12 cities is now down to 11 within the last few days so something is being done. Those who need to know, know.
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Sir Bradly
Forum Warrior
Joined: 12 Sep 2012 Location: Canada Status: Offline Points: 228 |
Posted: 11 Aug 2013 at 14:03 |
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Update... GM Luna is investigating the issue now.
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tansiraine
Wordsmith
Joined: 14 Oct 2012 Location: pensacola FL Status: Offline Points: 172 |
Posted: 11 Aug 2013 at 07:54 |
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i had this happen during the war.. my city i lost had bears helping.. i believe i put in a petition on it .. on 1-19-2013 that is still unassigned...
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Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 11 Aug 2013 at 07:16 |
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I have sent sieges that have been annihilated by NPC occupations, and I know of other players in my alliance that have experienced the same thing. Either this is unique to blockades or does not happen every time. (Which would make it harder to track down the problem.)
It seems more like a bug than an exploit, since one can't predict when one sends troops if there will be a group of animals there or how large it will be. (Unless one were very close already.) Nevertheless, it seems unlikely that this is intended to be a "feature," however amusing it might be to the people NOT being blockaded by bugs. Hope the devs look into it.
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KillerPoodle
Postmaster General
Joined: 23 Feb 2010 Status: Offline Points: 1853 |
Posted: 11 Aug 2013 at 02:52 |
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Who?
You can demolish buildings after you get 10 cities - FYI. |
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"This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill |
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