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Hora
Postmaster
Joined: 10 May 2010
Status: Offline
Points: 839
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Posted: 07 Jan 2014 at 09:43 |
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Belargyle, can you estimate the traveltime of the blockading armies? They would have to be quite near as to hit NPC camps in time and on purpose...
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belargyle
Forum Warrior
Joined: 17 Jun 2010
Location: USA
Status: Offline
Points: 401
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Posted: 07 Jan 2014 at 09:02 |
To be fair I didn't know this existed till I noticed it and started asking around. Thus - With regard to initial OP of this thread. Not only is NPC / blockading thing still active, it IS being exploited. Dlords has had it happen several times, one after another (and yes even to me specifically). There are always similar characteristics to them to.
1. These have all been blockades sent a few days in advance 2. The NPC amount designation (for us) has always been 'legion' (nothing more or less) 3. The majority of them 'I have seen' are done by a particular alliance primarily against Dlords though other alliances have apparently had the same issues happen as noted by this thread.
4. The NPC will not leave as long as the army stays there. ( have seen the same NPC stay in the same location for 7 days without moving.
I have had 3 land, one after another (though they were days a part), in different locations against different towns over a 2 week period. This is not a coincidence, especially since these were the only blockades that landed against me, as well as others in our group. I have had this tactic used 6 times thus far (which my petition states)
I have this petition filed and acknowledged but unassaigned. However the first one mysteriously or accidentally got deleted after it was submitted by the next day. The one in the system now has the last 3 blockades listed in it that happened in the last 2 weeks. 2 of these blockades were sent over 5 days away, yet landed against towns where sieges were going to be taking place once the other inbound armies landed.
I have never seen them be a part of any other group than blockades.
Edited by belargyle - 07 Jan 2014 at 09:17
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Lordfireice
New Poster
Joined: 18 Apr 2010
Location: ALberta
Status: Offline
Points: 11
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Posted: 07 Jan 2014 at 08:45 |
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this bug is getting out of hand my allaince of Dlord is under attack with people who now know how to pull this off and more then just a few. they also told there ally's and are overpwring us and other allainces. they r now using this "tactic" to cheat out victory's when they shouldn't have bin any. there using the bug in mass i got reports of over 10+ people from 2 dif allainces using it and now there hammering us with a tactic that shouldn't be possible. and not just my allaince is be attacked this way our allys allaince is be attacked this way as well as the figed out how to use it almost non stop with up to 5k of NPCs my GM had it happen to him SIX TIMES IN A ROW! and hes not the only one. something must be done about this we got the reports to back it up.
Edited by Lordfireice - 07 Jan 2014 at 09:02
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Maccam
New Poster
Joined: 12 Aug 2013
Location: England
Status: Offline
Points: 23
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Posted: 13 Aug 2013 at 00:45 |
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I have never posted on the forums as yet, but as my 12 towns have got mentioned once or twice and there seems there are people curious about it I thought I should perhaps say something...
I recall many moons ago Dittobite successfully broke through the 10 town barrier for the first time. His #11 was short lived and was deleted by the Devs. It was achieved if memory serves me correctly by sending settlers while sieging someone at the same time. I believe this avenue was promptly closed by the Devs.
Months later, when I was going for my town #10 by sieging an inactive I also had a couple of other sieges open on abandoned towns I was clearing. I saw the opportunity to 'storm and capture' several towns at once - which I did, and it worked.
I realised that with 9 towns each with 5 commanders I could have sieged 45 towns simultaneously, when added to my original 9 towns would have made 54 towns. Had I done that I suspect I may have been suspended straightaway.
So I raised a petition (9000) there and then, stating I expected to lose the towns & explaining what I had done. Given that the same trick could get someone from 2 towns & 8 commanders to 10 towns very quickly indeed, I agreed with the Devs to keep this under my hat until a fix was put into place - Stormcrow made it clear I would not be able to keep #11 & #12 and we agreed the Devs would take them down.
From the issue being reported 14th May it was fixed in around 48 hours. I guess had this become common practice it would have spoiled the enjoyment of the game for many so it was fixed very quickly indeed, thank you Devs.
I have not encouraged or assisted any other player to follow my trick, but it looks as though people already knew about it if many have done it as has been said, unless of course there is another way.
I am moving one town out of the way (and would have gladly moved the other if exodus were researched). The Devs will remove the towns at their leisure. This is all agreed, no assistance is required.
Regards
Maccam
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The Duke
Forum Warrior
Joined: 22 Jul 2011
Location: Indiana
Status: Offline
Points: 464
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Posted: 12 Aug 2013 at 19:43 |
GM Luna wrote:
If you truly know of "many people" using exploits, yes, I'm going to need to hear names so we can investigate. Put it in a petition please.
Luna |
Ticket 9218 for reference GM Luna
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"Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."
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The Duke
Forum Warrior
Joined: 22 Jul 2011
Location: Indiana
Status: Offline
Points: 464
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Posted: 12 Aug 2013 at 19:17 |
GM Luna wrote:
If you truly know of "many people" using exploits, yes, I'm going to need to hear names so we can investigate. Put it in a petition please.
Luna |
filing now
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"Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."
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GM Luna
New Poster
Community Manager
Joined: 22 Oct 2011
Location: Illyriad
Status: Offline
Points: 2042
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Posted: 12 Aug 2013 at 19:03 |
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If you truly know of "many people" using exploits, yes, I'm going to need to hear names so we can investigate. Put it in a petition please.
Luna
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GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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The Duke
Forum Warrior
Joined: 22 Jul 2011
Location: Indiana
Status: Offline
Points: 464
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Posted: 12 Aug 2013 at 17:29 |
DeathDealer89 wrote:
Since we have't seen any names of people with 12 or 11 cities I will assume its just one person thinking it wasn't cleared up. If you can't give us a name for a problem we can obviously check to see if its true, then we would have to assume that your just rambling.
If it isn't, give us the name of the player with 11 or 12 cities then we can all siege their extra cities and fix the problem and the devs won't have to do a thing.
As for the NPC bug, it seems those of you who hunted all your nearby animals to extinction now have a very slight advantage over those who didn't. 4th school of beast magic it turns out is more powerful than you thought.
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Im not 100% sure who they are referencing however Macaam of Aesir had 12 cities. Dittobite of Crows had 11 a long time back and even has a pic on his profile in memory of his "first to acheive 11 towns". I know of many many ppl who used this exploit to get to 10 cities. If Luna would like a list feel free to igm me.
As for the NPC issue- Im sure its received enough attention that it will be resolved "soon". Its a bug we just recently learned about. The town exploit has been known for a long time and nobody ever closed the loop
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"Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."
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Mr Damage
Postmaster
Joined: 01 Jan 2011
Status: Offline
Points: 598
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Posted: 12 Aug 2013 at 06:35 |
Sir Bradly wrote:
So you think it would be prudent strategy to waste my troops clearing NPCs in the middle of a war? Are you getting paid by Bane to give this advice? :P
SB |
Haha, you've discovered my latest occupation, I'm a mercenary for hire to the alliance of mercenaries for hire. Damn, guess I'll need to look in the classifieds again.
Good to see your sense of humour remains intact SB, hope the war is going well, whatever its about. I had assumed it was just a war by arrangement, did not think there was real angst among the two combatants.
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twilights
Postmaster
Joined: 21 May 2012
Status: Offline
Points: 915
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Posted: 11 Aug 2013 at 21:42 |
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its pretty simple getting 10 castles with team work anyways and some find that having ten isnt always an idea situation
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