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GM Luna
New Poster
Community Manager
Joined: 22 Oct 2011
Location: Illyriad
Status: Offline
Points: 2042
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Posted: 08 Jan 2014 at 00:40 |
Open and update petitions always anyway. We need the documentation and specifics.
Luna
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GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Sir Bradly
Forum Warrior
Joined: 12 Sep 2012
Location: Canada
Status: Offline
Points: 228
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Posted: 08 Jan 2014 at 00:26 |
Rill, its not too hard to figure out. When an NPC is adjacent to an enemy city, you send a blockade to land on the same tile as the NPC.
When the Blockade lands, the NPC reinforces it. It is a glitch that is being taken advantage of during the war.
SB
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[04:46]<HATHALDIR> okay,I'm a bully
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Sir Bradly
Forum Warrior
Joined: 12 Sep 2012
Location: Canada
Status: Offline
Points: 228
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Posted: 08 Jan 2014 at 00:22 |
Luna, petitions with examples have been provided in the past with no result. This NPC/blockade bug was petitioned and scout reports filed over 6 months ago.
Most might find this no big deal. However, some of us have legions and myriads of poisonous crawlers around them. Wasting troops clearing them is tedious during a war when every troop counts.
I would file another if something will be done. Otherwise, its not worth my time or hassle.
If then Dev team will address it this time around please let us know and fresh examples can be petitioned.
SB
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[04:46]<HATHALDIR> okay,I'm a bully
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 08 Jan 2014 at 00:21 |
Bela, I guess my question is ... how many blockades were set up during that time? I know that the "reinforcing" NPCs happened recently for an nCrow blockade. During that time we had at least 7-8 blockades going of various cities. Are you suggesting we should all be banned because ONE of those blockades happened to have NPCs reinforcing? (None of those blockades were of DLords cities as far as I know, so I don't think we're whatever particular alliance you seem to have in mind; my point being, that this is happening in other circumstances of which you may not be aware.)
Correlation does NOT imply causation, particularly when the alleged correlation is based on anecdotal evidence.
I completely understand that this is very frustrating, and the developers should try to fix it. (Or just announce that it's supposed to work that way, which I don't think it is.) I also think that players should give each other the benefit of the doubt.
Absolutely if there is an exploit, particularly if it somehow involves a hack, the developers need to address it and punish anyone knowingly involved. I'm concerned however that witch-hunts not be started based on speculation.
Maybe there is a need for a cooling-off period in this war. This is a game and most of us actually like and respect each other, no matter which side we are on. Let's not lose that perspective.
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Elmindra
Forum Warrior
Joined: 10 Sep 2012
Status: Offline
Points: 464
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Posted: 08 Jan 2014 at 00:00 |
Why should people be banned for something the game engine allows for? This has been an issue for quite some time, the devs haven't seen fit to fix it so obviously it isn't high on their list. There is no hack or exploit being performed here. If there happens to be NPC's on a square when a blockade lands then they join your forces. Both sides know this and have known about this for some time, both sides can and have used this to their advantage.
The idea that someone could control the server side game engine to manipulate NPC spawning is just absurd, if that were the case then they could manipulate everything and the game would be broken.
Edited by Elmindra - 08 Jan 2014 at 00:06
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GM Luna
New Poster
Community Manager
Joined: 22 Oct 2011
Location: Illyriad
Status: Offline
Points: 2042
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Posted: 07 Jan 2014 at 23:54 |
Lordfireice, file a petition with specific examples and proof of what you are describing please.
Luna
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GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Epidemic
Postmaster
Joined: 03 Nov 2012
Location: USA
Status: Offline
Points: 768
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Posted: 07 Jan 2014 at 23:05 |
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I've tried finding those discoveries, no such luck, not even a hint. I'd say none of those are available yet.
Devs should look to see if someone is running a script to manipulate npc migration, if that is even possible.
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belargyle
Forum Warrior
Joined: 17 Jun 2010
Location: USA
Status: Offline
Points: 401
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Posted: 07 Jan 2014 at 22:06 |
Many of you don't seem to get it. 6 blockades, ALL of which were DAYS AWAY incomig,. landing at the EXACT SAME TIME the various NPC landed.
Not 6 various blockades here and there, but blockades that happen one after another but on various towns. This has happened on my main and alt account. Again, not me alone.
As I said, not only am I stating it, but have documentation on it, and have set up a petition.
Personally, I believe not only the people doing it but the alliances (Knowingly allowing it) should be banned, like all the other exploits being used.
Edited by belargyle - 07 Jan 2014 at 22:20
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Tatharion
Wordsmith
Joined: 11 Jun 2012
Status: Offline
Points: 139
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Posted: 07 Jan 2014 at 21:29 |
Many lesser known discoveries indeed Rill, 
Maybe "Sight of the Moon"? Animals love to gather and howl at the new moon...
Edited by Tatharion - 07 Jan 2014 at 21:30
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Be without fear in the face of your enemies. Be brave and upright, that God may love thee. Speak the truth always, even if it leads to your death. Safeguard the helpless and do no wrong.
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Lordfireice
New Poster
Joined: 18 Apr 2010
Location: ALberta
Status: Offline
Points: 11
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Posted: 07 Jan 2014 at 21:06 |
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with some NPCs i can see be non hostal but the game makes it types that simply imposiable 4 it to happen. and when u set up blockades wit 5k min of free extra troops then its unfair 4 those who A cant do it B dont want to do it C think its cheating and what makes it cheating? when u use it 2 hurt others not at random. the GM of my allaince has had it done to him 6 times in a row, no other attacks no other waves sent when hes delt with one soon another shows up with the same thing happening only with differnt NPCs. we know they can control what type of mobs but they can control when they show up. we got the reports to prove this. if this is not fixed we not only have to fight player armies but also FREE NPC troops. note its use is indeed limited but doesn't mean its fair to use such a bug.
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