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Topic ClosedExodus Alters Underlying Terrain...?

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Salararius View Drop Down
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Direct Link To This Post Posted: 09 Apr 2013 at 00:53
This may be unrelated, but I recall that at some distant point in the past the devs made significant changes to the land of Illyriad (IIRC, it was the same time they introduced biomes).  Of course, squares with cities were not changed so as not to disrupt player cities.  Perhaps they coded it so that when the cities are removed (for whatever reason) the land changes they meant to implement were implemented?

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Direct Link To This Post Posted: 08 Apr 2013 at 21:50
I have noticed Exodus altering the exit sqs terrain.  I've seen 7 food become 5/5/5/5/5 and I've seen mountains become hills.
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Direct Link To This Post Posted: 08 Apr 2013 at 21:06
Here's a bit of an interesting update: I did an exodus off of a terraformed square (don't ask) and it actually converted the square into the proper terrain (as in, instead of normal plains with 3 stone 7 food, it became an actual Fertile Pasture, sheep and all).  I wonder if it was just random, or if that would always happen when moving off of terraformed terrain...
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Direct Link To This Post Posted: 07 Mar 2013 at 23:24
Hmm, if one of my exo's hadn't turned a mountain into hills, I'd be wondering if they only ever converted into plains.  I wonder if it's possible to have the terrain actually become *better* after you leave?  Like converting a 5 food into a 7 food.  Would be an interesting new way to terraform, for sure.
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Direct Link To This Post Posted: 07 Mar 2013 at 22:32
I reported something similar as a bug on 24/01/12. I moved a city from a fertile pasture and it became plains. At the time we had just had an update and I thought it might have been related to that.
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Direct Link To This Post Posted: 07 Mar 2013 at 20:23
sounds like a bug as this is not supposed to happen.
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Direct Link To This Post Posted: 07 Mar 2013 at 20:15
Yep, my two were out in The Wastes (egh) and I think the other one I heard mentioned was out East somewhere.

I've seen the newb ring terrain roll over, though I'm not sure exactly when that happens either.  Is it daily?  Or when a newb leaves a square in the ring?  Or when a new newb appears with a new town?


Edited by Darmon - 07 Mar 2013 at 20:17
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Direct Link To This Post Posted: 07 Mar 2013 at 10:16
My two cities were just about as far away from the newb ring as they could be.
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Direct Link To This Post Posted: 07 Mar 2013 at 03:05
One thing that may occur is that every so often the game converts squares suitable to be "inhabited" by new player cities.  These squares are small woods (elves), plains (humans), small mountains (dwarves) and small hills (orcs) with the relevant resource plots.  It's possible that the squares were converted for re-use, especially if they were in the newb ring.
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Direct Link To This Post Posted: 07 Mar 2013 at 02:34
Hmm.  The other person I asked regarding the behavior also said it had only been noticed regarding an ex-mountain town of theirs.  So...maybe it only happens with mountains?  It would certainly be weird if only one terrain type was affected...
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