Examining "the 10 Square Rule" as a cause of war |
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BellusRex
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Joined: 09 Jul 2011 Location: Mountains Status: Offline Points: 156 |
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Topic: Examining "the 10 Square Rule" as a cause of warPosted: 05 Mar 2014 at 22:01 |
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I think the 10 sq is used as a default because it is built into the mechanics of the game with tenaril and exodus. I'm sort of indifferent to it myself, as personally I'm comfortable with seven, and have allowed settlements a bit closer than that in certain cases. If no policy is posted on another alliances profile specifying their policy I don't feel bound by this "rule" at all, but won't place anything closer than seven.
I do recognize that the 10 square "rule" is probably a wise guide when settling in an area where the neighbors are not confeds, especially without prior communications.
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"War is the father of all things..."
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Le Roux
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Joined: 30 May 2012 Status: Offline Points: 151 |
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Posted: 05 Mar 2014 at 16:05 |
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Not to have facts get in the way of your hyperbole .... ... but I fail to find my name anywhere on the list of top razers in the game . Most Raze Attempts
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Epidemic
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Joined: 03 Nov 2012 Location: USA Status: Offline Points: 768 |
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Posted: 05 Mar 2014 at 05:51 |
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Players quit for all kinds of reasons. You yourself nearly quit, but
came back for the war and is now near the top of the list for razing the
most active player towns. This game provides several options, pvp warring being at the bottom. Hunting, gathering and crafting will be affected, for the worse, if confeds tried forcing less than a 10 sq rule onto others. You need to go back and play the real pvp city building games out there. The only reason they stack towns on top of each other is so you can farm them. The res Illy offers us and the speed of the game negates the need for farming. No need to farm = no need to stack towns close together. There are tons of dead city building games, why are so many bored vets determined to bring Illy down? P.S. Ever wonder why there are no swords that give a +10 vs orcs? Ever wonder why no chainmail offers +20 vs elves?...if this is a 'pvp wargame' |
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Epidemic
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Joined: 03 Nov 2012 Location: USA Status: Offline Points: 768 |
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Posted: 05 Mar 2014 at 05:50 |
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Edited by Epidemic - 05 Mar 2014 at 05:54 |
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Le Roux
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Joined: 30 May 2012 Status: Offline Points: 151 |
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Posted: 05 Mar 2014 at 04:07 |
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Hah ! Everything that Epi is opposed to causes players to quit ! So exactly how would a modification of the 10 square "rule" ever cause anyone to quit? I mean, do you read the stuff you write and believe it afterwards? Now, of course we all know you want a 10.99 square rule . . . would that prevent people from quitting ? or perhaps draw more people in? Many reasonable minds suggest a much smaller radius, and then there is you, the only person I can recall actually advocating more than 10sq . . . always the contrarian . . .
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Jenin
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Joined: 16 Dec 2011 Location: Philadelphia Status: Offline Points: 16 |
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Posted: 02 Mar 2014 at 00:00 |
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I actually agree with 90% of what has been posted here with replies...Just I also think that the 10 square rule for settlements it taken too seriously by some very large players who can't be bothered to actually help newbs and they mostly seem never to take more than 3 miles out, so it does look pretty selfish to a smaller player. I could never be like that with someone, though I have had a lot pf pretty unreasonable things happen to me and that my leadership had to let me down on, to avoid conflict. I know they took the high road and pushed me along so I don't really feel bad about it, just I think that level of selfishness over space never used is wrong & a big source of issue with newbs who have a hard enough time getting out of the ring to start with. I wish it would move more often the way I am rather sure it used to, so that all players get to experience newbs popping up all round their precious 10 squares. Of course the population of Elgea seems to have dropped quite a bit since the first few months I started playing over 2 years ago as well... I don't see that as healthy for any of us if we want a long term place to relax & unwind in our spare time, so I think being more accommodating would be helpful...
Edited by Jenin - 02 Mar 2014 at 00:02 |
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Alcie
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Joined: 02 Dec 2012 Status: Offline Points: 308 |
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Posted: 01 Mar 2014 at 22:22 |
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I don't really see the problem with asking people if you can move to a spot. I always say yes when people ask me unless they want to move to an exact square I already had plans for which is rare. And most people I have asked have allowed me to move less than 10 away to them (yes, this includes people from both sides of the current war who have happily agreed to have a city move closer to them). I have made a fair amount of friendly acquaintances from these types of polite emails. If someone moves closer than 10 without asking me, it annoys me a bit, and I tend to warn them that they should ask in the future and mention which spots I plan to sov, but I am rarely aggressive about it. Obviously some people are less forgiving than me... but the exact same problems would happen with a 8 square rule or any other rule.. In my experience people who don't ask first are just as likely to move 3 away as 8 away... normally new players who just don't have a good sense of how illy works or the occasional rude player who just can't be bothered. And if there weren't any 'rules' (meaning guidelines that much of the illy community agrees to abide by) there would be even more conflicts because people would snitch spots without ever asking and it would be hard to plan ahead in your region. I agree 10 squares seems a bit arbitrary at first and perhaps larger than is really necessary for things like sov. On the other hand, it agrees with the 100 percent official built-in rules about how exodus and teleport works... which makes it pretty convenient and actually less arbitrary than making it some other number. I would be fine with the rule-of-thumb changing but after playing illy for awhile I have been pretty won-over to the side of thinking that the current 10 square rule does more good than bad. Like any rule it is meant to stop trouble but can of course still occasionally cause trouble if not everyone agrees with the rule. Edited by Alcie - 01 Mar 2014 at 22:29 |
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Epidemic
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Joined: 03 Nov 2012 Location: USA Status: Offline Points: 768 |
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Posted: 01 Mar 2014 at 22:20 |
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A lot more active players would quit this game if the 10 sq rule was taken away. All who would be left are part-timers who never bother to open the world map and huggers...
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Angrim
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Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
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Posted: 01 Mar 2014 at 21:56 |
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seems the title of the topic is a misnomer, then. more aptly "Examining the 10 Square Rule as a cause of anxiety".
i've come to appreciate the ten square rule, though it wasn't my favourite when it began. if this seems to generate a lot of controversy, i'll consider an opposing topic entitled "how i learned to stop worrying and love the ten square rule". |
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Deranzin
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Posted: 01 Mar 2014 at 21:41 |
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I never understood why it was a 10 square since the effective sov distance is at most 3 ...
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