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Topic ClosedEvaluation of the Tourny.

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Kumomoto View Drop Down
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Direct Link To This Post Posted: 21 Jan 2012 at 22:34
Peace and H? actually had some good tactical back and forths, though, TD. Were quite fun...
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Direct Link To This Post Posted: 21 Jan 2012 at 20:43
Very much a click fest.  Not much strategy, really.   Load up armies and send to stones in time to activate.  Build replacement troops for the next day's reload of the army.  Rinse, Repeat.

  Randomness of attacking forces probably evened out if a player was able to spend every night, all night on a stone. 

 I also got the sense that the undead armies adjusted size based on the size of the defending army - a larger defending army would be hit with larger undead armies than a smaller defending army would face.
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Direct Link To This Post Posted: 21 Jan 2012 at 20:01
Most complaints and compliments I agree with.

Some observations (not original, granted):
The entire event seemed like an endurance test. Maybe that was the point. I dropped near the end, my loss. If you stuck it out you got the big XP.

The stone locations were purely coincidental, but I was 3 squares from one so no complaint personally.

The idea was to participate, figure out the mechanics, share and learn from others. In that it was a complete success. I can attest however, to the ho hum attitude of smaller, less experienced players. Many assumed they couldn't join in because of their size and no rhetoric to the contrary could convince them otherwise. Guess that could weed out the less interested, but I think it pushes them out sooner than necessary and even the less active are beneficial and deserve some consideration.
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Direct Link To This Post Posted: 21 Jan 2012 at 13:03
1) Limiting undead activity to night (server time) severely impaired European's ability to compete. Should I explain why?

This time constraint was difficult for us on EST as well.  The troops had to be at the stones at the preset time in order to activate them. Unfortunately, it was during my work hours so I missed entering more days than not. 
I did have fun killing off some troops on the days I was able to play though :-)
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Direct Link To This Post Posted: 21 Jan 2012 at 10:35
I decided to step back from the tournament in the very few days, mainly because I realized I could not compete. While the tournament is something we all enjoyed a lot, even me, I have a few reasons to dislike the way it was planned and developed. Just for future reference and feedback.

1) Limiting undead activity to night (server time) severely impaired European's ability to compete. Should I explain why?

2) Some races had advantages. Races with strong and cheap defending unit on plain had an advantage. 

3) Standing stones are not equally distributed. A few cities had big advantage from standing stones distribution.

4) Last wave was too big, compared with the rest of the tournament. Would be better to raise the attacker numbers steadily in the last week or so... I can think a lot of other way to manage this, but surely the "low attacks all the time and big punch" is only good to flat the competitors.


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Direct Link To This Post Posted: 21 Jan 2012 at 08:44
The tourny wasn't half bad, it let everyone join in and destroyed half the armies that were around! It was a nice change from being at war with people and listening to them complain, I am sure all of you can relate to that.
 The only minus in this game was the final warning mail, there was no way that the army I had standing on those stones for the last 3 days could survive that onslaught, given a longer preparation time like the 48 hours Jude suggested or even 24 hours would have been more than sufficient for me to pull all my troops off the stones or shove more on the stones.

 I'd rate this tourney an 8/10
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Direct Link To This Post Posted: 21 Jan 2012 at 02:30
The division of players was awesome, allowed participation by all.  There had previously been suggestions for tourneys designed for newer players, and i think the devs went one better and gave us a tourney that everyone could participate in.

I would have preferred that the undead armies grown larger faster, causing more people to have to scramble to get armies out, keep commanders alive, etc.  It kinda became a little tedious.

I also think the whole standing stones thing was a minus.  players whose cities just happened to be near standing stones could get more attacks in than those without close stones.  so a significant advantage based on something that no one ever cared about (proximity to standing stones) before the tourney.

eh.  just me griping a bit.  sounds like a lot of people competed and had fun, players of all different sizes, nobody lost an eye, so have to give the whole thing an A minus.
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Direct Link To This Post Posted: 20 Jan 2012 at 23:42
Yes, but spearmen are far better at defending in general.  If anyone was disadvantaged by that logic it was the races with attacking specialization, though anyone could pretty easily switch if they wanted too really.
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Direct Link To This Post Posted: 20 Jan 2012 at 23:18
Originally posted by Rill Rill wrote:

One minor criticism I have was that we all had to defend on the worst possible terrain on which to defend.  I'm not claiming this is unfair or anything, since it affected everyone equally.

I disagree - Orc specialist unit takes a greater penalty on plains than the specialist units of any other race - and hence were put at a considerable (up to -30% defence penalty) disadvantage.
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Direct Link To This Post Posted: 20 Jan 2012 at 22:30
It was an okay tournament I would give it a 5 out of 10.  

While the new content is intriguing, I feel the new content smell will quickly fade in much the same way as it did for tournament II.  There was much hype about the use and the soon(tm) to be released content around the harvested parts that has yet to materialize.  

I did enjoy the fact that they introduced a new tactical element into the tournament having it focus on defense rather than offense as the prior three have focused.  However, this quickly turned into monotony for 29 or so days competing for a lottery of attacks based on how lucky you were with the standing stone placements, number of attacks on those standing stones and the strength of those attacks.  To me it became much like the old Dunkin' Donuts commercial - "time to make the donuts" day after day.  

The last attack was very bold and innovative but I truly wish they would have actually built up better for it to allow for more world/alliance/confed cooperation rather then a lucky you were on and active at the time hurrah.  




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