Equipping Armies |
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Topic: Equipping ArmiesPosted: 22 Jun 2014 at 16:40 |
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The two viable scenarios are hunting, where you constantly re-use the same commanders, and defending a city under constant attack. Then you can recycle your defensive equipment infinitely without losses. How often that really happens... who knows.
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dantem
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Joined: 21 Apr 2014 Location: The Room Status: Offline Points: 85 |
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Posted: 22 Jun 2014 at 11:57 |
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i think that the only way you will want to equip large armies is by buying the stuff from the market...even then it can be expensive...so think before you decide to do it...and try not to lose all your stuff in a single attack...
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I believe that if life gives you lemons, you should make lemonade... And try to find somebody whose life has given them vodka, and have a party.
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Miklabjarnir
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Joined: 07 Mar 2012 Status: Offline Points: 73 |
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Posted: 21 Jun 2014 at 20:34 |
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The question here, like in any military context, is if the cost of the equipment is higher than the cost of losing a city. As von Clausewitch said: there is nothing more expensive than having the second best army.
For a military player that will probably mean having the biggest army with equipment only for officers, but for a trader the cost of a huge standing army is excessive. If you want a low tax rate, it is better to use some of the gold your trading will bring in loads of to get special equipment or the resources to make it. That is a one-off expense with no running upkeep, and can get you the same protection at a yearly saving of 8760000 gold for each 1000 gold you save in hourly upkeep. And of course, in times of war nothing is more important than finishing the war with your realm mostly intact. In that case you will need to use any means at your disposal, so having a hoard of equipment for emergency use may be the edge that saves your city or the siege of an enemy city.
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 20 Jun 2014 at 21:47 |
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@Rill: I believe some enemy-specific defensive gear is also popular. I use reinforced chainmail for my dwarven halberds. Some of the biome gear is also very inexpensive, available in large quantities, and gives a general +6% bonus.
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 20 Jun 2014 at 21:44 |
An elite division doesn't get double the attack. Is just has equipment bonuses and penalties doubled. Unless I have misunderstood the elite division approach for over a year, despite using it constantly. |
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geofrey
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Joined: 31 May 2011 Status: Offline Points: 1013 |
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Posted: 20 Jun 2014 at 18:42 |
Stat wise some of the gear can really stretch the abilities of your troops. Giving your a strategic surprise over your enemy with a superior kill/death ratio. But to answer your question about time and money... No. It is not worth the time and money to create specialized gear for all of your troops. In some cases it may be convenient to make mass amounts of gear. But anything that requires hides, animal parts, or specific herbs takes too much time and effort to gather. For example say you have 100 harvesters in 1 town. You can now harvest 100 animal parts just from 1 city. Say you want to make some mountain gear for your 10,000 archers. Well you now need to firstly kill 10,000 bears. but wait, you only have 2 days to harvest the bear skins before they disappear, AND bears travel in small packs. you'd be lucky to find over 1,000 of them together. IF you could find an army of 10,000 bears, and if you can kill it, you have 48 hours to harvest the parts. With travel time involved and some sortof real life obligations let's say that averages to 1 cotter session per day. And to top it all off bear hides will not be the only thign that drops. You will also get other animal parts that will drop. In order to harvest 10,000 bear skins within 2 days, you'd need 50 cotters from 1 town. That is impossible. Even with a pure cotter town you can't get near that. If you are very fortunate and dedicate alot of time to the game, you could probably harvest 100 bear skins a day. That means it will take you 100 days, or nearly 1/3rd of a year to harvest 10,000 Bear skins. And all of that for an extra 12%???? |
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Irwin
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Joined: 01 Jun 2014 Location: USA Status: Offline Points: 22 |
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Posted: 20 Jun 2014 at 01:54 |
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stuff
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Irwin
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Joined: 01 Jun 2014 Location: USA Status: Offline Points: 22 |
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Posted: 20 Jun 2014 at 01:40 |
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I want to clarify I am not knocking Illy, far from it, the more I investigate, experiment and post pointed simple petitions, the more I see the elegance of things and what we need is more playerbase. People who really start to see this stuff keep it close to vest and we need more people before stuff starts getting published.
All I hear is 'all this useless stuff' by people who display a fundamental misunderstanding of the dynamics at question while they buy a set of silversteel for commanders. You'd be suprised at the number of 7 city players who think they can have no clue at the composition of the army heading for them past legion or horde once it's in diplo range. Much ignorance on the new stuff is based on ignorance of the old stuff. Edited by Irwin - 20 Jun 2014 at 01:44 |
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Irwin
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Joined: 01 Jun 2014 Location: USA Status: Offline Points: 22 |
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Posted: 20 Jun 2014 at 01:28 |
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The jury is still out as Rill said because there is not enough playerbase to have -cough- publicly discussed the issue.
I would suggest using reason, experimentation, gameplay, and gameplay petitions and you might want to get those specializations going. But then again I'm a noob can someone send 220000 to all my citiess? |
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Arctic55
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Joined: 26 Sep 2011 Status: Offline Points: 379 |
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Posted: 07 May 2014 at 18:37 |
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It has been proven in many cases, that it can be worth your while to create elite divisions (60 cavalry, 100 archers, 150 swordmen, and 200 spearmen) and equip them with gear. Why? Well, they already get double the attack when in an elite division right? So you would get the bonus from any gear equipped to them multiplied by two.
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