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Darkwords
Postmaster General
Joined: 23 May 2011
Status: Offline
Points: 1005
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Posted: 08 Mar 2013 at 17:06 |
Daufer wrote:
Elmindra wrote:
The most efficient sov layout is only 2.3 sqrs away, therefore either you suck at city placement or you don't really understand the math involved if you are using sov structures greater than 3-4 sqrs away.
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I would amend this slightly. It's a fact if all you are interested in is food sov, but there are sometimes other things to consider. Let's say you are in a war, your armies are shattered, and your best hope for survival is to replace them as fast as possible. You have claimed the nearest 20 squares and you are building cavalry desperately. All your squares are 5% cavalry, but 4-6 squares away there are four 8% cav squares.
At that point you may as well say screw efficiency, drop four of your local sov squares and claim those better four for an extra 12-24% recruitment speed (or more). If you dip into your research point reservoir, so what? Buy books later and refill it. You can switch back after the war, but only if you survive. An extra 12-24% troops production in every city can't hurt your chances. |
A very good point, also you need to consider things other than Sov, such as hunting. If a map area is very congested then your opportunities to hunt npc's are limited, this caused issues for many of my alliance mates during the hunting tourney as I was whiping out everything around, leaving them with hardly any targets. Sorry old friends ;)
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Brandmeister
Postmaster General
Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
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Posted: 08 Mar 2013 at 19:17 |
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To me, it seems like if you're using 3 Chanceries at level 15-20, your city is already quite large. Large cities are more likely to need those 20 sovereign buildings working at levels II-V. I have always assumed that you'd want 2 or 3 chanceries for the sole purpose of claiming the full 100-150 squares and creating a small kingdom.
Some day I'd be quite curious to hear the devs comment on the purpose of the large mismatch between sov structures and possible claims.
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Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
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Posted: 08 Mar 2013 at 19:23 |
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The other factor is what we don't know that will come down the pike. We have heard the devs talk about roads, pathfinding, naval, factions, etc. Many of these could mean that having a greater radius around your town provides enormous benefits. At this juncture, we simply don't know.
Hunting was one that was introduced in the last year that proves this point. Who knows what else is coming down the road? To base your radius purely on sov efficiency is, imo, too narrow a focus.
Edited by Kumomoto - 08 Mar 2013 at 19:24
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Epidemic
Postmaster
Joined: 03 Nov 2012
Location: USA
Status: Offline
Points: 768
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Posted: 08 Mar 2013 at 19:56 |
This game is evolving from what it was a year ago. The introduction of crafting has changed the game world, as i'm sure will the introduction of all further updates. Those of us who actively gather/harvest/hunt know full well the limitations placed on us from overpopulation. Imo it will only get worse the more crowded it gets. Conflicts could become an everyday occurrence. 5 squares from your town + 5 squares from your neighbors town will sound more reasonable in the future. We can't still be thinking like we were a year ago.
Edited by Epidemic - 08 Mar 2013 at 19:57
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Brandmeister
Postmaster General
Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
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Posted: 08 Mar 2013 at 20:24 |
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I'm curious. Didn't the abandonment bug fix clear out a lot of dead cities? It sure did in Norweld. I had probably 30-40 newb towns in my 10 square radius, and that got cut down to maybe 10. It seems like the map is still wide open, and has plenty of good spots. You're just unlikely to find an area to build a continuous 10 city empire.
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Darkwords
Postmaster General
Joined: 23 May 2011
Status: Offline
Points: 1005
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Posted: 08 Mar 2013 at 20:38 |
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Brand meister the issue is more regarding what is an appropriate area for someone to claim rights over, more due to concerns of overpopulation in certain areas.
Personnaly I feel that the 10 sq rule we follow (as according to the exo and teneril conditions) is fine. However, I also beleive that those who maintain that rule need to treat such claims on a case by case basis as H do well, where people are free to request to move within 10sq of a H city and are often allowed, as long as they have not been aggresive to H in the past.
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Brandmeister
Postmaster General
Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
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Posted: 08 Mar 2013 at 20:54 |
Darkwords wrote:
Brand meister the issue is more regarding what is an appropriate area for someone to claim rights over, more due to concerns of overpopulation in certain areas. | What areas are we talking about here? If an area is overpopulated, it seems that there are many other suitable locations across the map.
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Darkwords
Postmaster General
Joined: 23 May 2011
Status: Offline
Points: 1005
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Posted: 08 Mar 2013 at 21:02 |
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any area where a player has a decent city. If you had your city on a 7 food square next to a 20 food sov I am sure that you would not want people clustering in 5 sq from your city and limiting not only your future potential but also your ability to hunt, or harvest resources, or claim further recruitment sov when you are low on troops and can maintain a low tax rate.
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Meagh
Forum Warrior
Joined: 16 Jul 2011
Status: Offline
Points: 224
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Posted: 08 Mar 2013 at 23:19 |
Magnificence wrote:
Has anyone here claimed sov past 5 sq's away from their town? yes? and what was the net benefit of that claim? very small? ok, great. |
this is what 10 squares gives you. If two towns are 10 squares apart, then they can each claim sov five squares out without conflict. People saying "Don't claim sov within my 10 squares!" are confusing the standard "don't settle within 10 squares" and they are just making noobish superfluous claims that aren't recognized by most gamers here that i've seen. - M.
Edited by Meagh - 09 Mar 2013 at 00:06
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Magnificence
Wordsmith
Joined: 21 Nov 2011
Status: Offline
Points: 122
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Posted: 09 Mar 2013 at 04:25 |
My hat is staying on my head.
But due to the distance from eye level, small men will have trouble seeing it, but I can assure you it's still there.
If I was to take my hat off, it would be to the various propaganda departments involved, as always selling ice to Eskimos, in the most efficient fashion possible.
Here's an example.
Propaganda Department : Hello Mr Eskimo! Eskimo : Hi. Propaganda Department : You need to buy this ice. Eskimo : Why? look around you strange guy, there's ice everywhere. Propaganda Department : You haven't heard? Eskimo : Heard what? Propaganda Department : The ice is melting due to science and stuff. Eskimo : Really truly? Propaganda Department :Would science lie to you? Eskimo : Well, ok. How much is it? Propaganda Department : How much have you got?
As always on these forums, only a very small percentage of people will see what I'm getting at, and that's ok, any change in mass opinion start's with smart people.
Mag.
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