Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - Epic Failures!
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic ClosedEpic Failures!

 Post Reply Post Reply
Author
 Rating: Topic Rating: 1 Votes, Average 5.00  Topic Search Topic Search  Topic Options Topic Options
El Drem View Drop Down
New Poster
New Poster
Avatar

Joined: 22 Apr 2012
Location: Wisconsin, USA
Status: Offline
Points: 2
Direct Link To This Post Topic: Epic Failures!
    Posted: 23 May 2012 at 04:59

> FW: Failed attack against NPC units's forces by El Drem's forces
> Received: 23 May 2012 03:44
> Original Message:
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

Attackers:Unit:Quantity:Casualties:Survivors:
Commander: Aegis SongbladeWardancer1Damaged for 100, 0 health remains.
Troops:Wardens1001000


Despite your troops' defeat, word reaches you concerning the defenders' forces in this battle.

Defenders:Unit:Quantity:Casualties:Survivors:
Troops:Alpha Wolves20191
Troops:Wolfpups1521511
Troops: Grey Wolves75750
Troops:White Wolves36360
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
Direct Link To This Post Posted: 23 May 2012 at 06:05
Memo to self:  Rats are spear units.  Do not attack rats in woods.  Oh, and you might want to scout first if it's outside diplo visibility.

Heavily wooded terrain spells difficulty for ranged units and cavalry. Infantry units find they have a large advantage here.

Like the attackers, these thick forests do not provide much assistance for anyone except your footsoldiers, who take great pleasure in the extra cover afforded to them.

Attackers:Unit:Quantity:Casualties:Survivors:
Commander: GonzoKnights Knight1Damaged for 350, 0 health remains.
Troops:Swordsmen Swordsmen100010000
Commander: KermitKnights Knight1Damaged for 450, 0 health remains.
Commander: Amroth AnguirealCharioteers Charioteer1Damaged for 350, 0 health remains.


Despite your troops' defeat, word reaches you concerning the defenders' forces in this battle.

Defenders:Unit:Quantity:Casualties:Survivors:
Troops:Ratlings Ratlings491323852528
Troops:Rats Rats247612021274
Troops:Diseased Rats Diseased Rats1256610646
Troops:Elder Bucks Elder Bucks1127546581



Edited by Rill - 23 May 2012 at 06:06
Back to Top
Daufer View Drop Down
Forum Warrior
Forum Warrior


Joined: 14 Jun 2011
Status: Offline
Points: 332
Direct Link To This Post Posted: 23 May 2012 at 19:52
Wel Rill, the attack bonus for your infantry in the forest is better than the defense bonus of those rats, so it wasn't necesarily a bad call.  I hope you weren't expecting mch from your commanders though.
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
Direct Link To This Post Posted: 23 May 2012 at 22:47
Originally posted by Daufer Daufer wrote:

Wel Rill, the attack bonus for your infantry in the forest is better than the defense bonus of those rats, so it wasn't necesarily a bad call.  I hope you weren't expecting mch from your commanders though.

They don't even have any points in bloodlust.  I really need a t2 sword commander in that city if I'm going to run swords from there.

It's on my "to-do" list.
Back to Top
Hora View Drop Down
Postmaster
Postmaster
Avatar

Joined: 10 May 2010
Status: Offline
Points: 839
Direct Link To This Post Posted: 24 May 2012 at 00:09
Hasn't there been a restriction on commanders only dealing at max the damage their troops can deal?
I couldn't find the forum thread on that one again...   But I thought a commander on his own won't deal any damage at all, or at least only the standard attack value of his sort of unit...
Back to Top
HonoredMule View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
Direct Link To This Post Posted: 24 May 2012 at 02:52
The limit on commander damage is based on total damage of all troops in the army (not division).
"Apparently, quoting me is a 'thing' now."
- HonoredMule
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
Direct Link To This Post Posted: 24 May 2012 at 03:52
In the case of that particular army, my commanders got full value of their heroism points since the attack value of the army is far more than the attack value of 60 knights.  However, those commanders, which are from a relatively new city, do not yet have division bonuses leveled and therefore the swords did not benefit from any bonus to bloodlust.
Back to Top
Hora View Drop Down
Postmaster
Postmaster
Avatar

Joined: 10 May 2010
Status: Offline
Points: 839
Direct Link To This Post Posted: 24 May 2012 at 14:24
Ah, thanks HM, that explains a lot Thumbs Up
Back to Top
dunnoob View Drop Down
Postmaster
Postmaster
Avatar

Joined: 10 Dec 2011
Location: Elijal
Status: Offline
Points: 800
Direct Link To This Post Posted: 03 Sep 2012 at 19:29
dunnoob's [*SKR*] army arrives at [-23|101] in Middle Kingdom 1 minute ago03 Sep 2012 18:23:01
Cotters from RISE and shine arrived at [-23|101] in Middle Kingdom but were mortally savaged by Rabid Hounds and have not returned.1 minute ago03 Sep 2012 18:23:01
Back to Top
dunnoob View Drop Down
Postmaster
Postmaster
Avatar

Joined: 10 Dec 2011
Location: Elijal
Status: Offline
Points: 800
Direct Link To This Post Posted: 16 Sep 2012 at 19:14
Is it epic to make the same error again and again and again?  I still try to recall protective troops from squares when my gatherers made it without being killed by NPCs arriving before them.   But the stupid messenger recalls everything, not only the troops. Disapprove

dunnoob's [*SKR*] units from Grapevine begin returning from [-33|112] in Middle Kingdom 18 minutes ago16 Sep 2012 17:46:03
dunnoob's [*SKR*] messengers arrive at [-33|112] in Middle Kingdom 18 minutes ago16 Sep 2012 17:46:02
Skinners from Grapevine were recalled from [-33|112] in Middle Kingdom and were unsucessful in their mission and are returning home.18 minutes ago16 Sep 2012 17:46:02

Back to Top
 Post Reply Post Reply
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.