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Topic ClosedEndangered Animals in Illyriad

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Poll Question: What are your veiws regarding the formation of such an organisation
Poll Choice Votes Poll Statistics
26 [65.00%]
1 [2.50%]
1 [2.50%]
1 [2.50%]
0 [0.00%]
1 [2.50%]
2 [5.00%]
2 [5.00%]
6 [15.00%]
0 [0.00%]
This topic is closed, no new votes accepted

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Hadus View Drop Down
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Direct Link To This Post Posted: 13 Sep 2012 at 20:26
I think any attempt to form a consensus and establish an NPP, and to then regulate and monitor the area, will require excessive amounts of work with little assurance that it will pay off.

A more efficient idea would be to establish "Hunting Seasons," formed via consensus and proper communication between players in their respective regions. Basically, players in an area will have a rotation of seasons during which certain species are targeted for hunting, and others are left alone to repopulate. Players could be assigned to monitor a specific block of the region and passively track the population while looking for illegal armies headed towards the current protected species.

Even if everyone does not uphold the rules, there is far less management involved and the idea is more likely to appeal to a wider group of players (since it does not demand that players forfiet nearby land.
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Direct Link To This Post Posted: 13 Sep 2012 at 19:15
But. . .Animals cannot go extinct right now. . .No matter what you think you can do. . .

From GM Stormcrow in ‘major release 22apr12’

    Player-driven extinction-level events are not permitted.  
You cannot kill every single animal of a particular type and, as stocks get too low of a particular creature type, small groups will respawn in their preferred environment.  This is not to say, however, that players cannot nurture or repress populations, or encourage natural migration movements in certain directions; you certainly can.  We're just not allowing you to kill off all my Mammoths, forever


so. . .I-SPEW not only is a terrible acronym, but also is unnecessary.

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Direct Link To This Post Posted: 13 Sep 2012 at 19:11
Originally posted by Faldrin Faldrin wrote:

Dlords have made a reservation for  Poisonous Crawlers in our homeland... or maybe they (Poisonous Crawlers) have decided to make a reservation for them selfs.
Likewise Farra Isle and the Windseeker's islands shall be a safe haven for the legions of hungry caterpillars.
It can only be wished for that some day they can be domesticated, and grown into an army of poisonous Mothras.
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Direct Link To This Post Posted: 13 Sep 2012 at 19:11
I hope those grow up to be beautiful butterflies.
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Direct Link To This Post Posted: 13 Sep 2012 at 19:06
Dlords have made a reservation for  Poisonous Crawlers in our homeland... or maybe they (Poisonous Crawlers) have decided to make a reservation for them selfs.
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Direct Link To This Post Posted: 13 Sep 2012 at 19:06
How does the Illy community feel about killing animals to save animals?


There is a *slight* Crawler problem down South.....
"These forums are a Godwin's Law free zone."~GM Luna

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Direct Link To This Post Posted: 13 Sep 2012 at 19:00
With regard to the OP, I think this is an interesting question.  Rather than having a big organization, it seems to me that individual players in an area where they wish to protect species could claim large areas of sovereignty and then request/expect that other players would not hunt there.  This would have the same effect as I SPEW without creation of a bureaucracy.

While I might be personally concerned in an abstract sense about the availability of gharials and/or alligators, they do not occur in areas in which I have cities, so I don't know that my opinion really matters much.

As a resident of the northeast, I am concerned about the fate of the rare Tamarin Tiger (also called the white tiger).  So far fortunately animal parts from these creatures have no known uses, so overhunting has not yet been a problem.  However, I have already started a protection organization, Save Tamarin Tigers Order of Protection (STTOP) to safeguard their welfare.  So far as I know, I am the only member. Anyone who is interested, please contact me.

**Think globally, act locally**
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Direct Link To This Post Posted: 13 Sep 2012 at 18:49
Originally posted by Sir Bradly Sir Bradly wrote:

I would be more concerned with endangered alliances.

There is no shortage of alliances in Illyriad.  New ones spawn every day and there is not much hunting to control their numbers.  
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Direct Link To This Post Posted: 13 Sep 2012 at 18:42
I would be more concerned with endangered alliances.
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Direct Link To This Post Posted: 13 Sep 2012 at 18:36
Originally posted by Darkwords Darkwords wrote:

With understanding that animal breed populations seem to increase when that animal is enabled to breed in peace, then eventually migrate to other areas once their population exceeds what their breeding ground can hold.  
Thumbs Up  It would be nice to see the animals restricted from wandering until their initial spawning area can no longer hold their numbers...  e.g. Alligators only spawn in the Wolgast swamp - that is, until their numbers reach a max (like 10k or so) and then they continue to spawn and migrate.  I find it very odd to see some creatures way outside their own spawning location...  (:P)  This would be a nice feature, though I know it wasn't what you had in mind.

Originally posted by Darkwords Darkwords wrote:

the I-SPEW would need to be established as a legislative body over this land... ...greater force may be necessary from the I-SPEW as a whole.
Thumbs Down  The last thing we need in Illy is another "established legislative body" telling people how to play and using force.  Though I see the idea behind this in context with your whole proposal, I still disagree.  

Furthermore, I highly doubt the Dev's would allow some creatures to be completely eradicated from the game.  (oh wait, those poor, poor muskrats....  *sigh*)

EDIT:  I am not casting a vote in this (above)


Edited by SunStorm - 13 Sep 2012 at 18:40
"Side? I am on nobody's side because nobody is on my side" ~LoTR

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