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I just wanted to throw my hat in here, especially in regard to the
question of how this affects the fun new players have when playing.
There
seems to be a core group of Illy players that only advocate a single
way of playing the game. New players that seek advice in GC are drowned
in various guides and suggestions, all of which is not a bad thing by
itself. However, people in that group I referred to most often present
their advice as something which should be followed rather than something worth considering. They act like it's the only way to do things.
I
understand that most of this advice is meant to help new players and
give them the opportunity to plan wisely for their long-term success.
But as some others have mentioned here, the methods that are suggested
to new players can be boring or limiting.
When I first started
playing Illy, I was told by some people that there are many ways to
play. I liked that, and I still believe that is true. But I wonder how
many people would not agree, or perhaps say something to the effect of,
"Well, you can play any way you want, but this is how you
should play if you want to succeed." So far I've been playing the way I
want to, and I'm happy with it. I can see where I might have made other
choices, more profitable ones even, but to me that's really secondary to
what matters most. What matters to me is that I enjoy the game, and so
far I do.
I think it's a matter of expectations, in some ways.
Does every person that joins Illy desire to be the best at everything
and build the biggest cities possible? Obviously not. So why do some
people act like it's crazy for someone to simply play the game and enjoy
it in their own way?
As for whether the option to Tenaril
should be gone once Exodus is used: I think there's a good chance that
the devs did not intend for the relocation spell to be used in this way.
I'm not enough of an expert to know how, or even if, this has a
significant affect on the overall game as it relates to balance. But
assuming that it doesn't create any real problems, I think it can be
left the way it is now.
What I would like to see a change in is
the general attitude toward playing the game and the way that new
players are presented with all the options before them. I was perfectly
fine with picking and choosing what advice to take and what to ignore.
Some people might be easily overwhelmed, and as a result decide that
they really ought to follow all the advice given. The problem I see with
that scenario is that in many ways this can lead to the game becoming
more like work than anything else.
I agree 100% with Rill that this way of making the "perfect spot" for your city fails the "fun" test. When I start playing a game, my first thought is not, 'I wonder how I can go out of my way to get a very specific advantage way down the line, while ignoring all of the other fun possibilities the game has to offer.'
Edited by Voice In The Night - 25 Mar 2013 at 01:13
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