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Topic ClosedEliminate Option to Tenaril After Exodus

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Halithore View Drop Down
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Direct Link To This Post Posted: 23 Mar 2013 at 14:57
Originally posted by KillerPoodle KillerPoodle wrote:

Nok - you can't run a game where you never make changes because it would disadvantage some section of the player base.  You'd end up completely stagnated and never able to progress. 

If you put new players at a disadvantage though it is also damaging for brining in a constant flow of new players which any game needs.

For a pessimist i'm pretty optimistic
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Direct Link To This Post Posted: 23 Mar 2013 at 17:19
Originally posted by Halithore Halithore wrote:

 
If you put new players at a disadvantage though it is also damaging for brining in a constant flow of new players which any game needs.

well...i would characterise myself as against needlessly disadvantaging any specific group, but i doubt that an influx of new players would somehow be stemmed by a change in the process of exodus or Tenaril's.
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Direct Link To This Post Posted: 23 Mar 2013 at 17:55
Originally posted by Angrim Angrim wrote:

Originally posted by Halithore Halithore wrote:

 
If you put new players at a disadvantage though it is also damaging for brining in a constant flow of new players which any game needs.

well...i would characterise myself as against needlessly disadvantaging any specific group, but i doubt that an influx of new players would somehow be stemmed by a change in the process of exodus or Tenaril's.

It may not stem it as most won't know at the time but it will harm their chances of getting good cities which will put some people off when they find out. I mean if i had to just make do with what was left now most the good spots are gone i'd probably be less enthused about playing as i am now as i would know even in time i couldn't match a lot of accounts merely because they were there first.

For a pessimist i'm pretty optimistic
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Direct Link To This Post Posted: 23 Mar 2013 at 18:24
Halithore, when I first started the game and up to when I had 6 towns there were no 7 food squares or rare resources. I had to exodus all my towns, which is a severe pain.

I wouldn't worry too much on new players being at a disadvantage, i'd worry more on veteran players being put at a disadvantage with every new update coming out.
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Direct Link To This Post Posted: 23 Mar 2013 at 18:35
I understand it must have been a pain, I'm only a new player so i can only really voice the concerns i'd have from my point of view.

I get the introduction of 7 crops would be a pain meaning you had to exodus but it doesn't give the new players an advantage just made it more annoying for older ones as you had to go through exodussing. New players still had nothing and would take much longer to get set up. 

Getting rid of tenarils would leave no work around and would be more than an annoyance imo to newer players. The map can only support so many good city locations and without tenarils the number is much lower.

For a pessimist i'm pretty optimistic
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Direct Link To This Post Posted: 23 Mar 2013 at 19:10
I think "much lower" is a considerable exaggeration. This map is enormous and still sparsely populated.
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Direct Link To This Post Posted: 23 Mar 2013 at 19:24
The map is enormous and spasley populated.  But if good spots are only on every 1000 sq's, and the 10 sq radius rule means if your allianceless every other city claims 300 sq's around them.  All of a sudden it starts looking very populated.
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Direct Link To This Post Posted: 23 Mar 2013 at 19:33
In my experience, terraforming is the ONLY way to secure a decent seven food spot nowadays (apart from sieging another city).  Otherwise, you can have your pick of dolmen-less seven food spots or pretty good five food spots.  Of course, the prevalence of terraforming we see today wasn't there a year ago, when it was simply a difficult and time-consuming way for people to get 7 food mountains.  I realize that there is more to consider in a spot than food, but as long as military is a large part of this game it will continue to be the largest factor in determining where to settle.  
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Direct Link To This Post Posted: 23 Mar 2013 at 21:04
I've always advocated that the percentage boost to production from sov claims be dropped specifically for basic resources. 

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Direct Link To This Post Posted: 23 Mar 2013 at 22:14
Originally posted by Halithore Halithore wrote:

Originally posted by KillerPoodle KillerPoodle wrote:

Nok - you can't run a game where you never make changes because it would disadvantage some section of the player base.  You'd end up completely stagnated and never able to progress. 

If you put new players at a disadvantage though it is also damaging for brining in a constant flow of new players which any game needs.


When the game started (as those of us from Day 1 will attest) there were none of the advantages available to noobs now.  In fact nearly every major change so far has been a disadvantage to those already established in the game.

Trust me - the new players will cope just fine.
"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill
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