| Author |
Topic Search Topic Options
|
Unidentified
New Poster
Joined: 03 Jan 2013
Location: RIGHT BEHIND U!
Status: Offline
Points: 17
|
Topic: Eliminate Option to Tenaril After Exodus Posted: 25 Mar 2013 at 13:35 |
Give us one free exodus at the beginning then (maybe with double normal exodusing speed), along with the Tendril. Or extend the map bigger, problem solved.
Edited by Unidentified - 25 Mar 2013 at 13:37
|
 |
Voice In The Night
New Poster
Joined: 24 Mar 2013
Status: Offline
Points: 6
|
Posted: 24 Mar 2013 at 22:59 |
|
I just wanted to throw my hat in here, especially in regard to the
question of how this affects the fun new players have when playing.
There
seems to be a core group of Illy players that only advocate a single
way of playing the game. New players that seek advice in GC are drowned
in various guides and suggestions, all of which is not a bad thing by
itself. However, people in that group I referred to most often present
their advice as something which should be followed rather than something worth considering. They act like it's the only way to do things.
I
understand that most of this advice is meant to help new players and
give them the opportunity to plan wisely for their long-term success.
But as some others have mentioned here, the methods that are suggested
to new players can be boring or limiting.
When I first started
playing Illy, I was told by some people that there are many ways to
play. I liked that, and I still believe that is true. But I wonder how
many people would not agree, or perhaps say something to the effect of,
"Well, you can play any way you want, but this is how you
should play if you want to succeed." So far I've been playing the way I
want to, and I'm happy with it. I can see where I might have made other
choices, more profitable ones even, but to me that's really secondary to
what matters most. What matters to me is that I enjoy the game, and so
far I do.
I think it's a matter of expectations, in some ways.
Does every person that joins Illy desire to be the best at everything
and build the biggest cities possible? Obviously not. So why do some
people act like it's crazy for someone to simply play the game and enjoy
it in their own way?
As for whether the option to Tenaril
should be gone once Exodus is used: I think there's a good chance that
the devs did not intend for the relocation spell to be used in this way.
I'm not enough of an expert to know how, or even if, this has a
significant affect on the overall game as it relates to balance. But
assuming that it doesn't create any real problems, I think it can be
left the way it is now.
What I would like to see a change in is
the general attitude toward playing the game and the way that new
players are presented with all the options before them. I was perfectly
fine with picking and choosing what advice to take and what to ignore.
Some people might be easily overwhelmed, and as a result decide that
they really ought to follow all the advice given. The problem I see with
that scenario is that in many ways this can lead to the game becoming
more like work than anything else.
I agree 100% with Rill that this way of making the "perfect spot" for your city fails the "fun" test. When I start playing a game, my first thought is not, 'I wonder how I can go out of my way to get a very specific advantage way down the line, while ignoring all of the other fun possibilities the game has to offer.'
Edited by Voice In The Night - 25 Mar 2013 at 01:13
|
 |
KillerPoodle
Postmaster General
Joined: 23 Feb 2010
Status: Offline
Points: 1853
|
Posted: 23 Mar 2013 at 22:14 |
Halithore wrote:
KillerPoodle wrote:
Nok - you can't run a game where you never make changes because it would disadvantage some section of the player base. You'd end up completely stagnated and never able to progress.
|
If you put new players at a disadvantage though it is also damaging for brining in a constant flow of new players which any game needs. |
When the game started (as those of us from Day 1 will attest) there were none of the advantages available to noobs now. In fact nearly every major change so far has been a disadvantage to those already established in the game. Trust me - the new players will cope just fine.
|
|
"This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill
|
 |
Anjire
Postmaster
Joined: 18 Sep 2010
Status: Offline
Points: 688
|
Posted: 23 Mar 2013 at 21:04 |
|
I've always advocated that the percentage boost to production from sov claims be dropped specifically for basic resources.
|
|
|
 |
Aral
Forum Warrior
Joined: 20 Sep 2012
Status: Offline
Points: 205
|
Posted: 23 Mar 2013 at 19:33 |
|
In my experience, terraforming is the ONLY way to secure a decent seven food spot nowadays (apart from sieging another city). Otherwise, you can have your pick of dolmen-less seven food spots or pretty good five food spots. Of course, the prevalence of terraforming we see today wasn't there a year ago, when it was simply a difficult and time-consuming way for people to get 7 food mountains. I realize that there is more to consider in a spot than food, but as long as military is a large part of this game it will continue to be the largest factor in determining where to settle.
|
|
Aral Llc is not responsible for any grievous bodily harm sustained while reading this signature. No rights reserved.
|
 |
DeathDealer89
Postmaster
Joined: 04 Jan 2012
Status: Offline
Points: 944
|
Posted: 23 Mar 2013 at 19:24 |
|
The map is enormous and spasley populated. But if good spots are only on every 1000 sq's, and the 10 sq radius rule means if your allianceless every other city claims 300 sq's around them. All of a sudden it starts looking very populated.
|
 |
Brandmeister
Postmaster General
Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
|
Posted: 23 Mar 2013 at 19:10 |
|
I think "much lower" is a considerable exaggeration. This map is enormous and still sparsely populated.
|
 |
Halithore
Greenhorn
Joined: 21 Dec 2012
Location: United Kingdom
Status: Offline
Points: 77
|
Posted: 23 Mar 2013 at 18:35 |
I understand it must have been a pain, I'm only a new player so i can only really voice the concerns i'd have from my point of view.
I get the introduction of 7 crops would be a pain meaning you had to exodus but it doesn't give the new players an advantage just made it more annoying for older ones as you had to go through exodussing. New players still had nothing and would take much longer to get set up.
Getting rid of tenarils would leave no work around and would be more than an annoyance imo to newer players. The map can only support so many good city locations and without tenarils the number is much lower.
|
|
For a pessimist i'm pretty optimistic
|
 |
Epidemic
Postmaster
Joined: 03 Nov 2012
Location: USA
Status: Offline
Points: 768
|
Posted: 23 Mar 2013 at 18:24 |
|
Halithore, when I first started the game and up to when I had 6 towns there were no 7 food squares or rare resources. I had to exodus all my towns, which is a severe pain.
I wouldn't worry too much on new players being at a disadvantage, i'd worry more on veteran players being put at a disadvantage with every new update coming out.
|
 |
Halithore
Greenhorn
Joined: 21 Dec 2012
Location: United Kingdom
Status: Offline
Points: 77
|
Posted: 23 Mar 2013 at 17:55 |
Angrim wrote:
Halithore wrote:
If you put new players at a disadvantage though it is also damaging for brining in a constant flow of new players which any game needs. |
well...i would characterise myself as against needlessly disadvantaging any specific group, but i doubt that an influx of new players would somehow be stemmed by a change in the process of exodus or Tenaril's.
|
It may not stem it as most won't know at the time but it will harm their chances of getting good cities which will put some people off when they find out. I mean if i had to just make do with what was left now most the good spots are gone i'd probably be less enthused about playing as i am now as i would know even in time i couldn't match a lot of accounts merely because they were there first.
|
|
For a pessimist i'm pretty optimistic
|
 |