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Quackers View Drop Down
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Direct Link To This Post Topic: Effectiveness of an Architects' Office
    Posted: 21 Jun 2012 at 08:24
Originally posted by rowan10 rowan10 wrote:

Grow Landscapes providing residential and commercial landscaping, garden design and grounds maintenance services in Northern Virginia, Maryland & Washington DC.



Yep even an Architects office can help grow your business faster. :)
Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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Direct Link To This Post Posted: 09 May 2012 at 08:18
Originally posted by Khèlbên Khál Khèlbên Khál wrote:

And to think I could of just written that instead ;-)


I wish I could have just summed it up that easily. Thank you for explaining what he was trying to say.


Edited by Quackers - 09 May 2012 at 08:19
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Direct Link To This Post Posted: 09 May 2012 at 01:17
And to think I could of just written that instead ;-)
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Direct Link To This Post Posted: 09 May 2012 at 00:58
If you only compare the time for building one advanced building vs. the time of building the AO then that single advanced building, then yes it will not be cost affective; however, if you take into consideration the time to build the AO plus even 3 other advanced buildings then the AO more than pays for itself in the time savings category. 


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Direct Link To This Post Posted: 09 May 2012 at 00:54

What he means is (I'm sure he'll correct me if I interpret him wrongly) that whenever you build one building, you are naturally not building another. The time spent building the AO could be spent building saddlemaker (expanding kiln/whatever) and whatever benefit the AO might have on other buildings in the long run, your saddlemaker/kiln will still become productive later than it would be had you built it in the place (queue-wise) of the AO. 

With a healthy dose of newb ignorance: 

Personally I think the two proposed caveats somewhat cancel each other out, if it is advanced resource building you would be losing 'opportunity' time on, it must be considered that operating this advanced res building consumes resource, which being the concern of the first caveat reduces it's own opportunity value. If Res is indeed so short that you risk stalling the queue-at-large by virtue of prioritizing the AO, this will presumably also be the case with any AdvRes building. 

The AO, unlike most tertiary buildings is always operational until such time as it will not be operational ever again (to all intents and purposes.) Thus the earlier it is built the more efficient, assuming caveat 1 is not true.

Regardless, it doesn't seem likely (to me) that one could conceivably lose more than one gains from an AO if built at a sane point in the schedule.

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Direct Link To This Post Posted: 04 May 2012 at 08:11
For me I normally have my resource built up to around level 13 each (have 3.8k resource coming in an hour)..thats about at 1.4k pop if I remember correctly with 30% tax rate. Haven't need to have a tax rate above 30% just yet, but only one town is just now over 4k pop. Its not about how much it cost to produce the building, its about the time.

With 3.8k resource per, I never run out of resources when I'm not prestige building. Even my 1.8k (start round 1.5k) pop towns normally have an Arch level 20 without busing in or running out of resources. Normally the time it takes to build a building gives you enough time to regenerate most of the resources it cost to build. By the time I get to level 20, I think I'm normally down to 100k-200k resources. Then when I start my next build, it goes up to 600k and back down.

For example: Town 1 has 3.8k resource per, and is building a fletcher to level 20. Right now its at level 17 and still has around 300-500k resources. (And I've been busing out resources to another town.) With building a level 18 and 19 right now. Only need around 110k more resources to build level 20 then I'll start on another building I need.

I'm sorry but I do not understand what you mean by caveats 2.

Sorry if I sound rude, just trying to point out that it is possible to build with a low pop.


Edited by Quackers - 04 May 2012 at 08:20
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Direct Link To This Post Posted: 04 May 2012 at 07:54
Of course, there are two caveats to this analysis:

1. If you grow your AO too quickly in a new town, you'll end up running out of resources rather than having queued builds all the time, and hence won't get the benefits.
2. There's an opportunity cost to building it rather than production buildings (as you don't get the production that you would otherwise, with all the benefits that production entails), which means that the entire picture is still somewhat less clear.

Obviously caveat 1 doesn't apply if you're feeding resources from a fully developed town, but for a players first couple of towns it is probably important to consider.  

Myself I tend to stop (principally due to caveat 2) at about level 15 or 16, but I've never done any analysis on it.  It may be just my natural impatience to be do something "useful"...
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Direct Link To This Post Posted: 12 Apr 2012 at 00:12
A simple way to look at the Architect Office is for each hour it takes to build the Architect Office up, it takes 1 hour / .015 (%) = 66.666. So each hour you spending building the Architect takes 66 hour and 40 minutes to "pay back".

It takes 39.5 hours to build from 19 to 20. So pay back is about 110 days of builds for level 20. Yes you will be building that much.


As Rill points out above, doing an ROI calculation is much more complicated. You would have to factor in a value for the building you would have on the architect spot and value of its output.






Edited by taos3 - 12 Apr 2012 at 00:13
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Direct Link To This Post Posted: 29 Feb 2012 at 17:04
More than resource plots, it definitely helps a lot with other buildings in your city too. My personal plan is to level up everything I want to 20, then demolish the office. After that, I'll only have one building left to build.
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Direct Link To This Post Posted: 29 Feb 2012 at 14:00
I think the Architects is worth the space since it will allow you to grow your city faster in the long
run, the way i see it is that i can build an X number of buildings in 2 months when it would normally take me 3 months and that bonus gets bigger the longer you play
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