Dwarven Champion's Armor |
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 13 Mar 2013 at 22:28 |
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There are the three named Ancient Temples by the Heart of Corruption. Some of the features of the Rift might be described as claws or dragon/devil monuments. The City of Temples from the Brotherhood of Kerala might be considered Dark Temples (as they are dark elf temples), although the term Dark Temple sounds familiar.
Did you discover an epic clue, or is this stuff from the faction descriptions? I don't remember a clock tower... Edited by Brandmeister - 13 Mar 2013 at 22:31 |
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Epidemic
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Joined: 03 Nov 2012 Location: USA Status: Offline Points: 768 |
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Posted: 13 Mar 2013 at 18:44 |
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Has anybody seen these features on the map: dragon monument, clock tower, ancient claws, mystic tombs, mausoleum, cairn, hidden temple or dark temples?
I doubt if any of these have to do with Dwarven Champions but i'm running out of ideas. |
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Lordfireice
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Joined: 18 Apr 2010 Location: ALberta Status: Offline Points: 11 |
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Posted: 09 Mar 2013 at 21:47 |
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heres the last few lines
Your followers regret that they did not return with any treasure or insight. The ruins of Duraz Karag are so vast, they say, that it must contain some secrets, but they had no clue where they might even start such a search. i think the rest is a red hairen. the city i think is the key but u need to send the right number of diplomants and the right kind.
Edited by Lordfireice - 09 Mar 2013 at 21:58 |
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Lordfireice
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Posted: 09 Mar 2013 at 21:44 |
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ok heres a posibly dum question when i read something it gets me to think we need to send more scouts then normal it seams like we need to send 100s of even a 1000s 4 them to "look" everywhere. so my quesstion is how many scout have we bin sending
Edited by Lordfireice - 09 Mar 2013 at 21:45 |
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geofrey
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Joined: 31 May 2011 Status: Offline Points: 1013 |
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Posted: 22 Feb 2013 at 18:09 |
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There is a way to pull this data from the game using their API/data interface.
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 22 Feb 2013 at 17:49 |
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I've seen quite a few Ancient Lairs. I think they're like abandoned mineshaft or barrow tiles. If you had too many, it would look awkward. I did scout and spy the one by Glinntre with no effect.
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Elmindra
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Joined: 10 Sep 2012 Status: Offline Points: 464 |
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Posted: 22 Feb 2013 at 16:28 |
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What we really need is a concerted effort by the community to locate and list all locations in Illyriad. Maybe a Google spreadsheet listing location, type, and name of every non-changeable location in game. Would be interesting to see numbers on different types of names. For instance, if there are hundreds of Caves but only 5-10 Ancient Lairs there must be a reason why.
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geofrey
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Posted: 22 Feb 2013 at 16:25 |
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I have seen several ancient lairs on the map. I scouted all of the Large mountains around the area, but not the Ancient Lairs. This could be a deeper clue.
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Elmindra
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Posted: 22 Feb 2013 at 14:44 |
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This and this + a lot. I have seen quite a few mountain caves, but this is the first Ancient Lair I have seen. This makes me think that while the graphic is the same, some of these special locations must have a more meaningful purpose behind them. It makes no sense to make some special without a good reason.
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joeya
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Joined: 21 Feb 2013 Location: SOFLA Status: Offline Points: 7 |
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Posted: 21 Feb 2013 at 21:26 |
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and there is this; http://elgea.illyriad.co.uk/#/World/Map/-208/-121
not sure if these are common as well, I see a lot of "caves" around the world, but not so many "ancient lairs". May be worth sending to both nearby, if the clan had a tunnel system. Any other ideas?
Edited by joeya - 22 Feb 2013 at 17:03 |
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