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Tensmoor
Postmaster General
Joined: 07 Apr 2015 Location: Scotland Status: Online Points: 1579 |
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Posted: 28 Mar 2020 at 11:26 |
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Problems with Troop Summary tool If you are having problems with the Troop Summary tool please try the following:
If you have any problems please let me know and I'll look into them. Tens |
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Tensmoor
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Joined: 07 Apr 2015 Location: Scotland Status: Online Points: 1579 |
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Posted: 23 Mar 2020 at 13:32 |
The tool can handle that as it will list all thief units that can generate an integer number of units as potential culprits. I've had situations with two different races listed as possible thiefs.
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zolvon
Wordsmith
Joined: 05 May 2010 Location: NZ Status: Offline Points: 182 |
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Posted: 23 Mar 2020 at 13:11 |
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Also, the multiples of certain numbers overlap at times.
Meaning there could be multiple culprit races with certain numbers.
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Tensmoor
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Joined: 07 Apr 2015 Location: Scotland Status: Online Points: 1579 |
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Posted: 23 Mar 2020 at 09:55 |
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Tool Update- Who Thieved Me having over a period of time had people ask me why the tool wasn't able to tell them exactly who it was that robbed them I've made an update to the tool in the hope it will help folks understand why this is a bit of a hit and miss situation. At the bottom of the tool is a new section that shows the raw data returned by the checks. The data covers all thief units in the game and each line breaks down as follow:
To be able to say that a particular unit is a definite suspect the final number needs to be a whole number (ie 100 not 100.1). Why the numbers don't always add up is I believe down to the way the theft process works and I've tried to outline how I think this works.
The random order of the list means that thieves will not always return fully laden even though there were a great many more stealable items in the town. I hope this helps to clarify why it isn't always possible to identify the race of the thieves. Tens |
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Tensmoor
Postmaster General
Joined: 07 Apr 2015 Location: Scotland Status: Online Points: 1579 |
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Posted: 26 Feb 2020 at 17:34 |
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New Tool - Smileys I've added some smileys that can be used in both AC and GC (but not PC at the moment). Hovering over an image will give the chat code for that smiley. There are two parts to the tool located in the Misc Tools section. The first toggles whether or not the Durctools smileys will be shown or not and the second shows the tool popup in the image below. ![]() |
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Tensmoor
Postmaster General
Joined: 07 Apr 2015 Location: Scotland Status: Online Points: 1579 |
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Posted: 21 Feb 2020 at 18:55 |
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Bug Fixes to Sub-Inventory and Inventory Search tools The above tools now include trade hubs. You will need to keep your hub inventories up to date by visiting the HubInventory page for each hub and viewing each of the sub-inventories. This will allow you to see not only how much of an item you have but also where it is. Any problems please let mr know. Tens
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Tensmoor
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Joined: 07 Apr 2015 Location: Scotland Status: Online Points: 1579 |
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Posted: 01 Feb 2020 at 07:32 |
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Further update to the Tourney Sqs tool. Clicking the coords now opens the in-game popup for that tile which gives you all the standard options. It also allows you to see the distances to each of your towns.
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Tensmoor
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Joined: 07 Apr 2015 Location: Scotland Status: Online Points: 1579 |
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Posted: 01 Feb 2020 at 00:06 |
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Update - Tournament Squares Updated the tool to show the current tourney sqs locations. Previously everyone had to waite on me manually updating the data for the locations when they changed. The new version will update whenever you visit the in-game Tournament - Regions page.
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Wartow
Postmaster
Joined: 20 May 2014 Location: United States Status: Offline Points: 870 |
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Posted: 30 Dec 2019 at 22:42 |
So. Awesome. Thanks!
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Tensmoor
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Joined: 07 Apr 2015 Location: Scotland Status: Online Points: 1579 |
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Posted: 30 Dec 2019 at 17:23 |
Done. The options to harvest, send diplos and send armies should now be displayed in orange above the green ones. The new options will only appear if they are not shown by the in-game code.
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