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Post Options Post Options   Thanks (0) Thanks(0)   Quote zolvon Quote  Post ReplyReply Direct Link To This Post Posted: 29 May 2018 at 06:50
Thank you! Great toolsSmile
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2018 at 14:56
Added 10 tile radius circle tool for the world map. By default this is disabled. To enable it go to Map Tools -> Map Display. There you'll also find an on/off switch for displaying note locations on the map.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 27 May 2018 at 02:23
To go with being able to find IGMs relating to a vparticular tile you can now also see any notifications for the tile from the in-game map page popup.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 26 May 2018 at 23:55
Added a new tool to the in-game world map pop-up. Lists any IGMs with the tile coords in the subject line - ie any scout/diplo/battle reports.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 25 May 2018 at 22:27
Note Highlighting is now live on the world map. Clicking the tile will function exactly the same as before. On the pop-up menu you can use the 'Find Notes' option to show the list of any notes for that tile (you can have multiple notes for a single tile).
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 25 May 2018 at 15:28
Option 3 for displaying info on the map as suggested by Ruarc.



I think this is my favourite. It doesn't obscure any in-game stuff but is bold enough that you can see it when viewing large map areas.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 25 May 2018 at 11:50
Originally posted by Ruarc Ruarc wrote:

If you switch the corner dot to the top right rather than top left I think that'll help avoid obscuring ingame information. I know sometimes hides/skins/res/equipment etc indicators pile up on the left, but I can't think of anything offhand that is in the top right part of a square.
 
Might it be worthwhile considering using a square box instead? So something like:
 
No idea how feasible that is to implement, just something to consider.


You're right! Looking at it I've found things in the top left, bottom left and bottom right corners but not found anything in the top right (doesn't mean there can't be though) so that is a good idea.

The square box idea is much better though and is actually easier to do than the dot in the corner - draw a solid square over the whole tile then remove the inner part. Doing it that way as opposed to drawing a square means the entire thing is contained in the tile. Drawing lines means that half the line would be outside the tile.

I'll have a go at an implementation of the square idea when I get a chance.
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Ruarc Quote  Post ReplyReply Direct Link To This Post Posted: 25 May 2018 at 10:44
If you switch the corner dot to the top right rather than top left I think that'll help avoid obscuring ingame information. I know sometimes hides/skins/res/equipment etc indicators pile up on the left, but I can't think of anything offhand that is in the top right part of a square.
 
Might it be worthwhile considering using a square box instead? So something like:
 
 
No idea how feasible that is to implement, just something to consider.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 25 May 2018 at 09:37
Displaying Info on the World Map

As I've mentioned in GC a couple of times I've finally managed to crack the problem of drawing stuff as an overlay on the world map. The tool I'm using for the development of this is the Notes tool.

I've come up with two different methods of showing the tiles that you have notes for and would like some feedback on which you think is better (each has advantages and disadvantages). If you can think of another way to show this please feel free to post that as well.

Corner Dot Method

A solid red dot in the top left corner of the tile. As you can see the this method really stands out and shows up clearly even when viewing a large map area. It has the possible problem of obscuring items placed on the tile by the game.

Whole Tile Method
A red overlay of the entire tile that is 80% transparent allowing everything to show through. Not quite as clear and harder to spot when viewing large map areas. Doesn't hide any in-game info.

Thanks in anticipation of your feedback.



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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 19 May 2018 at 09:05
Added another button to the Military Orders page that will search the mail database for any known messages with the target coords in the title (ie any diplo or combat reports). These are shown in the normal Mail Search popup and you can view the actual message by clicking on the relevant subject column. If you want to open the message in a new tab you can right click and choose New Tab.

Remember - the database is simply a list of info gathered from the main in-game Mail page. When system mails are auto removed by the system they will still show up (this is something I'm looking into).
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