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Tensmoor View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2019 at 14:32
UI Update

As requested by Dran I've added travel time coding to the military orders page. Background colour on the travel time for each army that can move indicates:
  • Green - less than 12hrs travel time.
  • Yellow - between 12 and 24hrs travel time.
  • Red - over 12hrs travel time.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Wartow Quote  Post ReplyReply Direct Link To This Post Posted: 31 Mar 2019 at 17:19
Originally posted by Tensmoor Tensmoor wrote:

I've had a quick look at the in-game search and the sorting of results may be possible (need to do more reading up on that) but adding the player/alliance details to town entries isn't possible as the needed data isn't part of the response from the server.

Something to bear in mind is that no matter how efficient my coding (that'll be a first) this would slow the search down very slightly.

Tens,

This is Illyriad, we assume nothing to be fast! 

Thanks for letting my thought run through your development process.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 30 Mar 2019 at 21:28
I've had a quick look at the in-game search and the sorting of results may be possible (need to do more reading up on that) but adding the player/alliance details to town entries isn't possible as the needed data isn't part of the response from the server.

Something to bear in mind is that no matter how efficient my coding (that'll be a first) this would slow the search down very slightly.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Wartow Quote  Post ReplyReply Direct Link To This Post Posted: 30 Mar 2019 at 19:29

Who doesn't enjoy looking for their favorite hub (or other locale) only to find "half" of Illy has a town by the same name?  I'd post this in Suggestions & Game Enhancements forum but Tens is more likely to respond and act.  

Here are my ideas:
  1. List hubs and other official map locations first.
  2. Include with the town name the player name and alliance (if applicable).
  3. Display more results.
Fellow players please comment and improve this suggestion and create the vision of a tool that we all have been waiting for!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 12 Mar 2019 at 13:19
Yeah, still working on them. Having problems with the save side of it.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote smilee Quote  Post ReplyReply Direct Link To This Post Posted: 12 Mar 2019 at 11:05
I spy the save and load buttons on the hub send page! <33

They're WIP I presume, since not yet announced and they are load/save-impaired yet.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 12 Mar 2019 at 00:32
UI Update

Added the 'Send All' option on the Trade Hub Orders page. Any problems/bugs/suggestions please let me know.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 06 Mar 2019 at 19:08
Probably possible but without actually doing it I don't know what particular problems that might bring up. If you don't hear from me on this in the next couple of months (working on other things atm) give me a nudge Tongue
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Post Options Post Options   Thanks (0) Thanks(0)   Quote smilee Quote  Post ReplyReply Direct Link To This Post Posted: 06 Mar 2019 at 18:33
Suggestion: 

If possible, please make the "Save shipment" feature for sending to towns available on the hub/orders page, too. 

I regularly dispatch the same consist from the hubs to my towns and it would be mighty nice to be able to do it as efficiently as res-bombing towns. 

Possible or not - many thanks either way! :)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 14 Jan 2019 at 20:33
Originally posted by Tensmoor Tensmoor wrote:

Map Display Settings Update

Added a new option to the map display settings - NPC Spawn Tiles. Highlights any visible tiles that NPCs can spawn on.

At present it only seems to intermittently display the highlight. If it doesn't then just turn it off and on again or try moving the map/changing zoom. I'm working on this but wanted to let you all have a play so you can let me know what you think.

Tens

The bug now seems to be fixed. Any problems/suggestions let me know.

Note on NPC spawns: The tiles that are highlighted by this are those that (as far as I know) NPCs can spawn on. That doesn't mean it is where they will camp. They may appear there and stay or they may immediately start moving somewhere else. If there is anything else on the tile when they spawn there then they will fight it (hence my loosing several harvesters recently).
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