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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 13 Apr 2018 at 07:22
Ahh, that particular tool caused so many problems that I was unable to solve so the simple answer is no it won't be returning at least not in the immediate future. It is a problem that I'm looking at but so far I've still not managed to come up with an answer. Sorry.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Timrath Quote  Post ReplyReply Direct Link To This Post Posted: 13 Apr 2018 at 05:22
Sorry, my wording was unclear. I meant the option that used to show us the sum total of what is stored in ALL cities. That option used to be at the very top of the list of cities. Currently, we can only see what is stored in each individual city, but not what is stored in all of them together.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 12 Apr 2018 at 07:59
Originally posted by Timrath Timrath wrote:

Will the ability to see what T2 resources you have stored in all your cities in SUB INV return some day? I found that extremely useful, before it was removed some months ago.


It should be working...try using the Clear Data tool under Misc Info to clear the Inventory in all your towns then visit each of the sub-inventory tabs for each town to gather the data again. Bear in mind that the data for a particular sub-inventory in a town is only updated when you view that sub-inventory in the main inventory page. So if my skinners return with some new animal parts they won't show up in the SUB INV tool until I visit https://elgea.illyriad.co.uk/#/Town/Inventory?id=3 while the town they are from is the current town.

Let me know if this solves the problem and if not I'll contact you to go through some other options.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Timrath Quote  Post ReplyReply Direct Link To This Post Posted: 12 Apr 2018 at 04:24
Will the ability to see what T2 resources you have stored in all your cities in SUB INV return some day? I found that extremely useful, before it was removed some months ago.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 28 Feb 2018 at 21:37
BROWSER EXTENSION VERSION


There is now a browser extension version of DurcTools which should allow those who play on mobile devices access to the tools. At present it is only available on Firefox - Chrome decided to reject it.

Listing in Firefox Addons

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 28 Jan 2018 at 16:46
Likely NPC Locations

Desktop Version (with map) - https://illystuff.uk/npcmap/
Mobile Friendly Version (no map) - https://illystuff.uk/npcmap/mob/html/

These are based on a snapshot of what NPCs I found in each tile of the world map over a two day period so are only an indication of where they are likely to be found.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 06 Jan 2018 at 19:12
Added new column to the Tourney Sqs tool. Gives a link to the tourney info page for that region.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jan 2018 at 20:11
Updated Movement Coordinator after reports that the Army selector wasn't working. It now checks you are actually on the Army page for the current town and changes you to it if not.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jan 2018 at 09:54
You can select armies from any/all of your towns. Simply change to that towns Armies page and hit the Get Units button.

Coordinating between players is also fairly easy.
Player A and Player B are both members of the alliance [WTHECK] and want to hold the tourney sq in Jurgor. Player A is going to send his armies to clear the sq and hold it until the armies from Player B can get there.
  1. Player A runs the tool and gets the send times for his armies. He tells Player B the date/time his armies will arrive there.
  2. Player B then runs the tool setting the target time to the  one given by Player A plus a few moments. He now knows when to send his armies so they will arrive and take over holding the sq from Player A who's armies may well have suffered heavy losses taking the sq and will also have been set up for attacking.
  3.  Player B can set his army to hold the sq for up to 14 days (less 1 sec) and can tell Player A when his armies will arrive and depart.
  4. Player A can now send his clearing armies setting them to occupy until just after the scheduled arrival of Player B.

A similar system can be used to coordinate between players in different alliances taking into account that they may not be able to occupy the same sq (I'm not sure on the rules for NAPs/CONFEDs).
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jan 2018 at 08:51
Added new tool to both the Towns->Military and Misc Info menus.

Movement Coordinator
Something to help in timing when your armies will arrive at their target. There is a built in help file that should explain exactly how it works.

NOTES:
  1. This tool does NOT send your armies for you - that is your responsibility. It is there solely to do the calculations for you so you know when to send them. It does not store the info anywhere so you need to make notes.
  2. If you alter the makeup of an army (ie add new units) this may affect their speed and you will need to run the tool again.
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