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ajqtrz
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Joined: 24 May 2014 Location: USA Status: Offline Points: 500 |
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Topic: DuelingPosted: 23 Jul 2015 at 21:55 |
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I agree that "the two most common means of dispute in Illyriad are to trash talk in GC and to declare war." One does have to wonder if outside of insults and those sorts of things (the traditional reasons for dueling in most Western countries when dueling was more common) where one's "honor" has been accosted, if there is any other reason for issuing a challenge. There is a difference between a battle of champions (each representing his or her side) and a duel. A battle of champions has, in the distant past, been used to decide the outcome of a battle so that both sides do not waste all their resources and run amok...or at least that's why I think it may have been done. A duel is a more personal thing focused upon one's honor. Unfortunately some players do not understand the traditional purpose of a duel is NOT to decide the outcome of a debate (who is right and who is wrong) but to re-establish the honor of one gentleman or another. (In the Hamilton/Burr Duel of around 1800 Burr thought Hamilton had insulted him over the course of several months in speeches and demanded "satisfaction," which meant Hamilton could retract, modify or somehow re-state the various things he had said. Hamilton refused. He could have also refused to duel, but as a gentleman his honor was also at stake and refusing would have hurt his "sacred honor." Thus, because Hamilton viewed his statements as merely political, and Burr saw them as personal, and each refused to acknowledge or back down, Hamilton ended up dead and Aaron Burr destroyed his reputation. Just a summary of Chapter 1 of Founding Brothers by Joseph J. Ellis.) Thus, I agree that sides could pick champions and let their champions fight it out, but of course, they would have to negotiate the consequences to the losing side and what it meant to lose. Good comments though and thoughtful as well, imo. AJ |
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 23 Jul 2015 at 21:30 |
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Let's keep this thread on topic, as I think the subject of duels has merit in the Illy sandbox. Presently the two most common means of dispute in Illyriad are to trash talk in GC, and to declare war. If someone doesn't like the results of the former, and is sufficiently determined, then it eventually results in the latter. A commonly accepted duel format would be a good intermediate step that reduces game tension and provides for less risky PvP engagements. Factors to consider:
Should the challenged party be allowed to appoint a champion? Should the challenger be allowed to appoint a champion in response? What are the standard formats for an engagement? Should the combatants be obligated to disclose their forces? What are the victory conditions? Are draws possible? Should a time limit be included? What are the consequences of winning or losing? I personally believe that the challenged party should be allowed to appoint a champion. This prevents very strong players from challenging very weak players. If a doomed player can't find a champion, that is a good indication that their argument has very little support within the community. I am lukewarm that the challenger could also appoint a champion if the challenged party does so. In that situation, it would be better to withdraw the challenge, or else have the new champion make their own challenge directly. There are many possible formats. It's just unlikely that the combatants will be agreeable to hammering out the rules when they are in contention. Typical formats might include clearing a city, tournament style hold-the-square, blockade Olympics, wall destruction, or even the actual destruction of predetermined cities. Some thought should go into whether a standard Illyriad duel allows the format to be selected by the challenger or the challenged. I'd lean towards the challenged. Or perhaps the challenged should be able to select the format, and then the challenger can select the coordinates or city. Some thought should be put into whether support units like diplomats are allowed, and whether magic is allowed. I'm sure people might have good ideas about victory conditions and consequences. |
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Kavenmetack
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Posted: 23 Jul 2015 at 02:25 |
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Why do you keep asking this question? It has been answer so many times
If the players of Illy are real people how OUGHT they be treated?
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Raco
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Joined: 29 May 2015 Location: Here Status: Offline Points: 42 |
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Posted: 22 Jul 2015 at 20:43 |
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And I will answer again: Like players. |
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ajqtrz
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Posted: 22 Jul 2015 at 20:36 |
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Why must you "separate the avatar from the person?" Does the avatar have feelings, reactions, spend money, spend time and energy? In the end it's a person playing and the avatar is nothing more than a bunch of pixels used to enact the persons decisions. The game is a real thing...within real life. It is a social activity. It is this 'separating" of what you do in the game from real life that makes it easy for you to do something in the game you would not do in real life. You wouldn't make up new rules and use intimidation by threats of coercion to get others to agree to them. There is no mechanism in the game for intimidation by threats of coercion, as that is generally a verbal thing you bring to the meta game...as often published in your alliance profile. But that you can do one thing does not mean you should be allowed to do it. I don't play the car in Monopoly. The wheelbarrow doesn't make decisions. I play the person across the board from me and if they decide to make up a new rule to benefit themselves Monopoly has no real way to deal with that. The only ways they can make a new rule is to either get me to agree to the new rule that benefits them to my detriment, or to intimidate by threats of coercion. The intimidation by threats of coercion is part of the meta game one supposes, but what would be the limits of such a meta game? I mean if I use intimidation to get you to go along with the new rule, how far should I be allowed to take that intimidation? In a game like Illy such behaviors are much easier because you have an easy way to enact the coercion. But should that be allowed? Since I'm not playing the avatars but the people behind the avatars SHOULD I be allowed to use the in game methods to bully the other players into accepting my new rule? On a different note, some people seem to think my illustrations are miss-leading or "lies." I think it's a dangerous fantasy to remove the real person from your view of the game. Such tactics have, in other venues, resulted in behaviors that have led to real deaths. And finally, it appears to me that if you can pretend that you are just playing monopoly pieces and that the people who are using those pieces to represent their place on the board aren't real, you are living in more of a fantasy world that even Illy can hope to present. Once you figure out that you have social relationships and responsibilities toward the other players in the sandbox, you take a giant step in the direction of being a responsible and mature player. Until then you probably can't tell the difference between competitive play and bullying. More the pity. My question is, by the way, based upon the understanding that real people play Illy, and avatars are just markers in the game representing real players. So I ask it again: "If real people are playing Illyriad, how SHOULD they be treated?" AJ |
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Hyrdmoth
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Posted: 17 Jul 2015 at 22:50 |
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Monopoly is a bad example, because it's such an awful game that inevitably ends in frustration, and the opportunity for sneaky play is limited. Carcassonne is a much better example, because there it is possible to prosper by means of sneaky play that steals points from your opponent.
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Raco
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Posted: 17 Jul 2015 at 22:31 |
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Or we don't capture any piece on chess.
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abstractdream
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Posted: 17 Jul 2015 at 22:29 |
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"If the avatars of this game represent real people, how should those real people be treated?" is a red herring. In Illyriad, if you play it, you must separate the avatar from the person. Not doing so removes the game from the game.
I doubt there are very many folks who would, in real life use the sort of cutthroat tactics needed to thrive in Monopoly against their friends or family. Even if playing Monopoly with absolute strangers, in our daily, common interactions, it is likely we would not treat those strangers as we would treat their game pieces. Separating real people from their game pieces is an absolute necessity to play Monopoly in a competitive way. If we followed ajqtrz's suggestion while playing Monopoly, we would go around the board ad infinitum.
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twilights
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Posted: 17 Jul 2015 at 21:46 |
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most players find what is considered dueling in this game boring....maybe if the devs would add functions or features to enhance it but as of now military is more fun playing it as a team...you should play the ranking game a j...it is more your playing style and we need more nerds...I mean players competing in it
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ajqtrz
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Posted: 17 Jul 2015 at 20:22 |
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Just a note on dueling: A Pulitzer Prize winning book, "Founding Brothers" by Joseph J. Ellis (Vintage Books, 2000) has a great chapter (The Duel, Chapter 2) on the duel between Alexander Hamilton and Aaron Burr. It's quite illuminating as it outlines what happened, what caused the controversy, and the lengths both sides went to avoid the actual duel.
AJ Edited by ajqtrz - 17 Jul 2015 at 20:23 |
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