Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - Dueling
  FAQ FAQ  Forum Search   Register Register  Login Login

Dueling

 Post Reply Post Reply Page  <123>
Author
Angrim View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 02 Nov 2011
Location: Laoshin
Status: Offline
Points: 1173
Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 05 Jul 2015 at 06:10
Originally posted by ajqtrz ajqtrz wrote:

However, quite often the problem has little to do with the logic of one side or another but a lot to do with ego.  It is very difficult for a person, once they have taken a public stance, and once they have become, or feel they are, a "guardian" of the stance they take...representing many and gaining some social benefits from their skills....to admit that their logic is flawed.  This happens a lot more often than you think but it is just human nature.
a curious way to say that. how often do i think it happens? but this seems a bit patronising. both sides are likely to be driven by ego, and there is likely to be some truth in both arguments. the one you think is driven by ego is likely to be the one you oppose, just as you feel logic to be on your side. this, too, is human nature.

Originally posted by ajqtrz ajqtrz wrote:

One thing that prompts admiration in many is exactly the certainty with which the person handles the arguments against their own position.  This is especially true if they address those arguments in a non-threatening manner.  The fastest way to see who has the weakest arguments (tho not necessarily the weakest position, I my add) is to see who attacks the motives of the opposition or tries to change the question from "What is the most reasonable answer" to "who has the biggest armies."  Thus, it should surprise no one that we are in the state we are in with challenges being issued and wars declared.
perhaps. i'll not do Pico and Stomp the disservice of saying that they attack because their argument is weak; they have barely been represented on the forum to know. sometimes, if one is convinced that conflict is inevitable, war represents foresight rather than weakness. why delay the inevitable? although i enjoy the discussion, i've rarely seen anything in illy decided in the forum. most disputes are settled in igm or other chat, and the really contentious ones are settled on the map--no matter how much discussion precedes them.

Originally posted by ajqtrz ajqtrz wrote:

If the question is "what is a reasonable thing to think" and you want to decide it by the strength of armies then you haven't answered the question at all.  And thus, it will be asked again someday.
i agree that a war will not prove land claims right or wrong, but it may prove them sustainable or unsustainable. i feel certain that all parties to the war understand the limitations of a military victory...and also the limitations of a forum discussion.

Originally posted by ajqtrz ajqtrz wrote:

But sometimes it isn't force which causes a person to submit, sometimes it's respect and sometimes it's honesty.
where respect an honesty can resolve an illy argument, there is no war...and thus no need for a court.
Back to Top
ajqtrz View Drop Down
Postmaster
Postmaster
Avatar

Joined: 24 May 2014
Location: USA
Status: Offline
Points: 500
Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 14 Jul 2015 at 23:21
That "truly contentious ones are settled on the map", as you say, Angrim, is often because once you have begun to flesh out the various opinions on a subject you begin to get to the underlying principles or attitudes toward the subject.  In land claims those principles are best expressed as "It's just a game" or "It's about how players ought to treat each other as human beings."  If the former is true then of course land claims opposition is just another excuse for war and pretty meaningless since nobody should care if avatars go to battle and get mad and express themselves for good or ill.  If it's the latter though, then the whole matrix of play becomes a social interaction and how we treat others is a moral question.  "It's just a game" lets us off the hook and allows us to treat all others as pixels on the page.  "I'm sitting here playing a real person a game" means I have, if I'm a moral person, to consider how my actions effect and affect the person, and therefore, sometimes modify especially the "meta-game" aspects of my behavior so as to be a good sport. 

So the real problem is that just as we got to the question of "If the avatars of this game represent real people, how should those real people be treated" the moderator decided that we had strayed from the question and closed the thread.  It's kind of a shame that he either couldn't see the relevance or didn't like the intensity of the debate (or perhaps some other reason of which I am not privy) and closed the discussion, because I've always found that often when we begin to examine the assumptions upon which we are arguing we find more common ground and resolve conflict....without armies at that.

AJ


Edited by ajqtrz - 17 Jul 2015 at 20:18
Back to Top
ajqtrz View Drop Down
Postmaster
Postmaster
Avatar

Joined: 24 May 2014
Location: USA
Status: Offline
Points: 500
Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 17 Jul 2015 at 20:22
Just a note on dueling: A Pulitzer Prize winning book, "Founding Brothers" by Joseph J. Ellis (Vintage Books, 2000) has a great chapter (The Duel, Chapter 2) on the duel between Alexander Hamilton and Aaron Burr.  It's quite illuminating as it outlines what happened, what caused the controversy, and the lengths both sides went to avoid the actual duel.

AJ


Edited by ajqtrz - 17 Jul 2015 at 20:23
Back to Top
twilights View Drop Down
Postmaster
Postmaster
Avatar

Joined: 21 May 2012
Status: Offline
Points: 915
Post Options Post Options   Thanks (0) Thanks(0)   Quote twilights Quote  Post ReplyReply Direct Link To This Post Posted: 17 Jul 2015 at 21:46
most players find what is considered dueling in this game boring....maybe if the devs would add functions or features to enhance it but as of now military is more fun playing it as a team...you should play the ranking game a j...it is more your playing style and we need more nerds...I mean players competing in it

Back to Top
abstractdream View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 02 Oct 2011
Location: Oarnamly
Status: Offline
Points: 1857
Post Options Post Options   Thanks (0) Thanks(0)   Quote abstractdream Quote  Post ReplyReply Direct Link To This Post Posted: 17 Jul 2015 at 22:29
"If the avatars of this game represent real people, how should those real people be treated?" is a red herring. In Illyriad, if you play it, you must separate the avatar from the person. Not doing so removes the game from the game.

I doubt there are very many folks who would, in real life use the sort of cutthroat tactics needed to thrive in Monopoly against their friends or family. Even if playing Monopoly with absolute strangers, in our daily, common interactions, it is likely we would not treat those strangers as we would treat their game pieces. Separating real people from their game pieces is an absolute necessity to play Monopoly in a competitive way. If we followed ajqtrz's suggestion while playing Monopoly, we would go around the board ad infinitum.
Bonfyr Verboo
Back to Top
Raco View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 29 May 2015
Location: Here
Status: Offline
Points: 42
Post Options Post Options   Thanks (0) Thanks(0)   Quote Raco Quote  Post ReplyReply Direct Link To This Post Posted: 17 Jul 2015 at 22:31
Or we don't capture any piece on chess.
Back to Top
Hyrdmoth View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 02 Jul 2015
Status: Offline
Points: 164
Post Options Post Options   Thanks (0) Thanks(0)   Quote Hyrdmoth Quote  Post ReplyReply Direct Link To This Post Posted: 17 Jul 2015 at 22:50
Monopoly is a bad example, because it's such an awful game that inevitably ends in frustration, and the opportunity for sneaky play is limited. Carcassonne is a much better example, because there it is possible to prosper by means of sneaky play that steals points from your opponent.
Back to Top
ajqtrz View Drop Down
Postmaster
Postmaster
Avatar

Joined: 24 May 2014
Location: USA
Status: Offline
Points: 500
Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jul 2015 at 20:36
Originally posted by abstractdream abstractdream wrote:

"If the avatars of this game represent real people, how should those real people be treated?" is a red herring. In Illyriad, if you play it, you must separate the avatar from the person. Not doing so removes the game from the game.

I doubt there are very many folks who would, in real life use the sort of cutthroat tactics needed to thrive in Monopoly against their friends or family. Even if playing Monopoly with absolute strangers, in our daily, common interactions, it is likely we would not treat those strangers as we would treat their game pieces. Separating real people from their game pieces is an absolute necessity to play Monopoly in a competitive way. If we followed ajqtrz's suggestion while playing Monopoly, we would go around the board ad infinitum.


Why must you "separate the avatar from the person?"  Does the avatar have feelings, reactions, spend money, spend time and energy?  In the end it's a person playing and the avatar is nothing more than a bunch of pixels used to enact the persons decisions.  The game is a real thing...within real life.  It is a social activity.   It is this 'separating" of what you do in the game from real life that makes it easy for you to do something in the game you would not do in real life.  You wouldn't make up new rules and use intimidation by threats of coercion to get others to agree to them.  There is no mechanism in the game for intimidation by threats of coercion, as that is generally a verbal thing you bring to the meta game...as often published in your alliance profile.   But that you can do one thing does not mean you should be allowed to do it.

I don't play the car in Monopoly.  The wheelbarrow doesn't make decisions.  I play the person across the board from me and if they decide to make up a new rule to benefit themselves Monopoly has no real way to deal with that.  The only ways they can make a new rule is to either get me to agree to the new rule that benefits them to my detriment, or to intimidate by threats of coercion.  The intimidation by threats of coercion is part of the meta game one supposes, but what would be the limits of such a meta game?  I mean if I use intimidation to get you to go along with the new rule, how far should I be allowed to take that intimidation? 

In a game like Illy such behaviors are much easier because you have an easy way to enact the coercion.  But should that be allowed?  Since I'm not playing the avatars but the people behind the avatars SHOULD I be allowed to use the in game methods to bully the other players into accepting my new rule? 

On a different note, some people seem to think my illustrations are miss-leading or "lies."  I think it's a dangerous fantasy to remove the real person from your view of the game.  Such tactics have, in other venues, resulted in behaviors that have led to real deaths. 

And finally, it appears to me that if you can pretend that you are just playing monopoly pieces and that the people who are using those pieces to represent their place on the board aren't real, you are living in more of a fantasy world that even Illy can hope to present.  Once you figure out that you have social relationships and responsibilities toward the other players in the sandbox, you take a giant step in the direction of being a responsible and mature player.  Until then you probably can't tell the difference between competitive play and bullying.  More the pity.  My question is, by the way, based upon the understanding that real people play Illy, and avatars are just markers in the game representing real players.  So I ask it again: "If real people are playing Illyriad, how SHOULD they be treated?"

AJ


Back to Top
Raco View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 29 May 2015
Location: Here
Status: Offline
Points: 42
Post Options Post Options   Thanks (0) Thanks(0)   Quote Raco Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jul 2015 at 20:43
Originally posted by ajqtrz ajqtrz wrote:


So I ask it again: "If real people are playing Illyriad, how SHOULD they be treated?"


And I will answer again: Like players.

Back to Top
Kavenmetack View Drop Down
New Poster
New Poster
Avatar

Joined: 19 Oct 2014
Status: Offline
Points: 13
Post Options Post Options   Thanks (0) Thanks(0)   Quote Kavenmetack Quote  Post ReplyReply Direct Link To This Post Posted: 23 Jul 2015 at 02:25
Originally posted by ajqtrz ajqtrz wrote:

  So I ask it again: "If real people are playing Illyriad, how SHOULD they be treated?"

Why do you keep asking this question? It has been answer so many times

Originally posted by abstractdream abstractdream wrote:

Originally posted by ajqtrz ajqtrz wrote:

"If the avatars of this game represent real people, how should those real people be treated?" 
 is a red herring. In Illyriad, if you play it, you must separate the avatar from the person. Not doing so removes the game from the game.

I doubt there are very many folks who would, in real life use the sort of cutthroat tactics needed to thrive in Monopoly against their friends or family. Even if playing Monopoly with absolute strangers, in our daily, common interactions, it is likely we would not treat those strangers as we would treat their game pieces. Separating real people from their game pieces is an absolute necessity to play Monopoly in a competitive way. If we followed ajqtrz's suggestion while playing Monopoly, we would go around the board ad infinitum.

 Originally posted by ajqtrz ajqtrz wrote:

If the players of Illy are real people how OUGHT they be treated?

Originally posted by </span><font face=Arial, Helvetica, sans-serif><span style=font-size: 15px; line-height: 21px; : rgb251, 244, 225;><b>Angrim</b></span></font><span style=line-height: 16.7999992370605px;> Angrim wrote:

no one has answered because the question is meaninglessly broad and without context. how ought one treat areal person at all? now we have the entirety of religion and philosophy to discuss, as humanity has been trying to answer that question for more or less its entire existence. what i suspect you want is the tautological "like realpeople". but that answer doesn't actually help anything, because ILLYRIAD IS A GAME. the players of poker arereal people, which doesn't stop one from taking the other players' money when one wins. are the other players upset by the loss? perhaps. is winning poker, then, tantamount to robbery? to assault? is it indistinguishable from a fistfight over the result because the loss of all that money causes the players (emotional) pain? law certainly doesn't equate the two. if the game is played online where a fistfight is no longer convenient, does that change the morality of winning? i think not.

some players spend real money and all spend real time in illyriad building their digital empires. when they suffer reverses, things don't go as planned, they encounter resistance, some of those assets will be lost. this is all the "fault" of other players; there is no other agency. but that is the nature of the sandbox. it is a risk, a gamble...and as in other gambling games, do not bet what you cannot bear to lose. a gambler who cannot obey that maxim is not being victimised by anyone but him/herself.

so my answer is this: If the players of Illy are real people, they ought to be allowed to play a game as a game, within the rules and otherwise according to their own consciences, without being shamed because another player is not mature enough to manage his/her own wager.

your misaligned metaphors are all in the service, not of a better discussion, but of channeling readers toward the answer you have ordained for them. shame on you for using only the trappings of logic rather than the substance of it.

Originally posted by Raco Raco wrote:

Originally posted by ajqtrz ajqtrz wrote:

I repeat it here: If the players of Illy are real people, how should they be treated?

Like players.

Originally posted by </span><span style=font-family: Arial, Helvetica, sans-serif; font-size: 15px; font-weight: bold; line-height: 21px; : rgb251, 244, 225;>phoenixfire</span><span style=line-height: 16.7999992370605px;> phoenixfire wrote:

if they are real people they should be treated with respect IF they deserve it. However I'm not going to bend over backwards to make someone else in game happy. It's a game, I'm going to play the way I want to play and if someone stronger than myself decides I can't play that way then so be it.

The players may be real but the world is not. Saying I have to be all chipper and super nice to someone in illy is like saying I can't shoot someone in Call of Duty mulitplayer. Most people can distinguish between being disliked in a fake world and the real world. Why can't you?


Back to Top
 Post Reply Post Reply Page  <123>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.