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ajqtrz
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Joined: 24 May 2014 Location: USA Status: Offline Points: 500 |
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Posted: 14 Jul 2015 at 23:21 |
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That "truly contentious ones are settled on the map", as you say, Angrim, is often because once you have begun to flesh out the various opinions on a subject you begin to get to the underlying principles or attitudes toward the subject. In land claims those principles are best expressed as "It's just a game" or "It's about how players ought to treat each other as human beings." If the former is true then of course land claims opposition is just another excuse for war and pretty meaningless since nobody should care if avatars go to battle and get mad and express themselves for good or ill. If it's the latter though, then the whole matrix of play becomes a social interaction and how we treat others is a moral question. "It's just a game" lets us off the hook and allows us to treat all others as pixels on the page. "I'm sitting here playing a real person a game" means I have, if I'm a moral person, to consider how my actions effect and affect the person, and therefore, sometimes modify especially the "meta-game" aspects of my behavior so as to be a good sport.
So the real problem is that just as we got to the question of "If the avatars of this game represent real people, how should those real people be treated" the moderator decided that we had strayed from the question and closed the thread. It's kind of a shame that he either couldn't see the relevance or didn't like the intensity of the debate (or perhaps some other reason of which I am not privy) and closed the discussion, because I've always found that often when we begin to examine the assumptions upon which we are arguing we find more common ground and resolve conflict....without armies at that. AJ Edited by ajqtrz - 17 Jul 2015 at 20:18 |
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Angrim
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Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
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Posted: 05 Jul 2015 at 06:10 |
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ajqtrz
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Posted: 05 Jul 2015 at 00:59 |
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Angrim,
Had the pragmatic reasons for avoiding dueling listed in my original post been all I said, you could indeed, conclude my avoidance of a duel was based entirely upon my not being prepared for such an encounter. However, I do have a couple of observations re your response. When you make the claim that, "but the idea behind trial by combat is that the righteous side of an argument is not apparent, perhaps not knowable, and that the two sides cannot abide one another" you are perhaps correct. However, quite often the problem has little to do with the logic of one side or another but a lot to do with ego. It is very difficult for a person, once they have taken a public stance, and once they have become, or feel they are, a "guardian" of the stance they take...representing many and gaining some social benefits from their skills....to admit that their logic is flawed. This happens a lot more often than you think but it is just human nature. One thing that prompts admiration in many is exactly the certainty with which the person handles the arguments against their own position. This is especially true if they address those arguments in a non-threatening manner. The fastest way to see who has the weakest arguments (tho not necessarily the weakest position, I my add) is to see who attacks the motives of the opposition or tries to change the question from "What is the most reasonable answer" to "who has the biggest armies." Thus, it should surprise no one that we are in the state we are in with challenges being issued and wars declared. I sometimes agree with you re the state of the legal system in the West. We have, in some ways, merely exchanged the swords for legal briefs and gladiators in three piece suits charging hundreds of dollars an hour to make a group of people -- usually selected for their lack of knowledge in a particular area -- believe one narrative over another. On the other hand, at least in most cases, nobody is carried out of the courtroom run through with a sword. Progress...probably. Ideal -- certainly not. In any case, it's the change of the question that I object to with dueling. If the question is "what is a reasonable thing to think" and you want to decide it by the strength of armies then you haven't answered the question at all. And thus, it will be asked again someday. You are certainly correct that, ultimately, force is implied in a court system. However, if the system is seen by a large majority as the best that can be hoped for and at least at some level just, they are more willing to submit to it's rulings. A corrupt court is an abomination and destructive of the society is should be serving. But sometimes it isn't force which causes a person to submit, sometimes it's respect and sometimes it's honesty. When the court is neither respected or honest, then force is the only option they possess. Thanks for your thoughtful response. AJ Edited by ajqtrz - 05 Jul 2015 at 01:03 |
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Angrim
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Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
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Posted: 02 Jul 2015 at 19:51 |
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ajqtrz
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Posted: 02 Jul 2015 at 14:30 |
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That there were a lot of people who participated in duels and many who died in "trial by combat" is certainly true, but the number of actual duels was a very small percent of the actual challenges issued. My choice of the term "rare" was an overstatement perhaps, but the fact is, duels were the last resort to resolve a gentleman's disagreement. "Discipline and Punish" by Foucault is a good source and the source of my comments. His analysis examines French judicial systems and the shift from public displays of trial and punishment to the movement of such spectacles into the private realm (meaning the public could not observe). In this Angrim may be right as the sophistication of legal systems does increase during the same period.
But that is a side issue, I think. My points were that dueling in Illy is nothing like dueling in any part of the world because a wise duelist in Illy would be well prepared to duel before issuing the challenge. And the unprepared ought not to engage in that for which they are not prepared. Finally, perhaps we should have a judicial system in Illy to negotiate disputes. I tried once to do that and came to a conclusion with which both parties seemed to agree...but alas, one party was then hounded out of the game anyway. Ultimately a judicial system is only as good people are willing to submit to it. AJ |
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Thexion
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Joined: 17 Apr 2010 Status: Offline Points: 258 |
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Posted: 28 Jun 2015 at 19:48 |
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True perhaps time and army limitation is useless. Then you could resurrect low level commanders and army speed is a more important factor.
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 28 Jun 2015 at 19:38 |
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This proposal would strongly favor dwarf accounts, players with very high level commanders, and players familiar with elite divisions and crafted gear.
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Thexion
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Posted: 28 Jun 2015 at 19:24 |
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I been thinking Idea of something that could be fair duel setting in Illyriad:
The 5 square Duel After the challenge, and the stakes are accepted. Duelists, adjutants or mediators (such as alliance leaders for example) agree on neutral party who will make sure terms are followed and inspects the evidence of rule breaking and declare victor and looser. Each duelist chooses One of their city Duelists or adjutants agree on starting time. If these cannot be agreed Duel can be still canceled honorably. Duelist can use maximum of 4 commanders, armies and divisions the composition can be selected freely. Duelist can use only elite sized divisions with commander. Five duel squares 1 mountain, 1 hill, 1 forest, 1 plains and one random square that has shortest possible distance from both Dueling cities. Other duel squares also must have equal distance from both dueling cities preferably short as possible. Who holds most squares after 2x catapult (Back and forth) moving time to the farthest duel square is victor. Duel begins when duelist has sent a catapult with orders of feint to farthest battle square after the agreed time has passed. Duel ends when First catapult returns to its duel city. No other attacks, magic or diplomatic actions. No other player involvement. In case of infringement of rules: Clearly rule breaking Duelist is considered to be yielded and lost according the terms. Refusing to follow terms after loosing or during the duel. Duelist should be declared honourless in Forum and should face punishment such as loosing the dueling city for example. Any Outside influence to dueling cities or armies in beginning of Duel (including anything from random animal encounter to attack by other player):Duel should be considered unsettled and Duel repeated if both parties still willing. If there is Outside influence when one or two duelist has already lost armies in duel battles, it must be repeated with handicap of lost armies included, no acceptable canceling anymore except for yielding. There is some benefits to this setting: It give chance to have duel between 2 different sized players because of using only elite sized units. Involves tactic and strategy not only brute strength but still gives a edge to prepared player. Painless: No remarkable strain on the players militaries if you would happen to be waiting for tournament or war. Relatively short and has clear ending time. Problems: Outside involvement. Requires agreements on practical matters. Might not be considered fun by martial types with big armies. Its Bit Complicated (a duel tool would be great) Im not sure about the timing it could be just agreed time also since you have to use one commander with the catapult and the time can vary since commander and horses have speed bonuses. Opinions, suggestions welcome :) You may try this out just for friendly fun or training with less rules. Edited by Thexion - 28 Jun 2015 at 19:41 |
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Brandmeister
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Posted: 28 Jun 2015 at 05:25 |
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Precisely why many "trial by combat" systems allowed the challenged to appoint a champion. Presumably if the challenge were terribly unjust (or the challenger sufficiently hated), a suitable champion would volunteer their sword. I agree with Angrim, a duel culture with commonly accepted rules would be more sophisticated than Illyriad's current state. Such a system might not even make sense in Illyriad, given the comparative ease of defense vs offense in this game, assuming a competent military player. Carrying a siege to completion is far more challenging than destroying one, given approximately equal budgets (and admittedly assuming no major city construction mistakes). |
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Angrim
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Posted: 28 Jun 2015 at 04:48 |
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i know of no illyriad tradition of dueling nor of any reason why ajqtrz ought to accept one, but some of his points about historical dueling beg dispute or correction.
According to Ariel Roth, during the reign of Henry IV, over 4,000 French aristocrats were killed in duels "in an eighteen-year period" whilst a twenty-year period of Louis XIII's reign saw some eight thousand pardons for "murders associated with duels". Roth also notes that thousands of men in the Southern United States "died protecting what they believed to be their honour." the wikipedia entry is highly available; others who crave more authoritative sources can search them out and post as it suits them. Edited by Angrim - 28 Jun 2015 at 04:53 |
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