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ajqtrz View Drop Down
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    Posted: 23 Jul 2015 at 21:55
Originally posted by Brandmeister Brandmeister wrote:

Let's keep this thread on topic, as I think the subject of duels has merit in the Illy sandbox. Presently the two most common means of dispute in Illyriad are to trash talk in GC, and to declare war. If someone doesn't like the results of the former, and is sufficiently determined, then it eventually results in the latter. A commonly accepted duel format would be a good intermediate step that reduces game tension and provides for less risky PvP engagements.


I agree that "the two most common means of dispute in Illyriad are to trash talk in GC and to declare war."  One does have to wonder if outside of insults and those sorts of things (the traditional reasons for dueling in most Western countries when dueling was more common) where one's "honor" has been accosted, if there is any other reason for issuing a challenge.

There is a difference between a battle of champions (each representing his or her side) and a duel.  A battle of champions has, in the distant past, been used to decide the outcome of a battle so that both sides do not waste all their resources and run amok...or at least that's why I think it may have been done. 

A duel is a more personal thing focused upon one's honor.  Unfortunately some players do not understand the traditional purpose of a duel is NOT to decide the outcome of a debate (who is right and who is wrong) but to re-establish the honor of one gentleman or another.  (In the Hamilton/Burr Duel of around 1800 Burr thought Hamilton had insulted him over the course of several months in speeches and demanded "satisfaction," which meant Hamilton could retract, modify or somehow re-state the various things he had said.  Hamilton refused.  He could have also refused to duel, but as a gentleman his honor was also at stake and refusing would have hurt his "sacred honor."  Thus, because Hamilton viewed his statements as merely political, and Burr saw them as personal, and each refused to acknowledge or back down, Hamilton ended up dead and Aaron Burr destroyed his reputation.  Just a summary of Chapter 1 of Founding Brothers by Joseph J. Ellis.)

Thus, I agree that sides could pick champions and let their champions fight it out, but of course, they would have to negotiate the consequences to the losing side and what it meant to lose.

Good comments though and thoughtful as well, imo.

AJ

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 23 Jul 2015 at 21:30
Let's keep this thread on topic, as I think the subject of duels has merit in the Illy sandbox. Presently the two most common means of dispute in Illyriad are to trash talk in GC, and to declare war. If someone doesn't like the results of the former, and is sufficiently determined, then it eventually results in the latter. A commonly accepted duel format would be a good intermediate step that reduces game tension and provides for less risky PvP engagements. Factors to consider:

Should the challenged party be allowed to appoint a champion?
Should the challenger be allowed to appoint a champion in response?
What are the standard formats for an engagement?
Should the combatants be obligated to disclose their forces?
What are the victory conditions?
Are draws possible?
Should a time limit be included?
What are the consequences of winning or losing?

I personally believe that the challenged party should be allowed to appoint a champion. This prevents very strong players from challenging very weak players. If a doomed player can't find a champion, that is a good indication that their argument has very little support within the community. I am lukewarm that the challenger could also appoint a champion if the challenged party does so. In that situation, it would be better to withdraw the challenge, or else have the new champion make their own challenge directly.

There are many possible formats. It's just unlikely that the combatants will be agreeable to hammering out the rules when they are in contention. Typical formats might include clearing a city, tournament style hold-the-square, blockade Olympics, wall destruction, or even the actual destruction of predetermined cities. Some thought should go into whether a standard Illyriad duel allows the format to be selected by the challenger or the challenged. I'd lean towards the challenged. Or perhaps the challenged should be able to select the format, and then the challenger can select the coordinates or city.

Some thought should be put into whether support units like diplomats are allowed, and whether magic is allowed.

I'm sure people might have good ideas about victory conditions and consequences.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Kavenmetack Quote  Post ReplyReply Direct Link To This Post Posted: 23 Jul 2015 at 02:25
Originally posted by ajqtrz ajqtrz wrote:

  So I ask it again: "If real people are playing Illyriad, how SHOULD they be treated?"

Why do you keep asking this question? It has been answer so many times

Originally posted by abstractdream abstractdream wrote:

Originally posted by ajqtrz ajqtrz wrote:

"If the avatars of this game represent real people, how should those real people be treated?" 
 is a red herring. In Illyriad, if you play it, you must separate the avatar from the person. Not doing so removes the game from the game.

I doubt there are very many folks who would, in real life use the sort of cutthroat tactics needed to thrive in Monopoly against their friends or family. Even if playing Monopoly with absolute strangers, in our daily, common interactions, it is likely we would not treat those strangers as we would treat their game pieces. Separating real people from their game pieces is an absolute necessity to play Monopoly in a competitive way. If we followed ajqtrz's suggestion while playing Monopoly, we would go around the board ad infinitum.

 Originally posted by ajqtrz ajqtrz wrote:

If the players of Illy are real people how OUGHT they be treated?

Originally posted by </span><font face=Arial, Helvetica, sans-serif><span style=font-size: 15px; line-height: 21px; : rgb251, 244, 225;><b>Angrim</b></span></font><span style=line-height: 16.7999992370605px;> Angrim wrote:

no one has answered because the question is meaninglessly broad and without context. how ought one treat areal person at all? now we have the entirety of religion and philosophy to discuss, as humanity has been trying to answer that question for more or less its entire existence. what i suspect you want is the tautological "like realpeople". but that answer doesn't actually help anything, because ILLYRIAD IS A GAME. the players of poker arereal people, which doesn't stop one from taking the other players' money when one wins. are the other players upset by the loss? perhaps. is winning poker, then, tantamount to robbery? to assault? is it indistinguishable from a fistfight over the result because the loss of all that money causes the players (emotional) pain? law certainly doesn't equate the two. if the game is played online where a fistfight is no longer convenient, does that change the morality of winning? i think not.

some players spend real money and all spend real time in illyriad building their digital empires. when they suffer reverses, things don't go as planned, they encounter resistance, some of those assets will be lost. this is all the "fault" of other players; there is no other agency. but that is the nature of the sandbox. it is a risk, a gamble...and as in other gambling games, do not bet what you cannot bear to lose. a gambler who cannot obey that maxim is not being victimised by anyone but him/herself.

so my answer is this: If the players of Illy are real people, they ought to be allowed to play a game as a game, within the rules and otherwise according to their own consciences, without being shamed because another player is not mature enough to manage his/her own wager.

your misaligned metaphors are all in the service, not of a better discussion, but of channeling readers toward the answer you have ordained for them. shame on you for using only the trappings of logic rather than the substance of it.

Originally posted by Raco Raco wrote:

Originally posted by ajqtrz ajqtrz wrote:

I repeat it here: If the players of Illy are real people, how should they be treated?

Like players.

Originally posted by </span><span style=font-family: Arial, Helvetica, sans-serif; font-size: 15px; font-weight: bold; line-height: 21px; : rgb251, 244, 225;>phoenixfire</span><span style=line-height: 16.7999992370605px;> phoenixfire wrote:

if they are real people they should be treated with respect IF they deserve it. However I'm not going to bend over backwards to make someone else in game happy. It's a game, I'm going to play the way I want to play and if someone stronger than myself decides I can't play that way then so be it.

The players may be real but the world is not. Saying I have to be all chipper and super nice to someone in illy is like saying I can't shoot someone in Call of Duty mulitplayer. Most people can distinguish between being disliked in a fake world and the real world. Why can't you?


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Raco Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jul 2015 at 20:43
Originally posted by ajqtrz ajqtrz wrote:


So I ask it again: "If real people are playing Illyriad, how SHOULD they be treated?"


And I will answer again: Like players.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jul 2015 at 20:36
Originally posted by abstractdream abstractdream wrote:

"If the avatars of this game represent real people, how should those real people be treated?" is a red herring. In Illyriad, if you play it, you must separate the avatar from the person. Not doing so removes the game from the game.

I doubt there are very many folks who would, in real life use the sort of cutthroat tactics needed to thrive in Monopoly against their friends or family. Even if playing Monopoly with absolute strangers, in our daily, common interactions, it is likely we would not treat those strangers as we would treat their game pieces. Separating real people from their game pieces is an absolute necessity to play Monopoly in a competitive way. If we followed ajqtrz's suggestion while playing Monopoly, we would go around the board ad infinitum.


Why must you "separate the avatar from the person?"  Does the avatar have feelings, reactions, spend money, spend time and energy?  In the end it's a person playing and the avatar is nothing more than a bunch of pixels used to enact the persons decisions.  The game is a real thing...within real life.  It is a social activity.   It is this 'separating" of what you do in the game from real life that makes it easy for you to do something in the game you would not do in real life.  You wouldn't make up new rules and use intimidation by threats of coercion to get others to agree to them.  There is no mechanism in the game for intimidation by threats of coercion, as that is generally a verbal thing you bring to the meta game...as often published in your alliance profile.   But that you can do one thing does not mean you should be allowed to do it.

I don't play the car in Monopoly.  The wheelbarrow doesn't make decisions.  I play the person across the board from me and if they decide to make up a new rule to benefit themselves Monopoly has no real way to deal with that.  The only ways they can make a new rule is to either get me to agree to the new rule that benefits them to my detriment, or to intimidate by threats of coercion.  The intimidation by threats of coercion is part of the meta game one supposes, but what would be the limits of such a meta game?  I mean if I use intimidation to get you to go along with the new rule, how far should I be allowed to take that intimidation? 

In a game like Illy such behaviors are much easier because you have an easy way to enact the coercion.  But should that be allowed?  Since I'm not playing the avatars but the people behind the avatars SHOULD I be allowed to use the in game methods to bully the other players into accepting my new rule? 

On a different note, some people seem to think my illustrations are miss-leading or "lies."  I think it's a dangerous fantasy to remove the real person from your view of the game.  Such tactics have, in other venues, resulted in behaviors that have led to real deaths. 

And finally, it appears to me that if you can pretend that you are just playing monopoly pieces and that the people who are using those pieces to represent their place on the board aren't real, you are living in more of a fantasy world that even Illy can hope to present.  Once you figure out that you have social relationships and responsibilities toward the other players in the sandbox, you take a giant step in the direction of being a responsible and mature player.  Until then you probably can't tell the difference between competitive play and bullying.  More the pity.  My question is, by the way, based upon the understanding that real people play Illy, and avatars are just markers in the game representing real players.  So I ask it again: "If real people are playing Illyriad, how SHOULD they be treated?"

AJ


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Hyrdmoth Quote  Post ReplyReply Direct Link To This Post Posted: 17 Jul 2015 at 22:50
Monopoly is a bad example, because it's such an awful game that inevitably ends in frustration, and the opportunity for sneaky play is limited. Carcassonne is a much better example, because there it is possible to prosper by means of sneaky play that steals points from your opponent.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Raco Quote  Post ReplyReply Direct Link To This Post Posted: 17 Jul 2015 at 22:31
Or we don't capture any piece on chess.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote abstractdream Quote  Post ReplyReply Direct Link To This Post Posted: 17 Jul 2015 at 22:29
"If the avatars of this game represent real people, how should those real people be treated?" is a red herring. In Illyriad, if you play it, you must separate the avatar from the person. Not doing so removes the game from the game.

I doubt there are very many folks who would, in real life use the sort of cutthroat tactics needed to thrive in Monopoly against their friends or family. Even if playing Monopoly with absolute strangers, in our daily, common interactions, it is likely we would not treat those strangers as we would treat their game pieces. Separating real people from their game pieces is an absolute necessity to play Monopoly in a competitive way. If we followed ajqtrz's suggestion while playing Monopoly, we would go around the board ad infinitum.
Bonfyr Verboo
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Post Options Post Options   Thanks (0) Thanks(0)   Quote twilights Quote  Post ReplyReply Direct Link To This Post Posted: 17 Jul 2015 at 21:46
most players find what is considered dueling in this game boring....maybe if the devs would add functions or features to enhance it but as of now military is more fun playing it as a team...you should play the ranking game a j...it is more your playing style and we need more nerds...I mean players competing in it

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Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 17 Jul 2015 at 20:22
Just a note on dueling: A Pulitzer Prize winning book, "Founding Brothers" by Joseph J. Ellis (Vintage Books, 2000) has a great chapter (The Duel, Chapter 2) on the duel between Alexander Hamilton and Aaron Burr.  It's quite illuminating as it outlines what happened, what caused the controversy, and the lengths both sides went to avoid the actual duel.

AJ


Edited by ajqtrz - 17 Jul 2015 at 20:23
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