Druidism - New School of Magic |
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Dungshoveleux
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Joined: 09 Nov 2013 Status: Offline Points: 935 |
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Topic: Druidism - New School of MagicPosted: 11 Jan 2016 at 23:39 |
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This is sot of similar to the animal trainer proposed last year.
I am all for new things, particularly those which alrgely make use of existing functionality and are thus "easier" to implement.
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 11 Jan 2016 at 07:27 |
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I like this!
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Xagu Sunodagh
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Joined: 11 Jan 2016 Location: Singapore Status: Offline Points: 2 |
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Posted: 11 Jan 2016 at 07:16 |
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Druids could be used in order to use animals as allies, using them to raid, or improve farming, or performing rituals with herbs to create potions to improve aspects of the game, or even to dispel the effects of runes, or blights, and even improve foraging. Furthermore, there are already celtic buildings, so why not add Druidism?
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